A2ZOMG
Smash Legend
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- Oct 13, 2007
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- A2ZOMG
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I really think this is an extremely even match, and the advantage tips veeeeery slightly on stages.
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Actually, Luigi's floatiness makes him easier to juggle, and makes it harder for him to escape mario's juggling (insanely low air speed). Also, due to his air speed, he can't punish airdodges as well as mario either, and not to mention that luigi is a sitting duck when he airdodges.I forgot about that....Since Luigi is floaty and stuff he can't be juggle that easily
I guess in this match Luigi is the better juggler, because he can escape Mario's juggling easier
Mario may have a better chance of juggling Luigi when there both airborn
U-tilt more.However, I generally don't worry about saving Usmash for kills in this match-up. One area where Luigi can be extremely annoying vs Mario is his overwhelming priority on some of his attacks. Usmash helps deal with that.
Nair trades too often with utilt for my tastes. I'd rather Usmash for the sure thing, but that's preference. I'd never waste my fresh Usmash against someone like Boss' Luigi or someone who'd prevent me from landing Fsmash or gimping frequently. It's a judgment call imo...U-tilt more.
QFTTTTTTTTTIf I didn't believe the Metaknights I played were average, I'd contest the 65:35 ratio.
Yeah, sure, whatever.....So are we talking about MK now...are we finish with Luweewee
i just want to know mario's options against MK and vice versa stuff like " what's mario's options against a MK shuttle looping towards you, PS? Cape? Upair? Upsmash? etc" things like that. The matchup is frustrating when you have to work like 5x harder >_>. oh and i have u on aim hero ;DIf I didn't believe the Metaknights I played were average, I'd contest the 65:35 ratio.
But what's your trouble with Metaknight, Hippie? (btw, 55:45 Luigi, as I've been saying the entire time)
What move, lol? You mean like a Fair or Ftilt? Anytime I land Fsmash on an MK, it's due to them screwing up horribly.You can get an fsmash if you execute it right before he finishes a move, but it won't work OOS or after a spot dodge. Then again, that doesn't work on a lot of people.
Awesome. =3oh and i have u on aim hero ;D
F-Smash OOS shouldn't really work against any character unless the attack lags so much you have the chance to use it, which is rare at best. Metaknight shouldn't be affected by this period.so, oos fsmash if he pokes your shield since it outranges his ftilt and all of his other ground game options ?? and use upsmash for the kill??
I don't suggest spamming fsmash against MK unless you guys want to get your *** under MK's spiked feet.
Save your Usmash....you're not landing Fsmash vs MK. Not often enough to bank on it when your back's against the wall...
Mindgaming F-Smash is pretty much the only way you're gonna land it. I tend to camp Metaknight into F-Smashes, which seems to work well for me.You can get an fsmash if you execute it right before he finishes a move, but it won't work OOS or after a spot dodge. Then again, that doesn't work on a lot of people.
For the most part yes, Mario should be getting in quick hits and then creating distance between himself and Metaknight. I don't bother with Cape in this matchup for the most part. It's start-up is too long for it to be useful unless you wanna cape the Tornado, which I never tried.Hmm...shouldn't Mario's strategy be to get in short hits with fast moves like jab, dSmash, and uAir, and try to use the cape and FLUDD to create openings? I know you can counter tornado with fireball (above) and dAir (anywhere), and that Mario can match the speed of MK's attacks. Combos aren't going to happen, which hurts Mario alot, but to make up for it, most MK players shouldn't have much experience against Mario. Maybe creative players can create big surprises.
Mario does well enough to avoid a 30:70, but 35:65 seems legit when going against MK players that know what to do against Mario. I've personally never seen this happen, but a MK who spaces well is incredibly hard to kill.I have a hard time believing 30:70. Mario has a disadvantage, but MK isn't safe in this match, and some of his best moves (tornado, dSmash) are matched by something in Mario's arsenal. The only really huge thing here is the difference in recovery ability. Guarding MK just...isn't going to happen, and that's a pretty big part of Mario's game. The opposite, however...
MK can Powershield F-Smash if D-Smash is blocked.As in MK is using downsmash and it doesn't hit you, you could fsmash him for that if you start fsmash during his attack's active frames. Sorry, I'm making something simple sound really complex trying to explain it. XD
Yes, D-Smash can work for punishing Metaknight's D-Smash.Wut About Mario's Dsmash. Isnt it has fast as MK's Dsmash?