First of all, I'd like to know where you're getting all of this inside information on exactly what the Revolution controller compatability entails, ChRed2AKrisp. The fact of the matter is, we don't know exactly what Nintendo is planning to do with this new feature, we can only speculate. If you believe that Zelda will retain its original gameplay style on the Revolution Controller, then I respect that oppinion, but I simply don't see how it is possible.
If we were simply talking about movement with the new controller, then I would suggest that there will be difficulties, but I am certain Nintendo will find a way to overcome them without altering the core gameplay. However, what I am refering to is not moving the character, but managing your inventory, attacking with your sword, talking to characters, roll-attacking, using your sheild, manipulating the camera, and any other new functions, which I do not see as possible with the TWO buttons on the Rev controller (A button and B trigger). Even if you count the D-pad, you still don't have enough, and the a and b buttons are clearly not reachable by thumb. There simply aren't enough buttons. That said, Nintendo has two options on how to deal with this discrepency; they can either change the core gameplay not to include these functions, which could potentially ruin the game, or they can invent and impliment a new system for performing such functions when using the Revolution controller, which is what I was referring to in my earlier post, a system for performing such functions which, regaurdless of Nintendo's current intentions would inevitably be re-used in the next Zelda game on the Revolution. Thunder still stolen.
I'm not saying that Nintendo CAN'T include this feature without choosing between ruining this game or effectively dulling down any possible innovation the next game, I'm saying that given what I know of Nintendo, they most likely WILL do so.
As far as the marketing aspects go, who the heck is going to buy a Revolution to play Twillight Princess, which they can get on the Gamecube, with a different controller, and then wait for two years for another decent game to come out. After two years (?) of waiting, nobody is going to buy Twillight Princess besides Nintendo fanboys and Gamecube owners, the former of which will already be buying Revolutions, the later of which will most likely already not going to be buying Revolutions. The only Nintendo has accomplished with this new feature is discourage people from buying their software, because nobody wants to wait that long for one single game. An excellent example of this is my roommate, who is an X-box fan who bought a Cube when he heard about Twillight Princess. After two years, he's selling his Cube, and refusing to even look at the Revolution, let alone purchase one to play Twillight Princess, which he is no longer intending to buy because of the long delays.
Truth is, you are right, Nintendo fans should expect delays. The issue isn't with people who are already planning on buying the Rev, its actually getting new customers, which is how a business grows. That's why Nintendo isn't going to win back any of the customers they've already lost to Microsoft and Sony, because everyone knows they'll have to wait years for a decent game, so why bother with the hardware? That's also why they'll continue to lose customers unless they change their strategy. None of this bothers me. What bothers me is that all of this bother could have been avoided if Nintendo could learn to wait until a game is close to completion to announce it.
This is my oppinion, and if you disagree with it, more power to you. If you can come up with a good reason why you think I'm wrong, all the better. But don't demean me as though you've got all the answers and I'm simply stupid for not seeing things your way.
End of Rant V 2.0
The fact is I'm not condeming Nintendo for making poor choices. It just bothers me when people don't respect my distaste for their poor choices. Later all.
Andy