Again, I don't know why people are so shocked by the DLC. This isn't new. All they really did differently is announce an equivalent of a third version four and half months early. Yeah, I guess it makes people bitter that they announced it so close to release, but USUM began development before SuMo hit shelves too. Besides, SwSh's DLC isn't the same as a physical game. If their goal was to release this in bundles, they'd have to reveal this sometime in 2020's first quarter.
Regardless, his point about how SwSh is unfinished and that they resorted to selling the rest of the game as DLC is a common complaint I see, but what people don't seem to understand is that even after adding the DLC to the base game, it doesn't fix many of the complaints people had with SwSh. The graphics don't magically get better, old animations don't randomly become new, and the main story stays completely the same because (presumably) nothing in the DLC directly ties in with Team Yell, Chairman Rose, or any of the three Legendaries. The complaints about the National Dex will still exist because roughly 300 Pokemon would still be missing, and people have made it very clear that anything less than every Pokemon is unacceptable. I suppose you could say the base game would be more fleshed out, but it would be at the expense of no DLC or third version. Then people would probably complain about that too.
Maybe I'm weird. Maybe I'm too forgiving. Personally though, I'm happy with how the game turned out. It's not the best in the series, but I feel confident enough to say it's the best of the 3D Pokemon games. I feel like it was a step up from SuMo and definitely XY. They didn't improve on everything (story, for example), but I can still pull out a lot of good things that were addressed after fans complained when SuMo were released (fewer reveals before release, spiteful rival, etc.). I enjoyed myself, and I wish hardcore fans could be more like casuals where they're just enjoying the game for what it is instead of scrutinizing every minor detail.
I think part of this whole thing started from some fans--and some people
outside the Pokémon fandom--hyping up the idea of a mainline game on a console for the first time ever to the point where expectations got...out of hand. They were demanding "Skyrim: Galar Edition", practicality be damned, and so when we got "Pokémon in HD, with an open world central area", it didn't measure up to those lofty and not-entirely-realistic expectations.
And when the news of no National Dex got out? They felt outright betrayed. How were they supposed to catch 'em all
now? I mean, even though that was never actually
possible at the start of any generation prior without transferring in mons you'd already obtained in earlier generations. And even though most probably weren't planning on going for National Dex completion anyway; it was more that they could say it was possible.
And even though the ever-increasing complexity of AAA production combined with the ever-increasing size of said National Dex meant it was becoming less and less practical to implement every single one of nearly 900 species, including several with multiple forms, and give them updated textures and animations where necessary (including new ones that show up when you set up camp).
I suppose that was why I wasn't too upset with the Dexit thing to begin with. I figured it was only a matter of time until it simply couldn't be done anymore at the very start of a generation and would have to be stretched out over multiple games. This may be a massive franchise with (ideally) the best of the best developing it, but they're still only human. Yet you have vocal parts of the fandom treating them like drones.
I even say that as someone who does have a few issues with Sword & Shield. The games do feel a little too linear in places, even if it's a FFX kind of linear that generally does a good job hiding secrets and rewarding observant players. The story falls apart in the late game, to where I have
several ideas for how to improve it. The postgame still feels too sparse and reliant on setting players up to whichever niche they want to get into (competitive battling, shiny hunting, Galar Dex completion, etc.) and then turning them loose.
But are these
bad games, much less the downfall of the franchise for
daring to not cater to out-of-control expectations that were thrust upon them? Far from it. The worldbuilding is still on point, the locations are varied and vibrant, and a
lot of the new mons have really good designs. They hit the mark on climactic setpieces in ways that previous games were hit-and-miss at best on--remember your first Gym Leader match and how the fight transitioned seamlessly from the cutscene? And the upcoming DLC will add even more content, and since they can focus purely on new stuff instead of retreating old ground like a third version would, there'll be significantly
more of it
because they chose this path.
I suppose this whole situation goes to show how much one's first impression of something can influence everything you feel about it even months later. And so the crusade that began nearly a year ago over a perceived slight rages on while we're left trying to be fairer and more constructive.
On a more interesting note, check out who got a TCG spotlight yesterday.
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There was a problem fetching the tweet
Smashing Edge...now that's a forward smash name if I've ever seen one.