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The keys to futhering Ikes game.

Nelo Vergil

Smash Master
Joined
Feb 16, 2008
Messages
3,962
Location
Where you aren't
Hello fellow Ikeians, Im Devil, 1st time caller and long time listner. Recently Ive gotten back into Smash and my blue haired badass Ike, practicing in hopes to enter (and win tournaments), unfortunately I only have Wifi to practice with...anyway

tl;dr

Tonight I was thinking alot on Ike and his game, and the people who play Ike, and I thought of alot of questions that Id like to get multiple perspectives on to not only improve Ike, but myself (and maybe some of you) and our smash minds.

1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
3b. Is it very gimpable/exploitable or very hard to gimp?

4. In your opinion, what are Ike's most useful setups/strings/"combos"?

5. Do you feel like its easy to GET Ko'd or not?

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

8. What do you feel is Ike most versatile move?

9. Do you fight for your friends?

I hope to get lots of feed back from everyone here, in order to help each others games. Also I am aware alot of that is character dependent, so just on average (though feel free to talk about special cases).
 

~Infinity~

Smash Champion
Joined
May 31, 2008
Messages
2,874
Location
Bronx, New York
3DS FC
4441-8710-6567
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

I'd say 6.5/10

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Defensive. Ike can be punished for any false move.


3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Right B: This is great for far away recovery.
Ather: Its better as a anti camping attack. Not the best recovery move


3b. Is it very gimpable/exploitable or very hard to
??
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
AA grab d throw AA Nair rair

5. Do you feel like its easy to GET Ko'd or not?
Its according to the match up.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
I like to run around alot, pissing off anyone i play

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
Aporoach

8. What do you feel is Ike most versatile move?
R-tilt

9. Do you fight for your friends? Not so much no.

I hope to get lots of feed back from everyone here, in order to help each others games. Also I am aware alot of that is character dependent, so just on average (though feel free to talk about special cases).
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
4/10
2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Since other characters can easily force him to approach, he has to approach a lot, but almost all of his aerials get punished when shielded.
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
One shine can kill ike, his recovery is poor.
3b. Is it very gimpable/exploitable or very hard to gimp?
Against a projectile spammer, lucario, falco etc, it is really easy to gimp. Other characters can use tilts or aerials at the top of aether to hit you away.
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
Nair -> bair, nair to jab. Jab->grab, Jab jab -> dash grab. (Backthrow-> dash attack)
5. Do you feel like its easy to GET Ko'd or not?
If you DI correctly, then no.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
Probably shield. I spot dodge a lot with olimar. Or atleast more.
7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach? None

8. What do you feel is Ike most versatile move?
Nair or bair
9. Do you fight for your friends?
Not anymore. But I did once :)
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
3/10, Ike is just doin the right thing at the right time. However, it takes some skill to use a guy who is slow.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Defensive game

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Not too horrid

3b. Is it very gimpable/exploitable or very hard to gimp?
"Piece of cake"

4. In your opinion, what are Ike's most useful setups/strings/"combos"?
nair > jab x # > jab combo

5. Do you feel like its easy to GET Ko'd or not?
Flat out die, I manage to survive a bit, gimped is too easy for some characters.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
Shield

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
Retreat

8. What do you feel is Ike most versatile move?
Jab

9. Do you fight for your friends?
My friends are yellow rodents with pouches of electricity
 

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
1. Not very technical at all. 5.5/10

2. Both, It depends on the opponent's char

3. Easily gimped if done right. Carefully recover with aether when your opponent is over 100%

4. Jab cancelling,or NAir to jab.

5. Not that easily considering Ike is heavy.

6.Attack

7.Retreat and Tech chasing

8.Jab

9. Yes, I do
 

Aurorazoni

Smash Journeyman
Joined
Feb 1, 2009
Messages
207
Location
In a Box camping your ledge.
Hello fellow Ikeians, Im Devil, 1st time caller and long time listner. Recently Ive gotten back into Smash and my blue haired badass Ike, practicing in hopes to enter (and win tournaments), unfortunately I only have Wifi to practice with...anyway

tl;dr

Tonight I was thinking alot on Ike and his game, and the people who play Ike, and I thought of alot of questions that Id like to get multiple perspectives on to not only improve Ike, but myself (and maybe some of you) and our smash minds.

1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)

I'd say defensively, Ike is too slow to play pure offense.

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
3b. Is it very gimpable/exploitable or very hard to gimp?

A. Not as horrible as link's, but it's pretty bad imo.
B. QD=Very gimpable Aethers= Gimpable if the person knows what they're doing.


4. In your opinion, what are Ike's most useful setups/strings/"combos"?

His intense fair range, neutral air cancels, and jabs.
x] The closest thing you'll get to combos is the Nair, bair. Or Jab cancels into ftilts or bairs.


5. Do you feel like its easy to GET Ko'd or not?

If the character has great aerial game, then yes, it's far too easy to get Ko'd.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

I have a bad spot/air dodging habit. Although if I keep playing Melee, I think that habit will break rather quickly.

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

Retreat, approach, attack recovery

8. What do you feel is Ike most versatile move?

His jabs.

9. Do you fight for your friends?

Of course!

I hope to get lots of feed back from everyone here, in order to help each others games. Also I am aware alot of that is character dependent, so just on average (though feel free to talk about special cases).

Well hopes this helps, and good luck with your Ike research.
 

Nidtendofreak

Smash Hero
Joined
Feb 10, 2006
Messages
7,265
Location
Belleville, Ontario
NNID
TheNiddo
3DS FC
3668-7651-8940
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

4/10. Jab Cancels, Grab Releases, Bthrow -> Dash Attack, and DACIT. Thats all of the "advanced" stuff you need to learn. There are also basic things like spacing, but thats not technical really.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)

I'd say 25/75 ratio, offensively being 25. Most of the time, you have to play defensively. Spacing Fairs, Nairs and all of that. However, once you get a jab in, switch to offense. Jab cancels, grabs, throws, dash attacks, a quick burst of offensive moves. Then the moment they fall out of range, go back to defensive.

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?

Bad. Not Link or tether back, but not much better.

3b. Is it very gimpable/exploitable or very hard to gimp?

It's fairly easy to gimp. The only "hard" part about gimping Ike is timing the edgehog correctly so you don't get hit by the spinning sword and spiked.

4. In your opinion, what are Ike's most useful setups/strings/"combos"?

Nair -> Jab

Jab -> *insert various options here*

5. Do you feel like its easy to GET Ko'd or not?

No, it's not easy to get KO'd. Gimped? Yes. Flat out KO'd? Nope.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

Spot Dodge and Shield mainly.

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

They are all bad, but..... Recovery when it's perfectly safe to do so, retreat, attack, approach, recovery when unsafe to do so (95% of the time). In that order.

8. What do you feel is Ike most versatile move?

Jab, grab being in second.

9. Do you fight for your friends?

Yes, but I don't have many friends. >_<
 

Kimchi

Smash Ace
Joined
Sep 28, 2008
Messages
895
Location
Fort Lee, NJ / Cornell University - Ithaca, NY
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

5/10. Jab cancelling being the obvious one, Jab Jab to Bair, OOS attacks (Though not really technical), DACIT, walkoff Dair if you wish. That's basically it.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Ike is mainly 65% defensive, and 35% offensive. That 65 % defensive play is basically as everyone said, retreating Fairs, Nairs, Counter and whatnot. If you get a Nair in though, you should quickly switch to offensive style like NidtendoFreak said and start pummeling your opponent. Jab cancels, grabs, throws, dash attacks, aerials are all useful for this purpose. Just don't approach recklessly. A smart opponent will see you coming from a mile away and just easily punish you.

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?

I'm going to have to say it's on the borderline between either Horrible and Average.

3b. Is it very gimpable/exploitable or very hard to gimp?

Main reason that Aether and QD aren't great recovery moves is because of how easy it is to gimp both of these recovery options and shut Ike's chance to get back to the edge out. Aether can also be easily edgehogged as well as QD. There are numerous ways to gimp Aether. Snake can even gimp Aether by taunting -_-.

4. In your opinion, what are Ike's most useful setups/strings/"combos"?

Nair -> Jab cancels -> Grab

Jab cancel -> Bair

5. Do you feel like its easy to GET Ko'd or not?
Not really. Ike's a heavy so it's pretty easy not to get KO'd. It's arguable, but Ike dies getting gimped more than he dies by attacks.

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

Ike's spot dodge is ridiculously good. I abuse this and if I'm facing the other direction from my opponent on the ground, I spot dodge my opponent's attack and quickly pivot jab and start pummeling him. That doesn't mean it should be used instead of shield. Shield is useful as well, because Ike can quickly jab out of shield as well as use powerful out of shield aerials. I mainly use Shield and Spot Dodge.

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

QD's great for getting around the stage. I especially love using QD on platform stages such as Battlefield. Full hop QD onto a platform is awesome. It gets your opponent confused and leaves them shocked. :). It also doesn't hurt to charge QD randomly. It's nice if you can time the exact moment when your opponent lifts his shield and tries to jump. It'll send your opponent flying if he's at a high percentage. Otherwise, if you hit his shield, if I'm not mistaken, you send him with his shield up some distance away so he can't punish you. For a far horizontal recovery, you should air dodge, jump then QD onto the stage. You survive really long by using this. Just make sure you don't wait too long to charge it otherwise you'll get gimped. Retreating QD's has some great uses as well. For example, if your opponent thinks you're going to approach him, you could reverse QD back to where you were and then just dash attack your opponent, who thought you were going to approach, but when you didn't, he let go of his shield.

8. What do you feel is Ike most versatile move?
Jabs, then Nair.

9. Do you fight for your friends?
Uh.. Sure?
 

PentaSalia

Smash Master
Joined
May 20, 2008
Messages
4,506
Location
New York
NNID
PentaSalad
Hello fellow Ikeians, Im Devil, 1st time caller and long time listner. Recently Ive gotten back into Smash and my blue haired badass Ike, practicing in hopes to enter (and win tournaments), unfortunately I only have Wifi to practice with...anyway

tl;dr

Tonight I was thinking alot on Ike and his game, and the people who play Ike, and I thought of alot of questions that Id like to get multiple perspectives on to not only improve Ike, but myself (and maybe some of you) and our smash minds.

1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
3b. Is it very gimpable/exploitable or very hard to gimp?

4. In your opinion, what are Ike's most useful setups/strings/"combos"?

5. Do you feel like its easy to GET Ko'd or not?

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

8. What do you feel is Ike most versatile move?

9. Do you fight for your friends?

I hope to get lots of feed back from everyone here, in order to help each others games. Also I am aware alot of that is character dependent, so just on average (though feel free to talk about special cases).


1.i got to say 5/10
Jab canceling,along with a few combination with ikes jabs
jab ,jab,bair, jab ,jab,grab, walk off bair/nair

2. Defensively, if you're too offensive with ike,you're going to have a hard time :(
Most of the times you're waiting for opponent to attack first,and space well with fair

3a/bI say his recovery is average. Unless you're facing a character that has projectiles that can gimp your aether, most of the time you'll make it back on stage without worrying.
But if they're waiting for you on the edge while you're hanging,it's going to be hard to make it back on stage safely.

4.As said before,Nair->jab-> grab, Nair-> bair(low dmg), jabs->bair

5.Ike is a heavy character,so no,it'll be hard to kill him,(without gimping him) lol.

6.I avoid roll dodge a lot but his spot dodge is really good,i abuse that D:. I don't shield alot for the reason that after i'm done shielding(and my opponent is right next to me), ike is too slow to move away so i'll be hit anyway. It's not bad though,use it:p

7.Aether is great for those gimps. That is pretty much the only time you should be using that onstage. Too bad the chance to do it never comes out:p. QD is great for putting tension on your opponents and getting around the stage

8.his jabs,and his grabs,especially back throw

9. Yes,i always fight for my friends;).Unless there's nobody rooting for me:( lol
http://www.youtube.com/watch?v=BF738Rb9Sv8&feature=channel_page

10. BEST IKE MOMENT YOU'VE HAD???
THIS ONE http://www.youtube.com/watch?v=vblA6pbfgnw&feature=channel_page



Ike ftw:]
 

akkon888

Smash Journeyman
Joined
Aug 20, 2008
Messages
236
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
8/10, spacing is a huge part of utilizing his insane range. Mindgames play a humongous role in getting your opponent to walk into the hurricane.
2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Ike players should be a general hybrid of these, playing offensively when you have the upper hand and want to pressure the opponent, and defensively when you want to play "Come here, I have a surprise for you".
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Ike's recovery is only considered below average because most Ike's don't know at what point is the best to recover. People who have seen good Ikes recover know that his recovery is definitely average.
3b. Is it very gimpable/exploitable or very hard to gimp?
This goes back to 3a. Since quite a few Ikes don't know when to execute which recovery, it is usually gimped with ease. When used at the right time, it becomes increasingly difficult to gimp.
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
Jab cancel, U-Throw -> Aether, Walkoff F-Airs.
5. Do you feel like its easy to GET Ko'd or not?
It is not easy to get KO'd because of Ike's weight. It is very easy to get punished, though.
6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
When going versus projectile users, I try shielding otfen. Otherwise, I sopt dodge and attack. I might mix in some roll dodges as well, but not often.
7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
QD is incredible as an approach, as long as you don't hit anything. It is also a great retreat, because if they choose to follow you, you could feed them a B-Air. As a recovery, it is good, as long as you dont hit anything. It is sometimes hard to sweetsopt the ledge though. I would only use it as an attack if the opponent was >100% damage and it was fully charged.
8. What do you feel is Ike most versatile move?
U-Tilt, with jump lock it is a great floow through for jab cancel or grab. If not U-Tilt, I'd say N-Air, it hits all around and has extremely low landing lag.
9. Do you fight for your friends?
I do fight for my friends. Unfortunately, I have no friends.
 

Kimchi

Smash Ace
Joined
Sep 28, 2008
Messages
895
Location
Fort Lee, NJ / Cornell University - Ithaca, NY
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
8/10, spacing is a huge part of utilizing his insane range. Mindgames play a humongous role in getting your opponent to walk into the hurricane.
2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Ike players should be a general hybrid of these, playing offensively when you have the upper hand and want to pressure the opponent, and defensively when you want to play "Come here, I have a surprise for you".
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Ike's recovery is only considered below average because most Ike's don't know at what point is the best to recover. People who have seen good Ikes recover know that his recovery is definitely average.
3b. Is it very gimpable/exploitable or very hard to gimp?
This goes back to 3a. Since quite a few Ikes don't know when to execute which recovery, it is usually gimped with ease. When used at the right time, it becomes increasingly difficult to gimp.
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
Jab cancel, U-Throw -> Aether, Walkoff F-Airs.
5. Do you feel like its easy to GET Ko'd or not?
It is not easy to get KO'd because of Ike's weight. It is very easy to get punished, though.
6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
When going versus projectile users, I try shielding otfen. Otherwise, I sopt dodge and attack. I might mix in some roll dodges as well, but not often.
7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
QD is incredible as an approach, as long as you don't hit anything. It is also a great retreat, because if they choose to follow you, you could feed them a B-Air. As a recovery, it is good, as long as you dont hit anything. It is sometimes hard to sweetsopt the ledge though. I would only use it as an attack if the opponent was >100% damage and it was fully charged.
8. What do you feel is Ike most versatile move?
U-Tilt, with jump lock it is a great floow through for jab cancel or grab. If not U-Tilt, I'd say N-Air, it hits all around and has extremely low landing lag.
9. Do you fight for your friends?
I do fight for my friends. Unfortunately, I have no friends.
His recovery is horrible against actual competent players -_-.
 

stealthwarrior17

Smash Apprentice
Joined
Mar 15, 2009
Messages
78
Location
Astoria, New York
3DS FC
2938-7216-1604
Ike like all the other characters is great if played right. His main issue is being grab combo-ed and being interupted while recovering.
 

doom dragon 105

Smash Lord
Joined
Sep 17, 2006
Messages
1,487
Location
Miami
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.

2/10 he is just... spacing pretty much. Alot of his moves suck, so he is limited in his move choices

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)

Defensively, well kinda in the middle, you need to know when to approach after a point in your defensive play, then switch back into a defensive stance

3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
3b. Is it very gimpable/exploitable or very hard to gimp?

His recovery is bad and gimpable, no question there

4. In your opinion, what are Ike's most useful setups/strings/"combos"?

j,j, cancel fgrab

5. Do you feel like its easy to GET Ko'd or not?

Well, he can be gimped, but other than that no

6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?

what

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?

OD is really really bad, only use it for short retreats and for the OCCASIONAL approach.

8. What do you feel is Ike most versatile move?

Nair

9. Do you fight for your friends?

They get no sympathy from me
 

Sintros

Smash Journeyman
Joined
Oct 2, 2008
Messages
321
Location
Brooklyn
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
4/10

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Defensively
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Not has horrid as Link's recovery, but still pretty bad
3b. Is it very gimpable/exploitable or very hard to gimp?
you kiddin me right? as gimpable as the gimp from pulp fiction.
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
jab cancels to w/e, nair, oh did i mention Jab cancel
5. Do you feel like its easy to GET Ko'd or not?
I feel that is easier to get GIMPED than KO'ed
6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
roll/spot dodge (bad habit, breaking it though)

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
RETREAT, QD sucks ballzinis
8. What do you feel is Ike most versatile move?
JAB JAB JAB JAB JAB JAB JAB

9. Do you fight for your friends?
screw those guys, they always pick top tier characters so i say let 'em fight for themselves gosh darnit!!!
 

TheRockSays

Smash Journeyman
Joined
Jul 6, 2008
Messages
295
Location
Bronx,NY
1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
4/10

2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
Defensively
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
Not has horrid as Link's recovery, but still pretty bad
3b. Is it very gimpable/exploitable or very hard to gimp?
you kiddin me right? as gimpable as the gimp from pulp fiction.
4. In your opinion, what are Ike's most useful setups/strings/"combos"?
jab cancels to w/e, nair, oh did i mention Jab cancel
5. Do you feel like its easy to GET Ko'd or not?
I feel that is easier to get GIMPED than KO'ed
6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
roll/spot dodge (bad habit, breaking it though)

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
RETREAT, QD sucks ballzinis
8. What do you feel is Ike most versatile move?
JAB JAB JAB JAB JAB JAB JAB

9. Do you fight for your friends?
screw those guys, they always pick top tier characters so i say let 'em fight for themselves gosh darnit!!!
omg you don't fight for your friends sad indeed :(
 
D

Deleted member

Guest
1. 1. Lowest of both in the game.

2. Mixed. Anyone who thinks one is better than the other is asked to get ***** in their weaker aspect.

3a. average.

3b. depends on the opponent.

4. Throw out attacks in places that the opponent can't punish out of shield. Use strong attacks to push shielding opponents off of platforms.

5. Average

6. You can buffer defenses in this game with the same 10 frame window you can with attacks. The 2 best defensive tactics in the game air dodge dodge to buffer another defense on landing, or sidestep buffer into sidestep to make punishing sidesteps humanly impossible (frame advantage). Ike makes better use of these than most characters. Don't roll.

7. QD's best used as if it doesn't exist.

8. Grab.

9. **** no, I fight to kill as many mothers****ers as possible as brutally as possible.
 

Nidtendofreak

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Umbreon: MK has less ATs then Ike does. >_> Ike's not the lowest in technical stuff. Captain Falcon, Fox, Olimar (when it comes to ATs, managing Pikmin is technical), Marth, G&W, and Jigglypuff don't exactly have much either.
 
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Umbreon: MK has less ATs then Ike does. >_> Ike's not the lowest in technical stuff. Captain Falcon, Fox, Olimar (when it comes to ATs, managing Pikmin is technical), Marth, G&W, and Jigglypuff don't exactly have much either.
hmm, I thought I would get addressed for this. Allow me to explain.

1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
for both mind games and technical variations, ike is very limited. technical ability is doing exactly what you want to do. ike has to worry about spacing and sweetspotted attacks less than any other character. his timing is also relatively easy due to his lengthy attacks.
 

Nidtendofreak

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I'm not addressing the score, I'm addressing the words after it:

1. 1. Lowest of both in the game.
I just proved at least the ATs part wrong. MK is the lowest AT wise. Falcon, Fox, and Marth are possibly lower.

Ike has: Combat Walking (minimal usefulness), DACIT (useful), Aerial Quick Draw Slide (borderline worthless. EXTREMELY situational. More like "just realize that this will happen if you let go a just the right time"), and Counter Diving (useful against a few people on Pirate Ship, like avoiding Sonic's spring gimps)

MK: IDC, banned in most cases.

Falcon: Falcon Kick Ledge Canceling

Fox: Curved firefox (helpful), flamedash (about the same as the AQDS)

Marth: Some trick with their Up B, haven't really looked into it, and counter diving.
 
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I was addressing utility, based on the thread title. for just stuff that ike can randomly do yeah I guess he has some chars beat.
 

Nidtendofreak

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Even with pure utility, he beats MK, Fox, Marth and Falcon. >_> I forgot that MK can also DACIT, but combat walking works amazingly well against Ganondorf and Zelda, so it actually has a use. And Fox, Falcon, and Marth he beats by one each.
 

theeboredone

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The keys to getting good with Ike? Play better rofl rofl rofl...

What Ussi said, and learning how to read the opponent well.
 

zealotscout

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1. On a scale of 1/10, how technical (including mind games and AT's) is Ike as a character.
~ 7/10 Ike is too good as a character being the strongest in the game , if backed up by some sweet mind games and combo work he CAN be god tier , or better known as GOD IKE.
2. Does Ike in your opinion play better offensively (In there face non stop blitz) or defensively (precise spacing and picking ur moments)
He plays offensively and hes on his defense when ever hes got 100% control of the match , a Ike should wait for a mess up by the opponent but not depend on it.
3a. Do you feel Ike has a horrible (Link) recovery or an average/above average recovery?
In theory Ikes recovery is the **** , but its not like that in real life , he has a modest recovery.
3b. Is it very gimpable/exploitable or very hard to gimp?
~gimpable definitely

4. In your opinion, what are Ike's most useful setups/strings/"combos"?
~Learned this one off kirk , Fthrow at the edge and walk off fair ,but we cant forget the best combo in the game can we? So Nair , Jab to jab or jab to anything productive.

5. Do you feel like its easy to GET Ko'd or not?
~Ike can never be Ko'ed he's Ike , So hes easily gimped , but he'll never go down at 150% under ideal conditions.* maybe I'm getting carried away*
6. Do you tend to attack, roll/spot dodge, shield or air dodge most of the time?
~attack and spot dodge .

7. In your opinion is from best to worst, what are the best uses of QD? Recovery, Attack, Retreat or Aporoach?
~Approaching with out the big Ike guys I would never have found out the true use of QD apporaching .Thats what all the cool Ikes are doing.

8. What do you feel is Ike most versatile move?
Jab

9. Do you fight for your friends?
Yea if only in brawl there were more friends to fight for , like Roy I'd fight for Roy anyday
 
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