We need to be realistic about nintendo's intentions and concerns, and I've thought of some stuff to handle them. If we just want wavedash outright as it is in melee, we're being selfish and not considering their intentions and all they're trying to appeal with smash.
There's been an idea to make wavedash simplified, like with 1 button press (kind of like a backdash), but that also can have some concerns. I've tried to handle these too.
Here are the bigger reasons for general concerns (as far as I think):
1. Wavedash as it is, can be seen as hard to master and not very accessible to all players. (And may create big gaps between those who've mastered it and those who haven't.)
2. Aesthetically, seeing characters slide all over the place is not very pleasing, especially in terms of game flow and design. (And a simplified wavedash would increase this, as everyone might slide all over rather than run, etc.)
Considering that dash (canceling) options are incredibly good and easy in Ultimate, the bigger purpose for wavedashing would be to quickly move out of shielding, rather than always jumping out of it, or dodge rolling. There is a reason to have it, as characters that have good aerial tools (such as Marth fair and Bayonetta b moves) have advantages compared to others, and could afford to shield a lot more and move out of the way while attacking because of their options.
Here's my idea to have a wavedash option while handling the concerns:
-Make wavedashing an option you can only do after shielding up, or while releasing shield.
To make it simplified and accessible to everyone, it could be as simple as pressing a direction (and possibly another button if it's while shielding) at the same time as you release shield, and the character will wavedash in that direction.
This will make it easy to use, so more accessible, and won't conflict with dodge rolling or parrying. If you do
not press a direction while releasing shield you can still parry, while there's also the option to move out of the way with a back or front (wave)dash and quickly have options.
This way, people in general would use the flexibility of regular dashing for moving, and then while it would require
some execution skills to wavedash, it would be simpler and not overbearing to the gameplay (including game flow and design) as you'd use it for it's main use, and would have to get shield up to use it.
And if it's seen as still too complex, then there's the option of something simpler (like just one button) but still only useable while shielding. The point is to make it so that everyone is happy with its place in the game. (as much as possible anyway)
What do you think about this? Please share your own ideas around all this if you have any. Do you think there's anything else that could make it better?
Cheers.