Samcrumpit
Smash Ace
- Joined
- Jun 25, 2018
- Messages
- 508
I don't think it's that unlikely for her to get in as DLC. I think the demand for Ashley is high enough for Sakurai to rethink her placement in Ultimate just like he's done with other assists in between games.I guess so, however, it's pretty much completely unlikely for her to join the battle at this point, I mean she was already as an assist trophy. I don't know guys and gals, I would love for Ashley to be in the game, but at this point, we have to until the next installment.
Ultimate seems to be trying to do what the fans want, and after all the salt assist trophies have been producing, it's one of the things I see them rectifying in DLC.
I wouldn't mind Ashley getting 2 sets of costumes like Cloud, Bayonetta, and Corrin got, but I'm not sure the classic and Gold Designs are distinct enough from each other to warrant that. I could see them either going with the design they already have for her as an assist, or using her potential new design in Warioware Switch.I still enjoy Ashley's classic design from the Touched!/Smooth Moves/D.I.Y. days the best! The way her dress flairs out at the bottom hems more, her long thigh/knee high black stockings, and how her twintails are bigger and longer all suits my tastes in cute aesthetics better~ That was the Ashley I fell in love with~<3
I do still enjoy the designs on the other characters though, and it's not like Ashley can ever be made to look ugly lul
True!
YES! I've been saying this for a long time actually!
And another thing I'd like to point out- I think if they add a 'Smashified' version of this model to the game when she becomes playable, I see no reason to get rid of her Game & Wario style looking AT. I think this game can have two Ashley's no problem; there are already multiple versions of multiple characters all in as either stage elements, trophies, pokeballs, and fighters already so I think it's no big deal to leave an AT in the game if that AT character does indeed becomes playable, to me it's not a hassle or game design obstacle to overcome or be removed~