Katakiri
LV 20
- Joined
- Dec 20, 2007
- Messages
- 967
- NNID
- Katakiri
- 3DS FC
- 2492-5180-2983
Yep, that's the one. If you see a black dude with a white jacket and "hair like a samurai", that's me. You can probably hear me from across the venue too spouting about how dumb custom moves are.I'm curious @ Katakiri what tourney are you going to? Is it the "Class is Back I?" I'm heading up to Ohio this weekend for this tournament.
Mii Brawler is a threat tho. This character seems so far and beyond anyone else when it's the smallest size with customs. I feel like Hoo-Haa is the only thing that keeps it in check. It's like if Jigglypuff's air-game got strapped onto Fox.I also don't want MK to be braindead easy, im against sh aerials those who want it are basically asking for easy short cuts. Giving him sh aerials will lower the skill floor to stupid levels, i love playing dittos with MK because i'm able to tell if you're good or not.
I get MK dittos on FG and trust Kata they're awful, the beauty of MK is that it takes actual skill to combo. They go for poor follow ups and don't know how to use MK in neutral. If i beat a MK with my default Kirby they're doing something horribly wrong.
When the patch comes imma check everything MK has besides frame data, Mii Brawler has poor kill options he relies heavily on that spinning kick which is only threatening near the ledge. People pick the really small and light Mii so he's easy to kill, his mobility is dumb but his range is pathetic and he has a poor mans Mario bros nair.
If members start maining MK after he becomes braindead then i won't respect them it'll be clear that they're bandwagoners, but im positive he won't get buffed that much im leaning towards MK staying the same.
I just played an MK on For Glory and I realize just how dumb it is to DI MK. So after a throw, if you DI away from MK and you're not at a high enough percent, you get hit by both hits of Aerial Shuttle Loop. If you DI into MK, he hits you at higher percents with Shuttle Loop than he should but only the 1st hit. So ideal DI against MK is away from the throw/dash attack and then react fast enough to DI toward MK and up to avoid the 2nd hit of Shuttle Loop.
When I figured that out, I was like "is this what I've been doing to people? This is dumb. " but then I started Up-Air chaining and I didn't care anymore. I love this character.
But I'll be right with ya when that patch drops unless I'm at work or it's Tuesday night (I've got a local tourney every other Tuesday from 5PM EST to midnight. Anyone's welcome to come btw http://smashboards.com/threads/apr-14-2015-smash-packrats-bi-weeklies-hilliard-oh.388994/). I've got an eye for frame data so I can tell if something's off right away.