Yeah, we have a new thread about each characters worst match-up's now but let's rather talk about something more interesting: the most even match-up's in the game. Obviously, every player should know, which character he does bad against. But once a match-up isn't in either characters favour things get far more interesting.
Just because a match-up is labeled 50:50, doesn't mean it's perfectly even. There are always some minor points, that make a match-up in one characters favour - even if it's only by a small margin. In this topic you can write, which you think are the 3 most even match-up's in the game. Based on your experience they can be strictly subjective but always post good arguments. No stupid posts without any explanations, please! You don't have to do 3. Just do as many as you want but 3 is recommended. Here is my list, fell free to post yours or comment on mine if you like (mods move this if it's general Brawl discussion...):
NO DITTOS!!!
#3: Falco vs Kirby
I assume this is known for awhile now: Falco vs Kirby is an extremely balanced match-up, one of the most even in the game. Those, who don't know much about Falco, would most likely give Kirby the nod: He can duck under or float over lasers, can be CGed only twice (afaik) and his Edgeguarding abilities vs one of the worst recoveries ... this match-up seems to be completely in Kirbys favour. If you look deeper into the match-up, a bunch of details becomes more obvious, that makes this match-up so balanced. First of all, Kirbys approaching options are rather poor - not as bad as somebody like let's say Fox but they are by no means great. In fact, approaching can be a royal pain in the @$$ against Falco, who can camp like mad here. Kirby is forced to get close to him, in order to land one of his comboes on him (Gonzo combo), knock him off the stage quickly and gimp him for a fast kill. Obviously, Falcos prime goal is to prevent this from happening. Therefore he has to use all of his defensive capabilities to deal with Kirby. Camping and Hit + Run tactics are the best way for Falco to deal with Kirby. Falco doesn't have the aerial mobility of his fellow Spacie Wolf, who can just DI away after using an aerial attack on Kirby, to prevent shield grabs. One succesful grab is one of the worst thing that can happen to Falco (and the other Star Fox characters), when facing Kirby. This is where the match-up becomes interesting, tactic wise. Falco has to stop Kirby from coming and exploit the small openings he'll find - via laser, via a grab, whatever chance he can find. Once Kirby has enough % he should be rather easy to KO.
Kirby has to do his best to somehow get his hands on Falco...
If Falco manages to play a perfect defensive game, Kirby will hopelessly try to get through somehow. If Kirby manages to knock Falco of the edge once, he almost has a stock for sure. It just comes down to who's the better player.
#2: King Dedede vs. Mr Game And Watch
I got seriously flamed for saying this and I really don't know why. Both characters have to make full use of their strengths to win this battle and both have equal chances to win this one. G&W has to make full use of his agility (especially in the air), his range and Dededes massive hurtbox. Dedede is pretty much always forced to space his ftilt perfectly to outrange G&Ws bair or he gets *****. In exchange G&W can't afford to make the slightest spacing mistake or he'll get grabbed, which means ~16% DMG from a bthrow. On the other hand, Dedede has to be campy without spamming his Waddle Dees - one Waddle Doo is a already a full bucket for G&W. G&W is known for destroying spotdodgers (which is why he has such an advantage over ROB), something Dedede is usually good at.
KOing is a non-issue here: Dedede lives virtually forever against most opponents but G&W has ridicoulusly overpowered finishers to KO Dedede faster than he likes. Dedede can't deal that much damage without his Chain Grab but G&W is extremely light - utilt and bair are devastating.
G&W has to play an all-out risk game to get in bair range and Dedede has to be patient and must wait for his chance, while G&W constantly pressures him. This can be tedious for both of them: Both of them play their preferred game but neither of them is really happy with that. G&W can take the offense but has to penetrate Dededes defense without making a mistake. Dedede can play defensively but has to deal with that annoying little guy the whole time and has to keep him at a distance without making a mistake.
It's one of the most exiting and underrated match-up's in the game. Either side has the same chances to win.
#1: Wario vs R.O.B
I always think of Wario as the new Captain Falcon. He's powerful, fun to watch and his presence alone brings an exitement into the game, that's hard to compare with something else. R.O.B on the other hand is a pure, unfiltered camping machine, who's only goal seems to be to disgust every opponent to death with his Sidestep -> dsmash or his dsmash out of shield. Both characters are the complete opposite of each other. The only things they have in common is their heavy weigth and their really good recoveries. Other than that, they are completely different: Wario is the quirky type, who moves around in the air like a baloon (or rather like a puffball), who is high-risk/reward playing and who completely obliterates the Shield of his opponent. He minimizes them with his dair in no time and the rest gets eaten by his bite. His fsmash is one of the most broken finishing moves in the game, something even R.O.B has to worry about. But he also has a glaringly obvious lack of range on his moves, one of his only weaknesses.
R.O.B isn't downright slow but compared to Wario is rather immobile, especially in the air. He doesn't take risks at all, he's the safety first kind of character. Don't attack your opponent if your not sure to hit. Rather do a sidestep -> dsmash, fire a laser or play some nasty ledge camping games before you mess up anything. Both characters are strong in the air in their own way, which can lead to some interesting duels.
This is where the two most different kinds of gameplay meet each other:
Wario is creative and has a mindgame potential that can overcome many match-up issues.
R.O.Bs defense is a force of his own and is hard to crack for most characters.
Wario is one of the few characters, who has the right tools to break R.O.Bs defense and to play his beloved kick@$$ game. R.O.B is one of the few characters, who has the right tools to stop Wario from coming and play his beloved kick@$$ game.
And who wins? The better player of course
Just because a match-up is labeled 50:50, doesn't mean it's perfectly even. There are always some minor points, that make a match-up in one characters favour - even if it's only by a small margin. In this topic you can write, which you think are the 3 most even match-up's in the game. Based on your experience they can be strictly subjective but always post good arguments. No stupid posts without any explanations, please! You don't have to do 3. Just do as many as you want but 3 is recommended. Here is my list, fell free to post yours or comment on mine if you like (mods move this if it's general Brawl discussion...):
NO DITTOS!!!
#3: Falco vs Kirby
I assume this is known for awhile now: Falco vs Kirby is an extremely balanced match-up, one of the most even in the game. Those, who don't know much about Falco, would most likely give Kirby the nod: He can duck under or float over lasers, can be CGed only twice (afaik) and his Edgeguarding abilities vs one of the worst recoveries ... this match-up seems to be completely in Kirbys favour. If you look deeper into the match-up, a bunch of details becomes more obvious, that makes this match-up so balanced. First of all, Kirbys approaching options are rather poor - not as bad as somebody like let's say Fox but they are by no means great. In fact, approaching can be a royal pain in the @$$ against Falco, who can camp like mad here. Kirby is forced to get close to him, in order to land one of his comboes on him (Gonzo combo), knock him off the stage quickly and gimp him for a fast kill. Obviously, Falcos prime goal is to prevent this from happening. Therefore he has to use all of his defensive capabilities to deal with Kirby. Camping and Hit + Run tactics are the best way for Falco to deal with Kirby. Falco doesn't have the aerial mobility of his fellow Spacie Wolf, who can just DI away after using an aerial attack on Kirby, to prevent shield grabs. One succesful grab is one of the worst thing that can happen to Falco (and the other Star Fox characters), when facing Kirby. This is where the match-up becomes interesting, tactic wise. Falco has to stop Kirby from coming and exploit the small openings he'll find - via laser, via a grab, whatever chance he can find. Once Kirby has enough % he should be rather easy to KO.
Kirby has to do his best to somehow get his hands on Falco...
If Falco manages to play a perfect defensive game, Kirby will hopelessly try to get through somehow. If Kirby manages to knock Falco of the edge once, he almost has a stock for sure. It just comes down to who's the better player.
#2: King Dedede vs. Mr Game And Watch
I got seriously flamed for saying this and I really don't know why. Both characters have to make full use of their strengths to win this battle and both have equal chances to win this one. G&W has to make full use of his agility (especially in the air), his range and Dededes massive hurtbox. Dedede is pretty much always forced to space his ftilt perfectly to outrange G&Ws bair or he gets *****. In exchange G&W can't afford to make the slightest spacing mistake or he'll get grabbed, which means ~16% DMG from a bthrow. On the other hand, Dedede has to be campy without spamming his Waddle Dees - one Waddle Doo is a already a full bucket for G&W. G&W is known for destroying spotdodgers (which is why he has such an advantage over ROB), something Dedede is usually good at.
KOing is a non-issue here: Dedede lives virtually forever against most opponents but G&W has ridicoulusly overpowered finishers to KO Dedede faster than he likes. Dedede can't deal that much damage without his Chain Grab but G&W is extremely light - utilt and bair are devastating.
G&W has to play an all-out risk game to get in bair range and Dedede has to be patient and must wait for his chance, while G&W constantly pressures him. This can be tedious for both of them: Both of them play their preferred game but neither of them is really happy with that. G&W can take the offense but has to penetrate Dededes defense without making a mistake. Dedede can play defensively but has to deal with that annoying little guy the whole time and has to keep him at a distance without making a mistake.
It's one of the most exiting and underrated match-up's in the game. Either side has the same chances to win.
#1: Wario vs R.O.B
I always think of Wario as the new Captain Falcon. He's powerful, fun to watch and his presence alone brings an exitement into the game, that's hard to compare with something else. R.O.B on the other hand is a pure, unfiltered camping machine, who's only goal seems to be to disgust every opponent to death with his Sidestep -> dsmash or his dsmash out of shield. Both characters are the complete opposite of each other. The only things they have in common is their heavy weigth and their really good recoveries. Other than that, they are completely different: Wario is the quirky type, who moves around in the air like a baloon (or rather like a puffball), who is high-risk/reward playing and who completely obliterates the Shield of his opponent. He minimizes them with his dair in no time and the rest gets eaten by his bite. His fsmash is one of the most broken finishing moves in the game, something even R.O.B has to worry about. But he also has a glaringly obvious lack of range on his moves, one of his only weaknesses.
R.O.B isn't downright slow but compared to Wario is rather immobile, especially in the air. He doesn't take risks at all, he's the safety first kind of character. Don't attack your opponent if your not sure to hit. Rather do a sidestep -> dsmash, fire a laser or play some nasty ledge camping games before you mess up anything. Both characters are strong in the air in their own way, which can lead to some interesting duels.
This is where the two most different kinds of gameplay meet each other:
Wario is creative and has a mindgame potential that can overcome many match-up issues.
R.O.Bs defense is a force of his own and is hard to crack for most characters.
Wario is one of the few characters, who has the right tools to break R.O.Bs defense and to play his beloved kick@$$ game. R.O.B is one of the few characters, who has the right tools to stop Wario from coming and play his beloved kick@$$ game.
And who wins? The better player of course