warionumbah2
Smash Master
His homestage just so happens to be his best lol.
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Good luck!I'm hosting an IRL tournament today, it's a qualifier for BAM 7, you guys can tune in in about 4 hours at http://www.twitch.tv/vitalityevents
Pools start at 11am AEST, I'll be repping MK but don't be upset if you see one of my other characters.
Nah he's a scrub 'sandbag' really??? <-- These guys are way more sandbag like than MK.The guy wasn't a total scrub either, people just underestimate MK as **** as long as they haven't played one.
MK decks Villager hard in default, Customs Villager can only hope to camp MK, but HSD beats ALL of his projectiles and MK having multiple jumps helps him challenge Villager who's camping at the edge.Is Villager difficult with MK? Like maybe I just have bad Villagers in my area, but how
Technically, that was MK's fault as well, his prominence made TOs to shrink the stagelist, buffing ICs and ruining the meta.Brawl Meta Knight was far scarier than Mii Brawler and destroyed the balance of the Brawl. Well, him and Ice Climbers.
Dammit! I missed you on that stream? Oh well, maybe next time. Well, at least there's a Midwest stream that does SSB4. The joys of living in an area where the main streamer is called MeleeMilwaukee...I got 5th at the regional yesterday out of, I heard it was 120~ people but that didn't seem quite right. I did have one of the best matches I've played and figured out a lot about MK and just what I need to be doing against jank customs. The only matches I lost were to jank customs.
I'm the first match on this VoD and it's one of my best matches, I downloaded his Olimar after game 1 and further proved I have the Luigi MU down probably better than any other MK: http://www.twitch.tv/events2compete/b/648922394
Speaking of other MKs, shoutouts to @ Fye & @Cruecial It was great playing and talking with you guys! Fye is really good for how little I see him post around here, I thought he was new but he was taking games off me in friendlies. Great stuff!
I love to vent about MK to people that get it and sitting down for a while teaching Cruecial all my tricks with N-Air, subtle movements to get Up-Air chains early, tornado consistently, and all sorts of other things re-sparked my desire to get a proper MK guide out there so I'll probably be working on that very soon.
Anyone that doesn't think Mii Brawler is the best character in the customs game hasn't done the research. Amazing Ampharos was on meth when he decided to allow Miis to min-max their size, which means not only their speed but their LANDING LAG!!! It is no exaggeration to call that character better than Brawl MK with customs and the smallest size possible. That alone almost makes me want to cancel my flight to EVO but I'm working ways around it.
It's not like it came out of the blue either, I knew Mii Brawler would be there and I knew that it would be THE character to beat me so I learned all I could but it still wasn't enough. I have the normal game down so well that only jank is really threatening. Unfortunately my next tourney is customs-legal too so...ugh.
MK doesn't have a fighting chance in customs. The Sonic MU is not even questionably 30:70 or worse in customs thanks to Burning Spin Dash. Mii Brawler is...**** that. DK's dumb and Mario gets real good with just Gust Cape and Scalding FLUDD, which is positive on shield for him. I'll probably stick with MK game 1 unless I know the other player's character for sure but I'm maining Mega Man for customs. He patches up a lot of bad MUs that MK has in customs and has two very handy tools for dealing with Sonic & Mii Brawler.
I almost used Entangling Tornado for Mii Brawler before deciding that I just need to use Mega Man. My Kirby's out, Mega's back in for now. I didn't run into any DKs so Kirby didn't do anything for me.
My Mega Man did beat Chicago's Sonic player in bracket pretty decisively right after he beat Ohio's best Mega Man, Kel, who didn't believe that I had a strong Mega Man until he saw me win. The Sonic was real mad by the end of our set and forfeited his next match after the first game out of sheer frustration. I'm starting to learn how to apply mental warfare by fishing for a strategy that gets under their skin or makes them take risks. It's a lot easier than taking risks myself and I can do it with MK or Mega so long as I can maintain control of the match.
Helicopter Kick is a ridiculous move, but I don't think it's as bad as people make it out to be largely because as an overall character, he has way more problems than most people seem to realize. Plus it's a lousy recovery that's an amazing kill move. Just never take Mii Brawler to Isle Delfino or Castle Siege because of walk off sections.Technically, that was MK's fault as well, his prominence made TOs to shrink the stagelist, buffing ICs and ruining the meta.
That being said, Helicopter Kick is a nearly broken move, about as much or more than Brawl Shuttle Loop. Difference being that Brawl Meta Knight had far more neutral/punish options than Mii Brawler.
There were a lot of characters that hurt Brawl's balance, but I'd say Meta Knight and Ice Climbers were by far the worst in that regard. Meta Knight and Ice Climbers were so broken in that game, it was ridiculous.Meta Knight didn't ruin the balance of Brawl. He was simply the best choice, and was very good at putting a bad taste in everyone's mouth. Characters like Falco, Snake, Dedede and Ice Climbers were far better at ruining the rosters match ups and completely invalidating characters.
Meta Knight hurt the community. He was an extremely good character who was also extremely easy to use at all levels of play. This meant his usage rate was really high. This staled the meta, and centralized it. However, Meta Knight didn't have 7:3 match ups across the board. He had 5:5, usually 6:4. The current Diddy Kong is definitely not better than Brawl Meta Knight, but for comparisons sake I would say Diddy Kong has more polarized match ups against mid and low tiers than Brawl Meta Knight had.There were a lot of characters that hurt Brawl's balance, but I'd say Meta Knight and Ice Climbers were by far the worst in that regard. Meta Knight and Ice Climbers were so broken in that game, it was ridiculous.
Attributes of a move don't define if the move is inherently broken. A move is broken based on the context of the environment. Honestly, Shuttle Loop is good, but it was overrated. There were other moves in that game that were worse, and good players knew how to punish Shuttle Loop.And you don't seem to understand what a broken move is.
A move killing at 60%, can be setup into, used airborne, and intercept recoveries IS borderline broken, even if it's attached to a character who is not. Now, it's maybe a lousy recovery, but then you have Onslaught and Feint Jump to make up for it, so, why even worry?
Does anyone know if there's a video of Meta Knight's customs? Everyone is saying that they are bad but I don't know much about them and I'd appreciate it if someone could educate me on the matter