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Guide The Mario Match-Up Discussion Thread

MarioMariox2

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nintendo also intended this game to be a party game. and to play with items
Mario, despite being "The Mario" is never truly the middleman and usually leans toward the good or bad area of character ability. Perhaps I said things wrong as what I meant to say was we should at least make all our matchups 50-50 by thoroughly researching Mario's moveset and ability as to level the playing field versus the higher ups.

Why I only quoted this part of your reply though is because Sakurai admitted that Melee was the only Smash game where he intentionally catered to the competitive players and with his regrets, made Brawl a more casual-friendly game, thus the statement that Sakurai wanted Melee to be a party game is incorrect.
 

A2ZOMG

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lol ok bamesy.

i hate the link matchup, he's semi easy to combo but his nair wrecks.
His N-air is only an issue when he's edgeguarding you...if he's trying to do his usual N-air shenanigans onstage, just like U-tilt him out of it.

The moves you really should make sure you don't run into are his Jab and U-tilt, which he can use on reaction to your approaches and set up into stuff. His F-smash is also somewhat annoying when he spaces the first hit well.
 

M@1funk$hun

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Why I only quoted this part of your reply though is because Sakurai admitted that Melee was the only Smash game where he intentionally catered to the competitive players and with his regrets, made Brawl a more casual-friendly game, thus the statement that Sakurai wanted Melee to be a party game is incorrect.
my b

10mistakes
 

StealthyGunnar

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His N-air is only an issue when he's edgeguarding you...if he's trying to do his usual N-air shenanigans onstage, just like U-tilt him out of it.

The moves you really should make sure you don't run into are his Jab and U-tilt, which he can use on reaction to your approaches and set up into stuff. His F-smash is also somewhat annoying when he spaces the first hit well.
and when ur trying to dthrow chaingrab and he nairs be4 u can regrab.
 

M@1funk$hun

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whether you're talking about our bair or link's bair, both are wrong

our bair combos if you SHBAWL or he's at low percents

link's bair combos. period.
 

condemned_soul

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you just have to be carefulof is UpB OoS. The link i play with is so on point with his tech chasing and pulls off crazy combos off mindgames alone. hes the reason im relearning all the MU right now.

Im ready to be greatness lol
 

A2ZOMG

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Mario's B-air is meh for combos. The best combos you can get from it are basically B-air -> grab at low percents, B-air -> D-smash if their feet are over the edge when you do it, or SHBAWD -> B-air at around like 40% on floaties.

B-air is **** for edgeguards though, but everyone knew that.
 

condemned_soul

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i love combo marth with 2-3 bairs

Link is only as hard as you make him. I stay close to cut all the spamming out while attacking waiting to get a grab.

cape the aerials

Low percent: Dthrow> Up smash>Utilt.....
Mid percent: Dthrow> Fsmash, Dsmash, or Utilt>Uair....
High percent: Dthrow> Bair or Nair.....

and if you can mindgame them from there, thats death

Combo Style mario wrecks link

if link miss the the sweet spot too high CC>Dsmash

go out there and Bair him to edge guard him.
 

j3ly

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Mario's B-air is meh for combos. The best combos you can get from it are basically B-air -> grab at low percents, B-air -> D-smash if their feet are over the edge when you do it, or SHBAWD -> B-air at around like 40% on floaties.

B-air is **** for edgeguards though, but everyone knew that.
you never cease to amaze me with ur pathetic knowledge of mario

thanks, but i'll leave the 'best' bair combos to my imagination.. think about what you say before you make a categoric statement full of £^&* like just then
 

A2ZOMG

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Mario isn't Jiggs or even Captain Falcon with the mobility or range to actually capitalize on the hitstun his B-air provides. There's a good number of characters who can mash aerials in between aerial B-air strings. By the time B-air's hitstun would prevent that, they're generally out of range, or if you're lucky, they are a fastfaller with bad DI.

Unless you're Mango playing SilentSpectre, you're really not going to be using Mario's B-air for actual combos most of the time.

U-air on the other hand is a very good combo tool thanks to the angle of knockback which gives you extra frame and positional advantage.
 

MarioMariox2

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Doc's Dtilt is better than Mario's in a practical sense. Stagespike dtilt :O
 

a rookie

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Stop saying only Mango can do it -___-
It's somewhat annoying xD
I still love you Mango<3
But other Mario's can b-air combo
a good Falcon like SS if they got the chance.
 

A2ZOMG

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The point is, actual B-air combos where the hitstun actually is high enough to prevent counterattacks are REALLY impractically hard to do with Mario. If there's enough hitstun, you're almost always out of range. If they're in range, there is a chance many characters can mash attacks to break your combo.

Most B-air "combos" are pretty much parlor tricks, and things you can't really just count on. B-air -> grab, SHBAWD -> B-air, B-air -> D-smash over the edge, none of them are really true histun links most of the time. Then there's the money shot, which isn't a true combo, but just really awesome edgeguarding.

B-air is for spacing and edgeguards....if you want combos, go with U-air.
 

j3ly

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fool!!

platforms!!

shields!!

autocancel / late!!

weak bair!!

missed techs -> waveland + punish!!

waveland!!

sometimes another uair will send em too far.. its not worth nairing yet.. face them and bair them with the front of ur body thats a guaranteed setup cos it autocancels.

now multiply each one with the others (eg - backwards bair + platforms, missed tech + late bair, shield + platform + bair waveland) so many options and situations to use it, and it has a harder to hit but 3x **** soft hitbox. too many combos, but more importantly ways to keep momentum and get stuff off of ur momentum


L2mario
 

M@1funk$hun

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J3ly I'd like to thank you for all the posts you have made in this board. even though the majority of them have been correcting false information (not just you A2, I looked at my older posts and I was a moron)

Next, I'd like to revisit the falco matchup. I feel we didn't spend enough time on it and it was requested by Condemned.
 

A2ZOMG

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fool!!

platforms!!

shields!!

autocancel / late!!

weak bair!!

missed techs -> waveland + punish!!

waveland!!

sometimes another uair will send em too far.. its not worth nairing yet.. face them and bair them with the front of ur body thats a guaranteed setup cos it autocancels.

now multiply each one with the others (eg - backwards bair + platforms, missed tech + late bair, shield + platform + bair waveland) so many options and situations to use it, and it has a harder to hit but 3x **** soft hitbox. too many combos, but more importantly ways to keep momentum and get stuff off of ur momentum


L2mario
Practically all of those aren't really reliable for combos. They're tricks, and they're all situational, since generally your opponent has an answer to avoid a followup in all those situations. Forward facing weak B-air however is kinda cool in juggles.

And I also highly suggest you not overhype Mario's combo game. It's situationally effective. Mario is not Jiggs, Falcon, or any other higher tiered character with a more consistent and safer combo game. He is not suited for constant rushdown and overextended combos. It takes more than that to be good with Mario.

Vs Falco is dumb. Just Cape lasers and find an opportunity to 0-death him before his camping and ridiculous moveset destroys you. Really bad matchup unless you gimp him quickly several times. U-airs are good against him. B-airing his recovery is basically instant death. Never play him on PS1.
 

j3ly

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Practically all of those aren't really reliable for combos. They're tricks, and they're all situational, since generally your opponent has an answer to avoid a followup in all those situations. Forward facing weak B-air however is kinda cool in juggles.

And I also highly suggest you not overhype Mario's combo game. It's situationally effective. Mario is not Jiggs, Falcon, or any other higher tiered character with a more consistent and safer combo game. He is not suited for constant rushdown and overextended combos. It takes more than that to be good with Mario.

Vs Falco is dumb. Just Cape lasers and find an opportunity to 0-death him before his camping and ridiculous moveset destroys you. Really bad matchup unless you gimp him quickly several times. U-airs are good against him. B-airing his recovery is basically instant death. Never play him on PS1.
i highly suggest you quit smash, as you have been a member of SWF since 2007 and apparently wasted 4 year.

if you are having trouble comboing, then maybe practise harder. clearly the people who are ****** u silly, are dictating ur opinion on mario. may i remind u of this:

a2: FALCO IS IMPOSSIBLE. IT CANNOT BE DONE. NO MARIO CAN BEAT FALCO, ALL HE HAS TO DO IS LAZER AND DAIR. I SEE NO WAY AROUND THIS

i have no problem with u stating ur opinion.. even if mostly its bs. ur actually very polite to my rushdown of internet aggression. but the fact remains - you state everything like u know what you are talking about, and make stupid, stupid sweeping statements. like falco is an impossible matchup.

all you need is extended momentum - not an extended combo, u lummox. nobody expects you to 0-death falco 4 times. thats almost ********. what i DO expect, is you retaining momentum (with ur ridiculous wavedash) ONCE, after ONE combo, and falco is very nearly dead. imo, thats the matchup - extended momentum, or uthrow -> fsmash -> edgeguard. if you dont achieve either.. what you really achieve is this:

combo falco to 50%
get ***** and spiked
get ***** to 70%
finally kill falco
falco 3 stocks you

i dont play ur character but i sure as **** would **** you and ur after school smash buddies
omgd.
 

n0ne

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Practically all of those aren't really reliable for combos. They're tricks, and they're all situational, since generally your opponent has an answer to avoid a followup in all those situations. Forward facing weak B-air however is kinda cool in juggles.
This.

I just call it reverse bair , lol.

I agree Falcos pretty hard. but i prefer him over Fox. i think i said it once before. cape/reverse cape > lasers, if u reverse cape in shorthop u still have time for a bair, and u have to pretty much master edgeguarding falco to be able to beat him because thats practically his major weakspot : getting back on stage.
So yeah. Fox>Falco
 

Bamesy

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...making interesting maneuvers in the Okanagan...
I reverse bair spam with every character too much. :/

Falco is easy.

PS Lasers > Cape






DD > Shield > WD OOS > DD > Grab
0 death
gg



Really...
NO MATCH UP CAN BE DECLARED WITH A #
it's all on YOU

I live in a Falcoland with 3 Falcos in the top 15 of the world...and I'll ****ing **** those falcos with Mario all day...my Falco's pretty good too...hopefully I'll be one of them one of these days (I have 9 days left of maining him...shiiiiiit) lol
 

Bamesy

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...making interesting maneuvers in the Okanagan...
I switch mains...
Right now it's Falco.
Just nvm, I do this thing where I go maining a different character every month. This month is Falco and it's been easy as crapping since it's something I'm ridiculously familiar with. Next month I have no idea who I'll use, but I only have 9 days to become an amazing Falco player. It's a little tougher to be a top Falco since there are so many, but less tricky since there's so much to base learning off of. Looking good though.
But yeah nvm

9 days and I ain't maining this bird no more. :O
 

Pine

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you falco is an easy matchup. just ask chopz about my 3 stocking him 2ce in a row

LOLOL i am mean.

anyway ye falco is tough

i also saw some link talk at top of page link sucks i play skler regularly and he is DA BEST LINK

against falco just run away and cape all day never stop. dont even use kill moves get them to 999 first
 
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