hotdogtaco4321
Smash Cadet
so since mk can kill rosalina at 5% is there a way to get an easy 0-death on her off of a dtilt trip?
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@ Ulevo @ Exdeath
We start with no rage unless your getting bodied you shouldn't be doped up with so much rage right off the bat.
Stale uairs make it easier to combo into each other it doesn't hinder the kill power lul, stale shuttle loop would make a difference but that will unstale since we WILL always use DA and uair before it. Also since stale uairs won't send them as high it makes sweetspot shutte loop that much easier to land.
By all means you two should find the time to do it properly , but don't be surprised if no one bothers to refer to it since its silly to try and remember everything.
Ok you got rage, why not make an educated guess of when you can kill them. If you want raw data go into the lab and do it, im sure as hell not doing it when A) eats alot of time B) No one will read it and remember it.MK unless you are dominating every opponent, you WILL have rage. This is especially true in MUs like Sheik where she can take you from 0-80 before you find center again.
Stale Uairs combo into each other easier, but unless there is a higher number of Uairs, the distance that the opponent travels is less.
If you don't want to put in the time, that's fine. If you think that training mode data that is incorrect in KB, scaling and KB buff mechanics is preferred overover real-game data then you must not be familiar with Smash Lab standards.
@ warionumbah2 @ Katakiri @ Fye @ ZTD | TECHnologyHey everyone, I am currently looking to expand upon the MK/Oli MU and was wondering if any of you would wish to play on wifi sometime? Heavily preferred that it be an experienced MK, and even better if you've played other Olimars!
I'll pass on the lag, thanks for the response though.Everyone you tagged but me are Murican, i can grant you the key to lagville if you want.
Ito is ded(focusing on skool(doing a 6wx on us))
I lurk in the shadows of many places~EDIT: @ Shaya . Hai. What brings you here?
Yeah I feel you, I get pretty annoyed on wifi a lot, since everything isn't as fluid. Still really wanna fight a good MK since apparently Olimar loses the MU, but I don't feel it's that way. I'll keep searching for players. I know Cali has a lot of MKs, but I can't get in touch with like any of them.I really dislike playing MK on wifi. It might be my own connection but my combos are off by frames online a lot of the time and I don't want to ruin myself offline by learning wifi-timing. I bought a LAN adapter last week to help but it was faulty and dropped connection at random; just my luck.
MUs such as Luigi,Pikachu and Mario i like to space them out with walking F-Smashes(along with Dtilt and Ftilt 1 and 2). I can see a player like Salena go tilts and utilize PP with it though.I find running up smashes easy/fine with tilt stick. Buffering up smashes/oos can be hard though.
The moment you picked DDD, u were alrdy ded.
Speaking theoretically, I feel the match up is relatively even. The only exceptions being the off stage game and how they handle playing from behind. Meta Knight also has a much better counter pick selection. Olimar is very vulnerable off stage in this match up, Meta Knight is not. Usually the player that secures the lead first is going to win. However, Meta Knight has a much easier time regaining momentum from Olimar than the other way around because Meta Knight has the mobility to make that happen. Olimar's defensive game is very strong, but his offensive pressure and options are quite poor. Meta Knight is not as strong defensively, but Olimar's does not have the ability to reasonably force mistakes without a lead. The ability to make a come back while still being able to shut Olimar out is what gives the edge to Meta Knight in my eyes.I wouldn't be so hard pressed for this, but I live about 2-3 hours away from any MKs in Florida. I don't see them as often as I'd like either. Like I keep getting told how the MU is by a bunch of Olimars and MKs, but from my exp it isn't that bad. I'm also pretty critical of other Olimar's gameplay so when I watch them I disagree with how they go about some stuff.
I wouldn't underestimate Olimar's ability to push aggressively and take a lead back. I've gotten one throw, and people have ended up at 70+, from there it's one solid smash and the end of MK's stock. Olimar can play quite aggressive with 2 purples as well.Speaking theoretically, I feel the match up is relatively even. The only exceptions being the off stage game and how they handle playing from behind. Meta Knight also has a much better counter pick selection. Olimar is very vulnerable off stage in this match up, Meta Knight is not. Usually the player that secures the lead first is going to win. However, Meta Knight has a much easier time regaining momentum from Olimar than the other way around because Meta Knight has the mobility to make that happen. Olimar's defensive game is very strong, but his offensive pressure and options are quite poor. Meta Knight is not as strong defensively, but Olimar's does not have the ability to reasonably force mistakes without a lead. The ability to make a come back while still being able to shut Olimar out is what gives the edge to Meta Knight in my eyes.
I also feel that stages like Smashville, Delfino, and Battlefield make losing game 1 very hard for Olimar.
Basically, whoever wins in neutral first is likely to win the game barring any major errors. This is why I feel it is quite close despite Meta Knight having an easier time.
I am generalizing. If you were to take what I am saying in literal context then obviously the match up would be lopsided.I wouldn't underestimate Olimar's ability to push aggressively and take a lead back. I've gotten one throw, and people have ended up at 70+, from there it's one solid smash and the end of MK's stock. Olimar can play quite aggressive with 2 purples as well.
Final Destination is not his worst stage in every match up. Also, all Omega stages share the same blast zones as Final Destination.Knowing that Mk's worst stage is FD, witch FD in the Wii U version has the lowest blast line?
Not entirely sure of all combos on MK, but if I tack a white on before I get a grab, I can get some uairs with purples and whatnot.I am generalizing. If you were to take what I am saying in literal context then obviously the match up would be lopsided.
That being said I question whether or not you could actually put Meta Knight in a position where you net a 70% combo. He has five jumps he can use leisurely to avoid this sort of problem, unless there are true combos I am not aware of.
I have a fair bit of experience with the MU, and a good connection. Happy to play sometime.I messaged Ito recently, but like you said he's been off for awhile. I'll happily play those you tagged though.
May be able to do it tomorrow.I have a fair bit of experience with the MU, and a good connection. Happy to play sometime.
What Olimars have you played against, or play regularly?I'll see if I can then and contact you.
In other words: I got 9th out 65 today. Lost to a Yoshi player around my skill level who is also on the rise with me and I lost to the ranked 5th player: A Fox. I used a little bit of Pit vs the Yoshi because I got ****ing wrecked game 1 as Meta Knight lol. It was a close game 3 set but I couldn't etch it out. Yoshi just makes me so mad sometimes.
Losing to Ksev Game 3 for like the millionth time is also a little bit irritating. I can see I'm getting better but he carries momentum so well. Next time though. I learned much today.
Coco, Nom, and Green Beast.What Olimars have you played against, or play regularly?
Wanna play now?Coco, Nom, and Green Beast.
I am at work for a bit, I may be around this evening however.Wanna play now?
I may be able to this evening. What time you thinking?I am at work for a bit, I may be around this evening however.
If such an opportunity arises, probably 6 or 7 EST.I may be able to this evening. What time you thinking?
I can do that, hope to see you then.If such an opportunity arises, probably 6 or 7 EST.