PhoenixAlpha
Smash Journeyman
Why not JJ? *is upset*
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☆ Lucas does better on Delfino Plaza than Kirby does. =P ☆Kirby is such a versatile character. There really is no good counterpick against this guy. Probably Brinstar. He can shark on this stage, but the lava can prevent it, and it's just a good stage for us in general. Plus the small blastzones make it so easy to kill him here. If he bans it, which he most likely will, then just pick whatever you're comfortable with...Just avoid Delfino, and JJ. Maybe Norfair as a counterpick?
Ban Rainbow Cruise
Stage Strike Yoshi's Island, Lylat Cruise/PS1
☆ Inhale to the water current FTW!!! ☆Why not JJ? *is upset*
Sucks that these 2 are banned at pretty much ALL tourneys around here and at many tourneys elsewhere (curse you people that cant see giant flame walls coming at your face and complain when you die to them (at like 150+%)!!)☆ Lucas best counter picks would be Norfair, Luigi's Mansion, and maybe Battlefield. Do not pick the stages you said and to add Frigate Orpheon. ☆
saying jj or norfair or picto should be banned are just some straight up inui johns.
Sounds good.Ok so to clarify:
Strike: Yoshi's Island, Lylat/PS1
Ban: Rainbow Cruise
CP: Norfair, Luigi's Mansion, possibly Battlefield
his fsmash is longer than ours so we lose that. however, in the air, i'm pretty sure that our aerials beat his. I love this MU but unfortunately i don't have enough time to post about it so it'll have to wait till tomorrow possibly. It used to be 50/50 i think.. but i honestly believe it's our slight advantage 55/45.. more to come laterPikachu's a ground player with good range on his tilts, but they are not disjointed at all so our tilts should be able to beat his if we space correctly. Does our Fsmash beat his in range?
You think it's even? idk dude. His attacks in general may be faster but let's break things down.Nah, it should be dead even. We nullify his projectile, and his thunder... He can't really approach. His movement and his moves just come out faster than ours, so that is the only thing that evens it. Pika's F-smash outranges ours by abit.
1. And disjointedness. So spacing really is important in this matchup.You think it's even? idk dude. His attacks in general may be faster but let's break things down.
Advantages:
1. Our Aerials overall have higher priority
2. His kill moves are null and void (Thunder bc we should always expect it and should NEVER miss one opportunity to heal from it and Dsmash bc you can Smash DI upwards out of it).
3. He has a hard time gimping us bc if he comes out over the ledge we can:
a.) spike him with Bair or Dair
b.) zap jump
c.) magnet pull or
d.) a combination of both B and C.
4. His recovery is not that hard to predict if he is using his side B to come back to the stage. We can gimp him out of this or other recoveries by:
a.) Predict where side B will place him and hit him with PK freeze
b.) Predict side B and hit him with PKT1
c.) If he lands on the stage with either side B or Up B we can Usmash him. or
d.) Spike him right before he grabs the ledge
5. We can spam PKF so he can not approach which is very frustrating for him bc he needs to approach. If he doesn't approach all he has is tjolt spam and we can heal that and magnet cancel so we don't get punished.
6. WBPKF is very useful to keep your distance and once he predicts this and tries to approach us a little higher than we can just adjust by FHing a WBPKF rather than SHing it.
7. With all our PKF spam, jabs, and Nairs, our Fsmashwill notshould not be decayed so we'll be able to kill him earlier.
Disadvantages:
1. QAC (quick attack cancel) is his best approach and he can mind game the f*** out of you.
2. His attacks are quicker but if we keep our distance this should not pose a problem (does our jab beat his? if so, then anytime he's in close to us can't we just jab or maybe Nair or even Nair > jab and then back away again?)
3. His Fsmash has just a tad bit longer range than ours.
4. His Uair can juggle us?
These are some quick thoughts. Any comments/corrections? These are the reasons why i believe we have the advantage in this MU and i don't believe lucas has many MU advantages.. especially in the higher tiers.
1. Pika's fair and dair have greater priority, although I'd assume Lucas' aerials have more range over all. Sure, this might be an advantage, but Pikas honestly aren't going to try and challenge you in the air. If you are trying to come at us with an aerial, we can just thunder or roll away.. its kind of obviously if you jump at us what you are going to do.You think it's even? idk dude. His attacks in general may be faster but let's break things down.
Advantages:
1. Our Aerials overall have higher priority
2. His kill moves are null and void (Thunder bc we should always expect it and should NEVER miss one opportunity to heal from it and Dsmash bc you can Smash DI upwards out of it).
3. He has a hard time gimping us bc if he comes out over the ledge we can:
a.) spike him with Bair or Dair
b.) zap jump
c.) magnet pull or
d.) a combination of both B and C.
4. His recovery is not that hard to predict if he is using his side B to come back to the stage. We can gimp him out of this or other recoveries by:
a.) Predict where side B will place him and hit him with PK freeze
b.) Predict side B and hit him with PKT1
c.) If he lands on the stage with either side B or Up B we can Usmash him. or
d.) Spike him right before he grabs the ledge
5. We can spam PKF so he can not approach which is very frustrating for him bc he needs to approach. If he doesn't approach all he has is tjolt spam and we can heal that and magnet cancel so we don't get punished.
6. WBPKF is very useful to keep your distance and once he predicts this and tries to approach us a little higher than we can just adjust by FHing a WBPKF rather than SHing it.
7. With all our PKF spam, jabs, and Nairs, our Fsmashwill notshould not be decayed so we'll be able to kill him earlier.
Disadvantages:
1. QAC (quick attack cancel) is his best approach and he can mind game the f*** out of you.
2. His attacks are quicker but if we keep our distance this should not pose a problem (does our jab beat his? if so, then anytime he's in close to us can't we just jab or maybe Nair or even Nair > jab and then back away again?)
3. His Fsmash has just a tad bit longer range than ours.
4. His Uair can juggle us?
These are some quick thoughts. Any comments/corrections? These are the reasons why i believe we have the advantage in this MU and i don't believe lucas has many MU advantages.. especially in the higher tiers.
Explain moar.He just has better tools than us.
Not what I meant.We have sucky tools, therefore, his tools are better
Lucas's recovery is greater than Ness's but i see what you're saying. If we shoot to land on the stage we would be aiming for right above it so that when we land there is no lag and we can spot dodge right away.It is relatively easy to predict where your pkt2 recovery will land (if you aren't aiming for the edge). I secondary Ness, so I know the gimpability of pkt2 recovery. Just aim for the edge and hope we don't grab it first.
Here inlies the problem... you haven't faced any good lucases. And at the same time, i haven't faced any great pikas. lol. just the average ones.5. It is kind of easy to avoid pkf (jump lol), but it probably your best bet. If you can space well with this, I guess use it. I honestly haven't played any good lucases.
It means Wave bouce PK fire... basically it's when you see a lucas shoot a PKF and he moves backwards from where he was originally bc he is slightly off the ground. allows for safe spacing.6. I have no idea what that is lol but I'd assume it is useful..
I see.. yeah i put a question mark bc i wasn't sure if it was Uair that juggled or what. But thanks for correcting that.. i suppose Pika's nair is pretty good for gimping, especially if we aren't careful off the stage. Thanks for your input4. Uair isn't really a major juggling tool... Mostly nair. Expect to get juggled a bit though. It isn't really pika's strongest point imo.
we started that a while ago but cant find pika frame data so its not that easy this time.can someone please which attacks can be shield grabbed for every character?
Yup, by 1 frame.Yeah, isn't our shield grab faster than our Fsmash?