Ok so how about some discussion about my second post. I'm not going to force it XD, but I'm bored and no-ones posting.
So going from the top, the first thing to talk about is Toon's weaknesses, and the first one on the list of them is getting back on stage (not getting back to stage, but once you've already grabbed the ledge, you want to get up, someone's there, what now?)
So what are our options? I figure if we can think of enough legit options, then this should no longer be seen as a weakness. (maybe you don't see it as a weakness, if so, do tell.)
Something I reckon is pretty safe is hitting away from the edge, dropping for a split second, Double jump towards the edge and Fair, instantly DI away from the edge just as the hitbox comes out then Instantly Snap back onto the edge with Zair (Hit Z twice really quickly). So what you are aiming for is to only be near the edge within reach of them when the hit box is out. When it's starting, you should be away from the edge then jumping towards the edge, then when the hit box comes out you want to make sure the Fair just touches where the opponent is standing on the edge (sort of nick the shield) and then Instantly DI away to avoid punishment and of course Zair snap. The reason? Well according to Rudger's thread of frame data, Fair has the most frame advantage when used in the air of all our aerials. So it's the safest to hit their shield with. Other then that, I've been using this for a little while now, and although it's not perfect, it's pretty close. So this is definitely a legit option.
Another one, to mix it up with the last one, Hit away from the edge, wait a split second, double jump towards the edge, Fair and instead of DIing away, instantly Nair. You can either land on stage with Nair or use Nair off stage then recover with Up-B or if you're quick you can instantly Zair after the Nair. This is good against people that try to powershield the Fair then instantly grab the ledge. Not that great if they shield the whole thing, but if used sparingly, that won't happen. (I should just quickly add that ofcourse, when using Zair on the edge, make sure you don't use it more then 3 times.)
There are of course many, many, more situational methods that to some extent, rely on the element of surprise. Such as after using a ledge option and getting back to the edge using Zair, instead of tapping Z twice to snap to the edge, tap it three times for a surprise ledge attack (only to be used under 100% because it's quicker). Or the Uair stall through stage. It's great if they don't see it coming, but sucks if they do. Bombs? Well you could try, but the hard part is pulling them out safely on the edge. Try to pull out a Bomb from the edge without fast falling as it lets you keep your Up-B and is therfore safer. But even then, Bombs are mostly used to cover the weakness of pulling them out. You pull out a Bomb, you throw it up to stop the opponent from hitting/stage spiking you. How about Boomerangs? They are great to use if the opponent has something that out ranges Fair by jumping away from stage and throwing it back at the edge, the only problem with rangs is they have to be used far from stage otherwise they'll be punished and if they're shielded, you could be in trouble because you're either close enough to grab the edge without using Up-B and you'll get punished, or you're far enough away to not get punished but are then forced to use Up-B, which isn't the safest thing in the world.
So discuss! If you don't think what I have suggested is legit, then by all means correct me. Like I actually want you to correct me because that way we'll get that much closer to finding better options. Do you have a better way? What method do you rely on when on the edge? Did I miss anything? Let's figure this out, then we'll eventually move on to something else.