Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yeaaaa look at how ACTIVE it was!! besides, it was being used by people who already know the rules we just enjoy it.open my thread back up! im now dissapointed forever.
All I did was my job, and if people posting in there knew the rules they wouldn't have been posting in there. Like I said im sorry and I have put the links to the chart room in the OP of this thread, and the U guide.yeaaaa look at how ACTIVE it was!! besides, it was being used by people who already know the rules we just enjoy it.
I would say Snake is Pit's best secondary because he's good against G&W, Marth and apparently even Metaknight (but I don't believe the last one)What are Pit's best secondary characters? Don't say MK, for that is already a given. >.>
aw poor kownopen my thread back up! im now dissapointed forever.
How are Pit users so good at shooting an arrow another way andmaking it come back and hit the opponent? Its like the arrow does a barrel-roll of sorts but... yeah... If you dont know what im talking about, proof is here.
http://www.youtube.com/watch?v=SwT33mY2ruw
Arrow looping isn't hard and it just takes small amount of practice to get the general idea down, then a bit more to put it into battle.How are Pit users so good at shooting an arrow another way andmaking it come back and hit the opponent? Its like the arrow does a barrel-roll of sorts but... yeah... If you dont know what im talking about, proof is here.
http://www.youtube.com/watch?v=SwT33mY2ruw
What do you mean recovery wise, if you are talking like R.O.B.s bair, or zap jumping with Lucas then he doesn't have one.Cause Sage is awesome o_o
One question really quick - what is Pit's fastest aerial for recovery wise?
I've asked this question many times and never got an answer. I believe F-air will work well. A little start up lag, but almost no ending lag. We really should get some more frame data.Well for DI, I saw that Snake uses dair or uair as the aerial input, so I was wondering what was Pit's aerial to use when DI'ing back to the stage.
I've asked this question many times and never got an answer. I believe F-air will work well. A little start up lag, but almost no ending lag. We really should get some more frame data.
1. because that's how the game is.Why cant I up B after I get hit by something and how do you make the arrows spin around after you already curved them?
I may not be the most qualified but ill tell you what works for me.So I guess I come here to ask questions then?
1) What grabs do most Pit players use and when?
I know f-throw chains, d-throw leads to combos, but are there any set ups that are equally efficient? I got that you can mix up DIs and sneak in b-throws in the middle of your f-throw chaingrabs just to throw off people, but aside from that, I don't know what to do with, say, u-throw other than to kill. Also, at higher percentages, what do you do with grabs? And what are common grab set ups? So far, I've only been able to really mindgame into grabs, nothing else really leads me in.
2) Who exactly can I chaingrab and to what percent? And if I can't chaingrab, what's an acceptable way of taking off that early 30 percent? I've found that if you corner people off stage and >B, they tend to DI towards you and get caught more often than not, but aside from that, I don't know what else to do.
3) What stages should I go for and why?
Is battlefield that good of a Pit stage? I seem to have problems there, I think it's the size of the stage, not the platforms. It seems limiting though U-airs **** that stage. I've found that I like smashville a lot, but that's probably the purest neutral in the game so whatever. And I don't like FD unless I need to live forever. What non-neutral counterpicks are in Pit's favor?
theres not much to "learn" but make sure you remember to wing refreshSo I'm new to Pit and am not sure:
Out of the AT's...what are useful and I should use...and what are some that are not useful??
Out of the AT's in the stickied guide...and if there are any others?