Yeah thats basically it lol. Its not gonna work anywhere else.lol so much disrespect if you land PK Flash in that matchup
I can't think of any other situation where you would want that move.
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Yeah thats basically it lol. Its not gonna work anywhere else.lol so much disrespect if you land PK Flash in that matchup
I can't think of any other situation where you would want that move.
DK is pretty interesting once you get used to it. He's at the size and weight where he's extremely susceptible to up tilt combos, his up b recovery is super easy to hit with a d air for a spike, and if you want to get in on him you could just go for some overhead cutter dashes or space out aerials into some free form combos.Does anyone have advice for the DK and Link Matchups? Those are the two characters I have the most trouble against.
yes and you can crouch under projectiles to where he has to try aiming a little more.Can't you crouch to dodge Link's grounded Up-B?
Coney commented on the Wario v Kirby MU and he said that its pretty tilted in Wario's favor, and I can definetly see why. He outranges him a lot, and imo his bair just beats out so much of Kirby's aerial approaches (plus again, outranges pretty much everything except hammer). And Wario gets easy sideB kills against Kirby.First, thing about kirby/snake match is you have to understand you won't kill him easily and him getting to a high % will happen.
Second, against snake you have to take advantage of his poor recovery from off the stage. He will ALWAYS try to recover high, so i found that Bair works best to hit him out of UpB. If he is low enough to connect with a hammer then that, of course, is the best choice. Also don't try to Dair his UpB it doesn't work that well.
Third, you have to prevent snake from setting up, so you have to keep pressure of him. But, you have to be careful approaching on the ground because his sleeping dart + C4 attach + up throw + blow up C4 = death for kirby on most levels at like 50-60%, so approaching with aerials is good idea. Dash attack can work, but don't forget about using short hop cutter dash to approach and throwing in a normal UpB to help keep him guessing a little as well as destroying his mines isn't a terrible idea. Lastly, if he starts to shield you aerials just use a shorthop inhale. That will make him think about shielding your approach.
Last notes is your stone has heavy armor on it and is basically your only chance to prevent your certain death from a remote mine while you are high in the air, if they are a little slow you can use it to survive. Make sure you know where his mines are on the ground and remember he can also be killed by it, so hitting/throwing him into it if possible.
Can't help you to much with wario. The one time i played one i played one I lost and had a problem with his charge which knocks shielded kirby far enough away that it is a pretty safe move for wario. I basically could only tilt him after he used it.
Don't have much experience against Ness either, but against PK fire you have to SDI away when you get hit by it. Also, Ness is pretty gimpable. Bair will beat his UpB and if you get hit by his UpB bolt before it hits him it will disappear and he will fall to his death. P.S. don't try that on lucas.
It has been since the beginningHow has it really shifted in warios favour? Things haven't changed that much right?
is there an explanation why?It has been since the beginning
is there an explanation why?
Typical Kirby problems really.He outranges him a lot, and imo his bair just beats out so much of Kirby's aerial approaches (plus again, outranges pretty much everything except hammer). And Wario gets easy sideB kills against Kirby.
Wario out maneuvers everyone...at least in the air. Also just random question but who are kirby's best matchups. I'd personally say falco is one of kirby's best matchups especially when kirby has a lead and falco is forced to approach.Wario outmaneuvers Kirby pretty easily too.
Honestly this matchup sucks really hard. The best thing you can do in my opinion is find ways to tack on damage, even if it means being cheap and using cutter a lot, going for u tilt juggles into an inhale, or using the fire from the copy ability. Your best bet for getting solid damage is mixups, Kirby's good for mind games, play some, get in, jack the opponent up when it's safe, and if you cant finish what you started get out before you get hit with like a bair or something. Also edge guarding is really easy imo, if bowser uses his up b you can use your dair to spike him out of it and send him to a low enough area so there's no hope of recovering. Just respect the super armor as much as you can, it's super crappy to think something like, okay I can cutter dash in, catch him off guard, and start something only to have it ruined by some move's startup animation or something.So I grazed through the thread and i didn't really see much about Bowser, Anyone have advice? I seem to be having problems against a few Bowsers here. I just get wrecked when I approach.
As for fighting lucario, make sure to always di the downthrow away. If you don't di it correctly he can easily kill you around 100 or so percent with nair. Also as for edguarding try spacing bair and not getting hit. You can't just go down and trade with nair like spacies. Also like most other matchups look for up tilts. You get tons of damage off of up tilts with combos. Lucario is actually a really bad combo weight,Has Kirby vs. Lucario ever been discussed? Kinda confused on what to do. Edgeguarding him is a pain when he has Aura points, he can combo Kirby like anyone else, and he's got aura sphere at a distance
I think the ROB matchup is in kirby's favor, mainly because of how much Kirby destroys floaty heavyweights. He does require a bit of baiting and the trolltop can be annoying. Inhale doesn't work in this matchup, take his lasers and use it against him. It's really good against his recovery. Dair at the mere sight of him off stage. You DESTROY ROB offstage. 65-45 from my experienceAnyway, thoughts and tips on the ROB matchup? I feel like its one of those "hard as hell to get in but can do work once inside Kirby's range" matchups
"A few bowsers here"So I grazed through the thread and i didn't really see much about Bowser, Anyone have advice? I seem to be having problems against a few Bowsers here. I just get wrecked when I approach.
Just wanted other peoples thoughts, and this was a little before my intensive training began. I'm better now but still freeking hate playing against Bowser lol."A few bowsers here"
"Alberta"
oh, hi Ed :D
The problem is that you're approaching. But we've already been over that in person, so whatever ^^
Small stages so rob doesn't have much room to make a wall. Warioware is my usual counter pickMaybe I'm just terrible at the matchup but R.O.B destroys me, He has really weird movement and his recovery isn't too bad. Then again I play the best R.O.B in Alberta so that might have something to do with it...
I feel like the lasers work to an extent but rob has more tools to beat us and he can combo us easier. and his N-airs are godly so long as he doesn't space them wrong, I feel like he can just camp us out hard with lasers and troll tops, and if we do manage to get in he has a decent arsenal to combat us with. I havent tried d-air with him off stage though so i'll have to try that next time..
Which stages do you recommend taking him to?
The only set up I've seen is dthrow to upair and laser to side b > nairDoes rob have kill setups from throws on kirby? Like dthrow to nair?
Disjointed moves? You mean side b and vertical cutter? LOL Kirby's fair is even slightly negative disjointedBowser isn't horrible... you just have to remember his range/armor and get the most of your disjointed moves.