My thoughts overall based on what I played and what people have said:
Overall: Not a bright future competitively for Luigi. Extremely hard to play efficiently due to recovery game
and the "increased" difficulty for playing him because of the easy components that have been removed. I'm referring
Up-B being more punishable, Recovering being harder, etc. I feel only "skilled" players will break out in the big events.
Pros:
- Aerial playstyle is still the same. Most Back-airs have lag so Luigi having some wasn't really
a Luigi thing.
- Aerials just seem normal as in Brawl.
- Running A attack isn't horrible. It's not the best but its the only Smash game where I say sometimes I use it
on purpose.
- Down-air's sweetspot is increased? Unsure. Maybe it's because of the Down-Throw setups but I've gotten
a TON of spikes already in this game.
- Down-Throw can be followed up pretty nicely most of the time. I don't know which moves work the best at what
percentages but it seems to be pretty good all around the game.
- I have spiked with Down-Air from a Down-Air into a Super Jump Punch (Up-B). Spiking opponents into the ground
causes them to bounce up even if they aren't currently on the ground. I've had the most success doing this
above 100%.
- Forward-Air appears to be better than it was in Brawl. At least to me. I'll try to elaborate sometime but it just feels better.
- Down-B is very good for combat.
Cons:
- Recovery game is bad. Primarily the fault of Green Missile!
- Green Missile is horrendous. It stops momentum for nearly (if not) all projectiles. I killed my videos discussing
all of this post but made a post to laugh at how bad the priority is by making this video.
https://www.youtube.com/watch?v=rJosZphGJf0
- Down-B recovery is dependant on the momentum of your jump. Using it without this in regard will cause you
to fall horribly. I tend to shy away from using this as my recovery as much as possible. I'm just scared of getting
gibbed on the initial animation of my jump into Cyclone (Where then I'll be hopeless). Diagonally towards the
stage is how I use it and so far I like using it that way the most.
- Up-B makes you turn very fast upside down. Which leads to you having very little room to move when wiffing a
Super Jump Punch. I've always get punished for whiffing Up-B if I miss because I can't dodge them going to the ground.
A platform maybe your only hope.
- The slide that occurs (moving forward then letting go of control stick) because of Luigi's traction is very
annoying to deal with for someone like me. I like to be competitive but I never stress myself enough
to clean up the tiny things that make a difference. This needs to be one of them.
When you slide in Brawl, you can either jab, shield, jump, spot dodge or roll. in Smash 4, you can only
roll backwards or jump in the sliding animation.
- Forward Smash angled Upward isn't quick anymore. In Brawl, angling the Forward Smash allowed you to
spam it faster than normal. Seems all angles of forward smash is the same speed now.
Unknowns:
- I appear to be out-ranged alot of the time by alot of characters. Maybe its the influx of sword users?
- Killing power seems low for Luigi for some moves disregarding the large blast zones. Neutral A, Up Smash.
Could be just the blast zones.
- B may or may not be better. Looking at Mario's fireball, Mario's fireball is definitely better. But not so sure on Luigis.
-Custom moves are still a toss up. The forward-B custom moves appear (to me) to be better than the original