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The Heavenly Scriptures:A Pit Q&A thread!

Afropony

Smash Lord
Joined
Sep 1, 2008
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1,071
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Australia, Melbourne
You want to use the aerial that finishes quicker (not that one that starts up first) because straight after using the aerial you want to jump or fastfall depending on which direction you have been hit.

Something I do that helps my DI is tap the Cstick when I know that I have screwed up and am going to get punished at high percents. After a while you will realize which moves your opponent is using to punish you which allows you tap the Cstick in the direction which will help coordinate you to the corner of the stage.

There are also characters that you know are going to be trying to kill you with specific moves: Snake's Utilt, D3's Utilt, Fox's Usmash Etc. since you know they are going to try and you with this moves you can SDI into the position even before your opponent has hit you.
 

Phaigne

Smash Journeyman
Joined
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443
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Cincinnati, Ohio, United States
You almost never want to jump after momentum canceling and you can fast-fall aerials. So, that doesn't really make sense. For real, never jump after momentum canceling, you will die from it.

Edit: So, I looked it up and it says the fastest ending aerial, so you'd be right. But it still doesn't feel right to me. And it does also say to jump, but again, it feels wrong to me, because I know I've died from jumping, but it's in the guide...

Also, Boom, you never want to do multiple aerials unless you really need to slow down because the lag after an aerial is just as dangerous as the momentum you are trying to cancel.
 

321BOOM

Smash Journeyman
Joined
Jul 23, 2009
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393
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Sunshine State ;D
Two: Pressing up isn't always true. DI is a complicated mechanic. Honestly, you should go to the Tactics board if you want more info on this.
He wasn't specific to which type of DI, so I assumed SDI
and generally, your aim is to reach the corners in a diagnol direction when hit.
Pressing up would allow you to do so.

If he wanted a specific answer, he would've asked a specific question :p

... I would just reccomend going to that thread afro posted, very helpful ;D

Also, Boom, you never want to do multiple aerials unless you really need to slow down because the lag after an aerial is just as dangerous as the momentum you are trying to cancel.
True, but I don't think dair has much lag.. unless you land with it.
 

Cherry64

Smash Master
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...are you kidding...? he flats in his D air ani for a good half second after the hitbox came out. like he sits there in the air holding one of his blades and staring at the ground, minazwel be marths D air.
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
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Lincoln, NE
Can someone go over jab cancelling for me real quick? How to do it, applications, etc. Can't find anything on it, though I have the basic idea, I want to be sure I'm not missing something.

I occasionally jab-jab-grab, but not often.
 

Cherry64

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http://www.youtube.com/watch?v=cKoDAM8ebF4

A then press DOWN with your control stick, as he starts to crouch press a again, requires practice, applications, NONE on wi-fi, generally only use this for a mindgame, that's really about it...
yes it's a samus doing it, whatever same thing though, pits kind of blows, I'd jab cancel the second hit of his jab, it'd work better
 

321BOOM

Smash Journeyman
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...are you kidding...? he flats in his D air ani for a good half second after the hitbox came out. like he sits there in the air holding one of his blades and staring at the ground, minazwel be marths D air.
oh okay lol.
I havn't played since like friday :3 and no wii to test on. I forget thangs.

As for jab-cancelling, there's a combo for it, I believe ravyn thought it up.
If I remember correctly, it was jab>jab>jab>utilt .. its like 22% or so
 

321BOOM

Smash Journeyman
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Well if you're close enough to jab cancel combo, might as well do the fthrow>stutterstep fsmash combo for more damage.
It's a great mix up though, since they both do around the same damage :p
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
Location
Lincoln, NE
Problem with that is that it only works at 0% on some characters...

I wanna find out more exact percentages, but my roomie is away and I can't test escaping with me feet well enough, lol.
 

Tikun

Smash Apprentice
Joined
Mar 16, 2007
Messages
187
Location
Brazil
Can anybody list to me the pit`s true combo if there is some?
I know that stutter step is one of them and i would like to ask you guys to teach me how to do it please x)
Pit has got any grab release combos?

List everything you know. Thanks o/
 

Arc_Revived

Smash Journeyman
Joined
Apr 22, 2008
Messages
227
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Mt Pleasant, MI
Foward Throw > Stutterstep F-Smash: works at 0% for a guaranteed 30%. You just Fthrow, then walk just a tad forward and finish with an Fsmash. This is how I do it at least.

As for other true combos, there can't be much out there. I tend to Fthrow > Arrow. I don't know if you wanna call that a combo, but I pull it off all the time.

I don't know much about Pit's grab releases. It's def. something we should all be looking into.
 

Cherry64

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Foward Throw > Stutterstep F-Smash: works at 0% for a guaranteed 30%. You just Fthrow, then walk just a tad forward and finish with an Fsmash. This is how I do it at least.

As for other true combos, there can't be much out there. I tend to Fthrow > Arrow. I don't know if you wanna call that a combo, but I pull it off all the time.

I don't know much about Pit's grab releases. It's def. something we should all be looking into.
think Wario can get Air released to a Fair. think I read that somewhere
 

Admiral Pit

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Wario can be air released to D-air from my experience, can be lethal he's at around 170% somehow or more, but ONLY if the Wario struggles. Now, unless you hold him over a ledge or something, it aint guaranteed.

Well, while testing the reflexes on a lv9 Wario, I would believe D-air, F-air, B-air, Usmash, and even Fsmash may work.
For D-air, just do a quick Full Hop D-air, or a SH d-air, whichever is good for you.
For Usmash, well, to me, stay in place and do Usmash ASAP to get the last hit to contact.
For Fsmash, like Usmash, use it ASAP. Only the last hit will hit, but that's all that really matters in terms of killing.

Remember, only if the Wario struggles, or if u somehow grab him somehow where he is forced to be air released, will this be effective.
 

Coffee™

I need it....
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Wario can be air released to D-air from my experience, can be lethal he's at around 170% somehow or more, but ONLY if the Wario struggles. Now, unless you hold him over a ledge or something, it aint guaranteed.

Well, while testing the reflexes on a lv9 Wario, I would believe D-air, F-air, B-air, Usmash, and even Fsmash may work.
For D-air, just do a quick Full Hop D-air, or a SH d-air, whichever is good for you.
For Usmash, well, to me, stay in place and do Usmash ASAP to get the last hit to contact.
For Fsmash, like Usmash, use it ASAP. Only the last hit will hit, but that's all that really matters in terms of killing.

Remember, only if the Wario struggles, or if u somehow grab him somehow where he is forced to be air released, will this be effective.
Fsmash and Bair are legit on Wario. Other stuff works but why bother.
 

LaIotun

Smash Apprentice
Joined
Jul 10, 2009
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147
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TX
How do I deal with roll and smash spammers?
I have to ledge camp the whole game and they end up calling me n00b
 

ShermantheTank

Smash Journeyman
Joined
Aug 16, 2009
Messages
429
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Omaha, NE
How do I deal with roll and smash spammers? (Wifi)
I have to ledge camp the whole game and they end up calling me n00b
If you ledge camp and win, who cares if they call you a noob? You won, what's that saying about them?

Most characters have 10-20 frames of lag after rolls, so it makes it really easy to counter-attack in that time frame. If they're on your left, and rolling right, delay a half second and smash to the right. If they use rolling as an approach, simply delay your smash and hit them at the tail end of the roll. If they like to spot dodge, go to do a smash but charge it, then release at the tail end of the spot dodge, etc etc.

how would a pit fight against a pikachu?
There's a Pikachu match-up thread that's currently (kind of) active. You can go in there to see what everyone thinks, as well as toss in your own two cents.
 

Hazuh

Smash Rookie
Joined
Oct 14, 2009
Messages
2
Help?

Hey i was wondering when is a good time to use Pit's Side+B I can't find a good use for it so i need some help from other people.
 

Don Guero

Smash Journeyman
Joined
Sep 12, 2009
Messages
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RGV = Brownsville, Texas
i got another question:

pit can basically only do combos at low percentages, so would it be a good idea to go in with a combo and risk getting hit or would it be better to stay back and arrow spam?
 

Cherry64

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they say arrow spam, I am the only pit that says otherwise, but it works well for me, whatever you can do best, obviosly this game is about not getting hit so just make sure you aren't going to get hit.

I use arrows while approaching to basically constantly be attacking them, and I will shoot arrows till I don't have enough room to pull out an f air
 

Don Guero

Smash Journeyman
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they say arrow spam, I am the only pit that says otherwise, but it works well for me, whatever you can do best, obviosly this game is about not getting hit so just make sure you aren't going to get hit.

I use arrows while approaching to basically constantly be attacking them, and I will shoot arrows till I don't have enough room to pull out an f air
sounds good thanks man,

oh and ive got another question. (sorry about the question spam) whats the difference between wing renewing and wing refreshing?
 

Admiral Pit

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Do a Fastfall right when Pit is starting the animations where he goes to glide. You know u did it right when Pit drops down a bit before he glides.
 
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