Superbat
Smash Journeyman
OOOK
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Nothing more than 55:45 imo, he struggles to kill and his throws are terrible. They have low kill power and he can't follow up at high percents.is a character I think we're at a disadvantage against, but I'm not sure how active the Yoshi board is atm.
Nice, another good MU for MK.The next MU thread is coming soon, guys. I've had mid-terms and papers all week on top of work so I'm more than a little swamped. Today's the last day of mid-terms at least.
Unless there's any objections, is up next.
I didn't read your post correctly sorry, first of all the people he played against are most likely not good some being right from FG. Second of all he wasn't facing custom characters, drill is only good for stage spiking anything else isn't rewarding. Drilling someone off the blastzone rarely happens on high level or even mid level players.I think you're referring to a different video by him.
How is that not useful in singles?Decided to play around w/ meta knight's up throw and the hitbox that he has when he's falling down. It turns out that up throw's falling can KO ridiculously early on battlefield's top platform (around 60%). This obviously has no use in singles, but it could be extremely useful in doubles / FFAs.
The falling hit box of Metaknight's up throw can only hit opponent's that he has not grabbed.How is that not useful in singles?
Yeah he's quite an interesting character. He's not as fluid as he was in Brawl but his toolset is strong. He's way stronger of a character than I originally thought. Those moments where you combo into Shuttle Loop for the kill feel very good. I can see him possibly rising up to Top 10-15 status with time and more representation.Shaq's really taking this site in a positive direction. We're finally "one-unit"or else.
@ ZTD | TECHnology If you like combing characters across the stage and through the air like ragdolls, MK's a blast. He has one of, if not the, largest combo-game in Smash 4, a solid set of KO tools (All Smashes, B-Air, N-Air, Up-B, Cape, and even Nado with rage), and a solid off-stage gimping game. His downfall is his lack of options in neutral but Dash Attack goes a long way in patching that up.
You are the homie.What the faq just happened to Smashboards. Hello? April Fools lol. Completely forgot about that.
Technical Chase- http://smashboards.com/threads/the-...eneral-discussion.370875/page-5#post-18421705 This helped me alot
They should copy and paste his old voice, i liked his cool ass voice., But real talk Wolf is the best for Samurai since he can copy and paste his Brawl stuff then tweak some it.IF YOU N**** DONT VOTE FOR WOLF THEN WE AINT FRIENDS
IF YOU N**** DONT VOTE FOR WOLF THEN WE AINT FRIENDS
They should copy and paste his old voice, i liked his cool *** voice., But real talk Wolf is the best for Samurai since he can copy and paste his Brawl stuff then tweak some it.
He's got my vote.
To casuals: Nerfed KnightWHAT IS THIS CHARACTER? .
I don't understand, Wolf is easy to port into Sm4sh look at Lucas especially when he and Lucas have their specials as customs(Fox and Ness).You both made terrible decisions today.
That being said, I really doubt they have an actual research team.I sincerely hope that Sakurai's team doesn't read @ warionumbah2 and blindly follows japanese / swf tier list so we don't get nerfed :D.
The metaknight alliance grows again. Hope do you good man.I'm gonna give the bat ball a shot this weekend and see what happens. My scene is super active and we always have at least one tournament a week. I'm very eager to test him out.
I feel like my strengths as a player translate very well in this character.
When practicing, I like to think in terms (dis)advantage / neutral.What do you mid-top level metaknight players do to improve your gameplay. I feel like I have a trash metaknight and I don't know what to improve on.
No one wanted to answer this question in the metaknight Q/A so I'm posting it here.
I really like to do this too, it beats a LOT of aerials and surprises people a lot. Can be FF'd to follow up with ftilt or DA according to the DI, regardless of the tech.I've been playing a lot of secondary Falco, he fits my playstyle so much but it's a shame just how unviable he is lol.
Well, Falco is a character who relies a lot on RAR bair, so sometimes I keep the habit of RAR bair'ing when I suddenly switch back to MK during a session. Kind of risky in the neutral, but it's great when you anticipate/hard read an incoming aerial, attack, or something else punishable from the enemy and counter with a RAR bair for the KO or edge guard transition. RAR bair is also incredible for edge guarding guaranteed against stuff like Ganon side-B. RAR bair, use it except when you're gonna get shielded lol!, lingers quite a while, does decent damage for a Meta Knight attack, and good knockback scaling on the third hit, leads to jankiness with only the 1st/2nd hit connecting, fun fun.
Man, give Meta Knight autocancel on even just one of the following - bair, fair, nair - and his neutral will be so much more fun and powerful. It'll maybe make him good, but I don't think that alone will make people scream OP lol. It's not stupid like throw -> undi'd Diddy upair, you still need to land this attack and chase that tech or hope they miss. And an obvious SH bair/far is still going to be punished, SH or not, because Meta Knight has a horrible jab, won't be nearly as brainless as Mario d-air into jab (which is also punishable and not OP).