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You don't even need to count or look at the replays.The players themselves can judge whether or not his opponent went over the limit. Plus, you can go back to the replays and see. Obviously you'll need hacks if the game went over the 3 minute limit... Oh wells just something I was thinking about.
thatThis is also quite dumb. It was banned by the URC based on a public opinion poll, which itself had more to do with overcentralization than the character actually being broken (again, metaknight is not even remotely broken with an LGL; he's simply the best in the game and has the most top players playing him, although this only applies in the USA).
I don't know if I'm following what you're saying. I do feel like everything we do about the ruleset has MK in mind. Even though we didn't ban RC/Brinstar, the discussion is brought up because of him (proof would be later on in this post in my response to Kaffei). We have a faulty rule, the LGL, set up mostly because of MK (no other character requires an LGL, even though the old Unity ruleset speaks otherwise). On top of that, we're constantly trying to figure out ways to nerf timing out as a whole by reducing timers, stocks, win conditions, etc. Again, all with MK in mind.I don't think the ruleset with MK legal is trying to nerf MK in the first place Twinkie, you're looking at this all wrong.
The point is that even if you "don't want" people camping on the ledge, the LGL cannot be used as a tool to alleviate that, because it's faulty. The rule is unfair, it doesn't work, and it will never work properly. People just like it because it has the power to disqualify players, which is satisfying to everyone else because they get the feeling that justice was served (which couldn't be farther from the truth).No LGL means anyone else who is good on the ledge could time you out. I don't want that X_X
(Unless there's something I'm missing if u can point that out I'd appreciate it)
I think other characters would have a better chance if there were more stages to choose from. I think TL has a better chance beating MK with stages like Norfair legal, than with RC/Brinstar illegal.Removing those two stages won't exactly nerf him but other characters would have a better chance, don't u think? There are several characters who can compete with MK on stages like SV/BF/FD/PS1/Lylat etc, but Brinstar & RC make it soooo hard..
I understand that the changes described would make an ok ruleset. But if we are going to create a diverging ruleset, then perhaps we can try to improve upon other issues existing in the current one. The meta knight ban is unfair, but it is not the only issue existing in the current urc ruleset. I created this thread to bring to light all issues with the current ruleset and to discuss popular ideas that would aim to fix these problems, make the game better and of courses FAIRER, within reason.that
the old ruleset we've been using PAST TWO YEARS with LGL is FINE. I would actually go as far as to say that Melee might be better off with a LGL too because of Jigglypuff and possibly sheik. Hax's falcon and jman's fox's are both better than my jigglypuff is, yet i was able to 4 stock both of them with jigglypuff by getting the lead vs them and planking them. There is no LGL in that game, but I think there should be. Brawl there definitely should be, because of several characters and the fact that the game is already fine with it. Saying things like it can't be fairly implimented is dumb since the people that are saying this are mostly just saying this so they have an excuse to get rid of MK instead (more favorable to them; more favorable to most people, but not fair to do). It's been the standard for years now and we've been fine.
Public poll and a terrible democracy is why URC stuff and MK issue is brought up again. Quite frankly almost anything else is just an excuse to distract from the REAL reasons, or to add some bull **** that almost nobody really cares about to make their argument appear stronger.
Most likely youre being paranoid and bias in favor of your ruleset. How could anyone prefer the make a game less random and more entertaining through banning odd stages and implementing an lgl unless MK was involved? Its almost like this hasnt happened in melee and 64I don't know if I'm following what you're saying. I do feel like everything we do about the ruleset has MK in mind. Even though we didn't ban RC/Brinstar, the discussion is brought up because of him (proof would be later on in this post in my response to Kaffei). We have a faulty rule, the LGL, set up mostly because of MK (no other character requires an LGL, even though the old Unity ruleset speaks otherwise). On top of that, we're constantly trying to figure out ways to nerf timing out as a whole by reducing timers, stocks, win conditions, etc. Again, all with MK in mind.
Mushroomy Kingdom
Mario Circuit
Rumble Falls
The Bridge of Eldin
Port Town Aero Dive
Flat Zone 2
Shadow Moses Island
Green Hill Zone
Rainbow Cruise
Yes, i discussed with a friend and I know the chance of anyone agreeing with it is so undeniable low, but he said that I should post the idea anyway, and only argue if no one can prove it wouldn't work.Being completely Serious:
Shroomy could be legal, idk. Check out the stage discussion for that.Mushroomy Kingdom
Mario Circuit
Rumble Falls
The Bridge of Eldin
Port Town Aero Dive
Flat Zone 2
Shadow Moses Island
Green Hill Zone
Rainbow Cruise
we banned the stages because walk off camping is centralizing, not because it gives 1-2 characters an advantage.Remove the bans on those stages then, the thing about those bans is that either make a particular character better or give them some type of advantage. It's no difference when it comes to playing other smash games, stages with platform gives marth nearly an auto tipper, final destination give characters like fox an advantage because there no where to hide.
You might as well ban Ice Climbers from Chain grabbing then because there's little difference and the result of "Permanent Walk Offs" if they chain grab you to 200+ then finish you with and up-smash. Your just going to have to do the same, "Not Get Grabbed"
Which will mean nothing compared to Planking, it still gives the chance that the other player might get the kill instead of the one starting the walk off camping.we banned the stages because walk off camping is centralizing, not because it gives 1-2 characters an advantage.
How? Because one take time to learn, and the other doesn't. It's still the same results, and the same goal.and there is a huge difference between ICS CGing you and a wall infinite
I don't think you realize how damaging walk off camping/ permanent walk offs are to this game.Which will mean nothing compared to Planking, it still gives the chance that the other player might get the kill instead of the one starting the walk off camping.
exactly.How? Because one take time to learn, and the other doesn't. It's still the same results, and the same goal.
The only suggested stage with a wall is an breakable wall^^^ IC's need to have Nana right next to Popo to CG... aka you can remove IC's tool to infinite, you can't remove the wall.
I really don't need to say this, simply put IC's infinites =\= standing infinites and wall infinites >.>
I think walk off camping/permanent walk offs is the leaser evil when compared to planking.I don't think you realize how damaging walk off camping/ permanent walk offs are to this game.
So compare Wall chain grabs to planking, planking doesn't take skill to do but it's allowed because the rules allow it to work. Wall Chain grabbing doesn't take skill, but is removed by enforcing that the stage can't be chosen either way it's the leaser of the two evil's once you reach 300% they must kill you so you will get out of the wall chain grab one they kill you.exactly.
if something takes absolutely no skill, it has a chance to become over centralizing. if something actually takes time and effort and requires a pre requisite (nana). then it most likely wont centralize.
we play this game to see who is better overall at this game, not to see who can land the first grab
Same results, same goal.You can't remove walk-offs either, but you will always be able to gimp Nana's lvl 3 cpu AI >.>
There is a significant difference between IC's CGs and other infinites.
One is more situational then the other. IC's are so situational it will never overcentralize.Same results, same goal.
The Walk-offs leave themselves the chance a being killed as well when being near the death boarder. If you can get the hit/grab in first, or can avoid the they're hit/grab it give you have the advantage now.Nana being able to be kill is that significant, tell me how I will kill the walk-offs?
There's no difference, why do you think wobbling is banned in melee in most tournaments.Just don't say IC's chaingrabs are the same as such overcentralizing tactics such as walk-off CGs >.>
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