SSS
Smash Ace
gimps = ez n freeWhat's the Falco matchup like for Kirby? What can he do against Kirby and who's favor is it in?
kirby with lasers = ez n free
techchasing = ez n free
too tired to write more
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gimps = ez n freeWhat's the Falco matchup like for Kirby? What can he do against Kirby and who's favor is it in?
It's in Kirby's favor mainly because if falcos even slightly offstage that's a stock. Falco has to depend heavily on his dair and nair and stay grounded as much as possible to avoid getting knocked off. 65-35 for Kirby imoWhat's the Falco matchup like for Kirby? What can he do against Kirby and who's favor is it in?
In kirby's favour, and heavily in kirby's favour when falco has to approach. Kirby can crouch falco lasers if not done directly above the ground, and he also doesn't get easy combos on you since we're so floaty. Oh and the edgeguard options kirby has a pretty ridiculous. If he's ever under the ledge goes he's pretty much dead as you can easily intercept with nair or bair and grab ledge from there. If he's a bit higher it's trickier since illusion is hard to react to. You have to read when he'll want to illusion but after that he's dead. Also inhale amazing in this matchup. If you get an inhale near the ledge it sets up for great edgeguards. Short hop double laser is pretty good too. But mainly in this matchup you'll be trying to look for uptilts to rack up damage then to send him offstage and gimp him.What's the Falco matchup like for Kirby? What can he do against Kirby and who's favor is it in?
steal them lasers and short hop triple laser his assSoooooooooo
Fox
What do?
I always seem to have a hard time playing Fox, Falco I have a better time with but Fox I dunno I just can't handle the speed or the shines. Up throw> Up air used to kill me too but I've gotten better at SDI recently, but then they just switch to b-air.
Any tips?
Fox is a hard matchup mainly because if he so much as sneezes on kirby it's a star koSoooooooooo
Fox
What do?
I always seem to have a hard time playing Fox, Falco I have a better time with but Fox I dunno I just can't handle the speed or the shines. Up throw> Up air used to kill me too but I've gotten better at SDI recently, but then they just switch to b-air.
Any tips?
NNNNGH THISReverse upair to get a crud angle.
Did Kirby vs. Fox change at all in PM from Melee? All the ways Kirby got better, yet it doesn't seem he got anything for Fox outside N-air. Meanwhile, Fox continues to run away laser till he can either U-throw U-air or Usmash. What stages do you even take this jerk/keep him away from?
steal them lasers and short hop triple laser his ***
(i think you can sh3l but idk)
not really, because if you two laser each other he's going to win because jab usmash kills you at like 60% and your usmash kills him at like 1,000,000% even though your usmash is strong. Fox is fat. :'(
Get hella good at techchasing. You lose the neutral, and he combos you like crazy, and his punishes are godlike, and his laser is amazing. So just get good at techchasing, get some swag fast fall uair combos and ****, and get super flowcharty with your edgeguarding. I'm still working on my Fox edgeguard flowchart. Best way as usual is to force him under the stage so he HAS to use UpB, and then go out there and dair him until he's down low. or bair him. or reverse hit uair him because you're a sw@g as **** Kirby player.
Uthrow is kinda alright at comboing fastfallers. At low percents you can like, uthrow to some aerials, uthrow to inhale, or sometimes uthrow to hammer which is swag as ****.
Fthrow can sometimes lead to uair grab but only on garbage DI but Fox players suck so they won't DI it. jk they probably will, don't use fthrow.
also if you're going for hella hard techchase reads, use hammer or fsmash instead of upsmash because he's a fastfaller but he's light, so he dies sideways earlier than he dies off the top.
I think banning Yoshi's Story would be smart move because ceiling is SO low that uthrow to uair (cool combo) could probably kill at like 50% or something like that. Usmash wouldn't be to far behind that eitherSo if you're in a region where Yoshi's Story, Distant Planet, PS2, and Final Destination are all available in round 2, what should you prioritize banning?
Also, how do you cover Phantasm and Fire Fox if possible? What do you even do at neutral?
Forward throw at low percents can be followed up with an up air of fair into another grab, which is a more consistent way to rack up percent than tech chasing. I've never really had a problem tech chasing fox, but that extra high bounce on no tech throws me off every time.Tech chasing Fox is harder than it should be thanks to his roll and that shine. Even jab resetting him requires a different timing than everyone else because he bounces so high if he doesn't tech. And U-throw doesn't lead to anything if they DI.
F-throw seems to always lead to F-air at REALLY low percents even if they DI, but the third hit doesn't hit before you land and Fox can buffer a roll before you can do anything.
And I struggle to find a use for U-Smash. Sounds like the worst move to use against Fox.
I agree banning Yoshi's is essentially required. I would use my second ban on PS2 because while all three stages give fox lots of room to run, PS2 is the only one with a low ceiling. Be glad your region doesn't have Warioware as well like mine does.I think banning Yoshi's Story would be smart move because ceiling is SO low that uthrow to uair (cool combo) could probably kill at like 50% or something like that. Usmash wouldn't be to far behind that either
For Phantasm I personally think Bair works best, but have used Nair successfully as well. I have also hit Dair before, but somewhat harder to do.
No ban fd. It's a terrible stage for kirby against fox.I think banning Yoshi's Story would be smart move because ceiling is SO low that uthrow to uair (cool combo) could probably kill at like 50% or something like that. Usmash wouldn't be to far behind that either
For Phantasm I personally think Bair works best, but have used Nair successfully as well. I have also hit Dair before, but somewhat harder to do.
You want stages with big blastzones in general. You should be killing him off the bottom anyway and the bottom blastzone size doesn't matter, and he's killing you off the top so you want big blastzones. If Fountain is legal in your ruleset that's 100% you counterpick. Fox doesn't like that stage in general. Dreamland can be good but he can run away and camp and stuff which is annoying. Green Hill is a pretty solid choice, I think.Never tried U-air after low percent F-throw. Seems like they'd need to DI inward or not at all for U-air to hit though.
And yeah, I feel like YS and FD are the optimal bans, but that doesn't make PS2 or DP suddenly good.
Warioware is a nightmare, definitely ban that. It also depends on how many bans your ruleset allows.I meant what stages to keep Fox from picking. I know the optimal stages for Kirby when counterpicking, but I'm not 100% on the stages to ban to keep Fox from counterpicking. Specifically if PS2, YS, FD, and DP are available. Sometimes, Warioware too.
I would say basically anyone with large disjointed hitboxes and people who can camp well.What are Kirby's bad match-ups?