The exchange of damage are 4 difference so you get 3-4% and your opponent is getting hit, he get 7%. So its a good deal.
No. You would get the same percent. If you throw it down at your feet, it's like 3% for both of you and if you Jump then instantly throw the Bomb down, it's 7% for both of you.
And even when you hit the opponents shield its ok, when you are at the killing %.
I may as well explain this part of it now. It's not safe. It's not the Bombs killing you I'm worried about, they don't kill (generally). I'll put it this way. Let's pretend that you are at 100%, "killing percent" as you say. At this moment, most/some characters have one or two moves that can kill you (just an estimate and it's not really importaint anyway). The problem is, the one or two killing moves they have are hard to hit with. Whether it's because they are too slow or just predictable, this is usually the case (again, not with all characters, but that's not the point here). You start doing this move, blowing yourself up in the attempt to give the opponent the same percent 'safely'. Before you know it, you're on 120-140%. At this point, the opponent now has many more reliable killing options (just from avoiding an easy to see coming move and throwing/shooting stuff at you). And don't tell me that you can throw the Bomb up and grab if they shield because that takes forever as it is (which equals punish) and who said anything about shielding? They don't just have to shield to avoid this. So now, you may have done a bit more damage to your opponent but you've definitely done more damage to yourself. At this point, you're screwed. So you can go back to your normal play style, or you can continue with this 'tech'. What happens? Before we go there, you need to realise that this tech only blows you to the left. In fact the only way you can get blown to the right is by using the second method (the jump then instantly throw down one that gives you 7%) while jumping to the right and even then, you cannot get the same desired effect. So you're opponent can simply go to the left side of you and then you will be blown straight towards him at high percents in hitstun just asking to be ko'd. Remeber, you can only be blown right if you jump right and instantly throw the Bomb down and recieve 7% (not good. I mean trying to dash left, straight into a jump right then instantly throwing the Bomb down then DI'ing the Bomb right isn't all that easy straight out of a dash and it's all you got). Not only that, but because you are on such high percents, pretty much anything will kill you. Ok so presuming for a second that the opponent doesn't know that he just has to go on your left side, you do the move, he avoids it, you get blown away from him, then what? Now I'll admit, with good DI, things look pretty good at this point cause it does blow you far away and you are able to use an aerial before you land. But, this still puts you in a disadvantaged position. Think about it, you had a Bomb, you now don't have a Bomb, your opponent is closing in and you're on high percents. You could chuck out a Nair or Quickdraw and that might work the first time, you also have your double jump which should help to some extent, but it still doesn't mean that you are untouchable. You also can't use this move over and over again because you'll run out of stage. It just isn't a good position to be in. And as I have tried to show you, it isn't safe if you're opponent knows what to do. There's more to it then that, but I'm sure you can work it out.
You can make a very good mixup like run forword to your opponent where think you use Kamikaze, but you can throw the bomb up and grab. I tried it on good players and it still works.
I touched on this up there ^ but pretty much, throwing the bomb up and grabbing is incredibly slow. So just no.
Its an Alternative, if you cant approach right with 150% damage, because your opponent is in close range and if you need distance thats a safe way to do.
Who said anything about needing to approach? This is Toon and at that percent, I know I'm not gonna approach. Good spacing and spam is what you need and if you think that this is good spacing, while it does knock you a decent way away, again, it only hits you left and you no longer have a Bomb. It's not safe (especially in the long run).
Btw you you said, "But this is in no way unpunishable and considering you're giving yourself uneccesary damage and giving an experienced opponent no damage at all, all for the sake of possibly giving them damage and staying safe yourself, do you see what I mean?
It have different advantages to make this.
1) You can safe get away to your opponent. If he fight you in Close Range and your are at high %
Toon has better tools and options up close. This whole thing seems extemely desperate. It's not safe if they are on your left side, if they have the right tools or if they predict your next move after getting blown back. Stop saying it's safe.
2) It could make damage and safe for killing attacks from your opponent.
I don't understand this bit. But it sure does give your opponent safe killing attacks (half of their moveset if you keep racking up your own damage).
3) These Technique works on Metaknight too, and even he powershield, he is not fast enough to punish you, please note that you have to DI backwards down to hold the 15-20° direction o,o
It's not safe on anyone, Meta included. He can go on your left side or predict you next move after getting blown up. He doesn't have nades or anything to simply chuck at you and watch you die like snake but he still has more tools then most people. Besides, it's Metaknight, why does he have to approach?
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Btw this technique should not use all the time, its to make distance against your opponent, thats the first way you have to go with this.
You will get forced off stage or run out of stage because it can only be used in one direction.
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Thats the reason why i should make a video about it. So nevermind i will do it, if i can make it.
Fine, make a vid if you're sure about this. I'm just not too keen on the move myself.
@Fox
If you think, its useless try it to use.
I always test things before I comment on them (usually.......). It's part of my policy to test whatever is posted in this thread no matter what I think of it at first glance, this included. I did test this for the heck of it (as I do) and I didn't see anything that great about it. If anything, after testing it, it only made things worse.
This technique is a surprisattack for your opponent after all.
Maybe if you used it like once, then I suppose so. I'll put it this way, you'd have to be pretty desperate to do this, they'd have to be in your face and so on, but even then, why not just throw it in their face? The same thing happens (you both get the same percent) only you actually get hit away from them even if they are on your left side. You know what, even then I wouldn't do it, there's just no point. Toon has better options.
If he try to punish you after this, the advantage is on your side. 3 % for Toon Link Only if you do it the first way, which means you only get blown left. is ok at as long you are about 120%. Or at the killing % range to your opponent.
How is that position in our favour? If they try to punish, you're back to where you started. Them in your face and you at high percent (higher percent) only now you don't have a Bomb. It's not an advantage.
2 Things:
Btw. THESE TECHNIQUE WORKS ONLY FROM 100% > Not neccesarily if you use the second method.
And DI down backwards.
Toon Links Bombs doesnt kill him, after all. It would kill you at around 460%. It should only be a new way to make damage. If you are around 150% you know, that you will be get killed by any failure you do. So you can make this way, to make extra damage. I won´t say that you should keep blowing yourself up on purpose. I wanted to say, that this is good to make a distance between you and your opponent, and could make damage. This can be a follow up for an extra attack.
I've already touched on this earlier. The higher percent you give yourself, the better options your opponent has to finish you off. Bombs aren't what I'm worried about killing you. All been said before
You can try to DI after you get hit its like from 15°-20°-90° If you use 30° your opponent cant punish you. Or make a replay and send it to me, where your opponent punish you by using this. Could make it better to understand, why this should be not use. I thought that everythings should help.
All comments previous have included the assumption that DI was correct.
Maybe i have to show a video xD
I already said, if you must, just make sure you know what you're doing.
Sry but i want to understand why its useless. I meant, when you are at killing % why should you not use it? I mean you are safe even when you dont hit your opponent. Help me to try understand why its useless. I´m successful with this, thats the reason why I wanted to say that. Yes i thought about it, that was in mind of some peoples and maybe it was discuss, but it looks like it doesnt care anyone anymore so i wanted to make a rediscussion to this.
Hopefully if you've read the above wall of text, you will now, to some extent, understand.
Kamikaze should be in the name of this Technique because its all what you do with this xD
I cannot stress enough that naming stuff after yourself is generally not good. And to be honest, when I saw what you wanted to call it the first time, it was an instant turn off. Not that it affected my view of this 'tech', it just wasn't a good start.
Regards
KunaiX