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I like the idea of a King of Fighters team in Smash.
A team... as in three fighters in one. And unlike Pokémon Trainer, you cannot switch fighters with Down B... you switch to the next teammate when you lose a stock. It’s basically Squad Strike The Character.
As for which fighters in this team... I say Kyo Kusanagi, Benimaru Nikaido, and Goro Daimon aka the Japan Team.
Yes! Japan Team for Smash!
that's actually a dope concept...you get Kyo, the protag, and two more characters for the price of 1
maybe in addition to alt colors 6 of 8 costume slots changes the order of the characters like in the KOF games:
Alt 1: Kyo, Benimaru, Goro
Alt 2: Kyo, Goro, Benimaru
Alt 3: Benimaru, Kyo, Goro
Alt 4: Benimaru, Goro, Kyo
Alt 5: Goro, Kyo, Benimaru
Alt 6: Goro, Benimaru, Kyo
Alt 7: Kyo, Benimaru, Goro (KOF 02 alts)
Alt 8: Kyo, Benimaru, Goro (KOF XIV alts)
It's an interesting idea but if they switch in between stocks then they might as well be separate characters imo. There's also the issue of using them in the actual Squad Strike mode and the costume thing would either prevent players from choosing a desired order or make both characters look the same.In the Terry board Arcadenik brought up Kyo getting in Smash as part of KOF Japan Team. I like the idea but I'm curious to see how others feel about it.
This might be somewhat off topic but which characters should they choose with a concept like this Kyo, Benimaru, and Daimon, or Iori, Mature, and Vice (or Billy Kane and Kisaragi)?In the Terry board Arcadenik brought up Kyo getting in Smash as part of KOF Japan Team. I like the idea but I'm curious to see how others feel about it.
If a KOF team other than Team Japan were to make it in Smash with this concept, the Three Sacred Treasures Team (Kyo, Iori, Chizuru) or the Kusanagi-Yagami Team (Kyo, Iori, Shingo) would be ideal, imo.This might be somewhat off topic but which characters should they choose with a concept like this Kyo, Benimaru, and Daimon, or Iori, Mature, and Vice (or Billy Kane and Kisaragi)?
How important is Chizuru because the only thing I know is that she has relations with the Yagami or the Kusanagi clanIf a KOF team other than Team Japan were to make it in Smash with this concept, the Three Sacred Treasures Team (Kyo, Iori, Chizuru) or the Kusanagi-Yagami Team (Kyo, Iori, Shingo) would be ideal, imo.
Chizuru didn't appear much, but lorewise I think she's important. She hosted the KoF 96 and 03, and she's the member of the Three Treasures.How important is Chizuru because the only thing I know is that she has relations with the Yagami or the Kusanagi clan
You know what let's go with the Three Sacred Treasures that way we can have both Kyo and Iori as playable.Chizuru didn't appear much, but lorewise I think she's important. She hosted the KoF 96 and 03, and she's the member of the Three Treasures.
I feel like it could be his neutral B while all his rekka moves could be side B. I know he technically doesn't use them at the same time but I feel like they'd make an exception here.Ok, if he does get in will he bring his projectile with him? Terry always had Power Wave, but Kyo kinda threw it away in exchange for aragami and dokugami.
Ok, XI's normal Kyo has both projectile and rekka punches, so I guess it could be like that.I feel like it could be his neutral B while all his rekka moves could be side B. I know he technically doesn't use them at the same time but I feel like they'd make an exception here.
Yeah I can see them having fixed knockback so the early hits can combo.Ok, XI's normal Kyo has both projectile and rekka punches, so I guess it could be like that.
One final thing, will each rekka moves have fixed knockback except for last or different?
Hmm. Then what if:Yeah I can see them having fixed knockback so the early hits can combo.
I don't think the first hit should launch since it doesn't really do that in the KoF games. I sort of see Kyo's rekka move acting similarly to Marth's side-B, where it's mainly the final hit that launches enemies.Hmm. Then what if:
I hit the enemy with Aragami alone, and if I don't input the second part the enemy gets launched away?
That could work.I don't think the first hit should launch since it doesn't really do that in the KoF games. I sort of see Kyo's rekka move acting similarly to Marth's side-B, where it's mainly the final hit that launches enemies.
The image for Kyo's 2003 look is actually his XII look. 2003-XI Kyo wears a long belt, like this:ALTERNATE COSTUMES:
Fighter Spirit:
- Default (Kyo), Default (Iori), Default (Chizuru)
- Suit, Wonderland, Dress
- Schoolgirl, Miss X, Kimono
- 2000, Concept Art, Biker (Red)
- 2003, XIV, Lunatic
- Red Jacket, Shower, Swimsuit
- Black Jacket, Band, Miko
- White Shirt, KOF for Girls, Swimsuit (White)
View attachment 281925
Kyo Kusanagi
View attachment 281926
Iori Yagami
View attachment 281931
Chizuru Kagura
Oh I must've mixed things upThe image for Kyo's 2003 look is actually his XII look. 2003-XI Kyo wears a long belt, like this:View attachment 281945
For the second one I'm leaning towards Mu Shiki since it's much faster. The way EX Kyo uses it in XIII is how I'd imagine it in Smash.I'm bumping this thread again with a question: what would be his super specials?
Iori is easy, since you can put Maiden Masher and maybe Wine cups, and you're set.
For Kyo, however, he has multiple super specials. Orochinagi is a guarantee, but what about the second? Mu shiki? 182shiki?
I put it in my one moveset on the front page as his neutral aerial. It'd basically be a fast aerial from all angles (but strongest in the front) that has almost no landing lag.I kinda wish Kyo's jump cd would be a part of his moveset, maybe as a foward air that's powerful and can kill.
View attachment 285320
If I'm correct, this would cause a lot of shield stun right?
I see. But would it kill or do good shieldstun like the original?I put it in my one moveset on the front page as his neutral aerial. It'd basically be a fast aerial from all angles (but strongest in the front) that has almost no landing lag.
Wouldn't really kill but it'd have great shieldstun.I see. But would it kill or do good shieldstun like the original?
I see. Thanks for the replies.Wouldn't really kill but it'd have great shieldstun.
My only nitpick is I'd make the rekka move a side B since it'd probably be easier to use than neutral B. But aside from that I like it!https://www.reddit.com/r/SmashBrosUltimate/comments/it01d5 Look, a moveset by someone! How is it?
I think the purpose of the moveset was utilizing the NESTS arc, so no projectiles.My only nitpick is I'd make the rekka move a side B since it'd probably be easier to use than neutral B. But aside from that I like it!
If neutral B can't be rekkas or projectiles then it could probably be his 427 Shiki: Hikigane. Probably better if it's the rekka move than that though since it can be used as a down-B.I think the purpose of the moveset was utilizing the NESTS arc, so no projectiles.
Say, what would be the neutral b of nests kyo excluding rekka punches?
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Uh, Chun-Li for Smash?Sephiroth got in despite there already being a FF character. This means that the "third parties can't get more than one unique rep" argument is officially dead.
I know Kyo ain't getting in but let me dream.
I want Chun-Li to be playable. I doubt the last 3 fighters will be all non-primary reps.Uh, Chun-Li for Smash?