Red Arremer
Smash Legend
Link to original post: [drupal=1190]The Future of Sonic the Hedgehog[/drupal]
Now, this is something which has been making me think a lot.
After reading this IGN article: Where did Sonic go wrong?, I was thinking about what was true on it this article, and what's definitely wrong.
When I read through this article, I felt this undertone that Nintendo always pwned Sega since the beginning... Which was pretty disturbing, somehow.
Yes, several arguments of this article are true, such as Sonic being created to make a mascot which was up par with Mario, and stuff like that. Now, there are a lot of things which are wrong or half-true, and simply are put there to bash Sega and Sonic even further than it already is... almost to please the vocal haters of the newer Sonic games. There are several problems Sega is facing, and I hope that this text will help the people who are hating on Sonic just because they think the new games are **** or following the bandwagon to realize that what Sega does is perfectly correct.
First of all, I want to finally break the line in between comparing Sega to Nintendo, and Sonic to Mario. True fact is, as already said, that Sonic was created to be Sega's answer to Nintendo's plumber. But they went different ways. All that will be talked to in this blog, so yea.
About the article:
IGN implies that Sonic 3 was already getting boring and stretching the Sonic-formula. Seriously, what is this supposed to mean? First the people were bashing the newest games, then the 3D games, then all games not on the Genesis/Mega Drive and now they even go back to bash Sonic 3? I personally loved Sonic 3 (and Sonic & Knuckles for that matter), and thought it was a great addition to the first 2 games.
IGN also states that Nintendo was experimenting with Super Mario Bros. 2 and 3, and Sonic didn't. Now, let's see what this is wrong. First, SMB2 and 3 were for the NES, the 8-Bit era, not the 16-Bit era, which spawned Sonic. Which Mario (main) games were in the 16-Bit era, which are memorable? Super Mario World. And... uhm... Super Mario Allstars? A remake collection of Super Mario Bros. 1, 2, 3 and the Lost Levels, to which I'll get in a bit. Okay, so we have one awesome platforming game for Mario in the same era as the classic Sonic games. Cool, I'd say. I think that Sonic's quality beat Mario's in the SNES/Genesis era, because there were actually 4 good games while Mario had only 1 and a remake.
Now that we have this outta the way, let's take a closer look at the games IGN states to be the real experiments. See, a lot of people know that the Super Mario Bros. 2 we have is actually another game with Mario characters put on it, Doki Doki Panic. Nintendo thought that the original Super Mario Bros. 2 - visually the same game as the original, just with harder stages and a few little differences - was too hard for Western gamers, so they never released it - only in the All Stars collection as "The Lost Levels".
Since Mario was a huge seller and Nintendo thought Doki Doki Panic wasn't really appealing to the market (this SO reminds me of Panel de Pon), they re-did it as Mario game - our Super Mario Bros. 2, or in Japan, Super Mario Bros. USA. SMB2 can therefore not be counted as actual experiment for Nintendo branching outta the formula. Then, Super Mario Bros. 3 definitely was different to the original, but... so was, in my opinion, Sonic 3 & Knuckles: You could play co-op with a friend controlling Tails or as Knuckles. Not to mention the general multiplayer option, and the fact that Sonic was graphically far above Mario, even Super Mario World. Sonic had many 3D-like effects, and the graphic style was a bit darker as well, making Mario's colorful style seem a bit more childish.
Now that I've kinda shown IGN being d*cks, I think I can go on with the actual arguments as to why Sonic didn't go really wrong.
So, what really bugs me is that vocal hater "fanbase". They don't know what they want, for God's sake. There are some who want changes to the formula, and some who want Sonic to go back to the classic 2D sidescrolling platformer. There are people who want the speed, and some who want the adventure-ish style. See, IGN themselves states that Sonic Unleashed sold over 2 million copies. I doubt that out of those 2 million all people have NOT enjoyed Sonic Unleashed. I didn't play it so I don't know how it fares, but I really can't believe they sell over 2 million units and noone likes that game. That's a stupid conclusion.
Then... Sonic Team is actually fed up with making Sonic games, resulting in, of course, games of less quality. They are pressed by Sega to create more and more games starring the blue blur. When a Mario game is made, extremely much of Nintendo's resources get poured into it, involving many developers working on it and as many as needed to make the game a worthy continuation of the series. But I doubt this is the case with games like Mario Party or similar games, which don't need as much developing effort as Super Mario Galaxy.
Why am I saying this? Because Nintendo is milking Mario too, just that they have far bigger resources than Sega and are actually able to experiment a lot - hence we got so many spin-offs and changes of formula, not only for Mario, but also for Kirby, Metroid, Pokemon, and many other big series. Sega does not have these resources. For them, only one game failing horribly in sales can break them.
After the flop of the Mega Drive Add-Ons and the Saturn, and the PlayStation killing off the Dreamcast, Sega is in dire need of sales. They still haven't recovered from that blow, they never were an especially successful company to begin with, except for the 16-Bit era.
Look, what other games has Sega made lately which have sold a lot? That's correct, none. Hardly anyone knows the extremely good Sega games such as Space Channel 5, Jet Set Radio, the classic Golden Axe series, Ecco... The list can go on, as there are many games Sega obviously did correct.
But... did they sell? No. They didn't. Although those games were great and several of my favourite game series of all time spawned from Sega, they only had Sonic. Drawing the line to Nintendo again, practically every of their series is well known, many of them even in the Top 10 Best Selling franchises, with Mario and Pokemon even leading the Top 3. The Legend of Zelda, TouchGenerations!, Metroid, Kirby, Donkey Kong, Smash Bros... Those are so many HUGE (in terms of popularity and sales) series that it's almost unbelievable. Almost every Nintendo series which has been released outside of Japan is doing very well. I hardly see any games which really have horrible sales.
Sega can't be compared with Nintendo anymore. They were comparable in the 16-Bit days, but now? Now Sega is a software developer who has only one name to get them money, and that is Sonic. You can't blame Sega for wanting to make sales. If they didn't make money, they'd go into insolvency and were gone. If they would sell Sonic to Nintendo as some people suggest, they'd have no more chance to survive...
As for the "fanbase", what they don't realize is what they really want. At least those angry fans (or anti-fans) which are complaining for the sake of complaining. There are so many people who say the new Sonic games suck and how Sonic goes downhill, but noone actually knows a reason why exactly. I mean, the games still sale. That's the main reason why they are made. Of course, you could argue that they made several mistakes and in most games the controls aren't that good, but...
Look at it this way: Sega tries their best to include the speed even in 3D worlds. Of course, in 2D it's so much easier to generate that speed in a platformer, in 3D it's far harder. Of course, you could argue that they didn't need to introduce characters like Big or Silver, but I honestly see no problem with that. Sega does what many fans wanted: Expand the Sonic formula to other things, not mere speed. Now many fans want them to go back to the old speed stuff. Why, lookie here, we have Sonic and the Secret Rings! Why is never anyone mentioning this game? It is exactly what people cried for, and yet it is considered being just as "bad" as others, although it HAS the speed, and actually does it well.
Is it because of the storybook-plot? I don't care about the plot, seriously. It's a platformer. Also, Sonic always has been a platformer, he's a fast hedgehog, not a racing car. I don't see how speed only can make a platformer - if there was speed only, I'd rather have a racing game (like Sonic Riders, which, by the way, is one of my favourite Racer series). They tried a lot of things with Sonic, and are experimenting how to please all fans, but instead, everyone still rips them a new ******* because of how much they hate Sonic nowadays.
What I want to say is... The hating people don't know what they want. Sega does know what they want, though, and that is money. And Sonic brings them money. So they continue making Sonic games. Because they mean money. Understand WHY Sega does so. If you want Sega to make other games, buy them. They're not there to be stared in awe in the videogame store.
I hope I made sense... It's just many thoughts going through my head about this series I really enjoy. x_x
Now, this is something which has been making me think a lot.
After reading this IGN article: Where did Sonic go wrong?, I was thinking about what was true on it this article, and what's definitely wrong.
When I read through this article, I felt this undertone that Nintendo always pwned Sega since the beginning... Which was pretty disturbing, somehow.
Yes, several arguments of this article are true, such as Sonic being created to make a mascot which was up par with Mario, and stuff like that. Now, there are a lot of things which are wrong or half-true, and simply are put there to bash Sega and Sonic even further than it already is... almost to please the vocal haters of the newer Sonic games. There are several problems Sega is facing, and I hope that this text will help the people who are hating on Sonic just because they think the new games are **** or following the bandwagon to realize that what Sega does is perfectly correct.
First of all, I want to finally break the line in between comparing Sega to Nintendo, and Sonic to Mario. True fact is, as already said, that Sonic was created to be Sega's answer to Nintendo's plumber. But they went different ways. All that will be talked to in this blog, so yea.
About the article:
IGN implies that Sonic 3 was already getting boring and stretching the Sonic-formula. Seriously, what is this supposed to mean? First the people were bashing the newest games, then the 3D games, then all games not on the Genesis/Mega Drive and now they even go back to bash Sonic 3? I personally loved Sonic 3 (and Sonic & Knuckles for that matter), and thought it was a great addition to the first 2 games.
IGN also states that Nintendo was experimenting with Super Mario Bros. 2 and 3, and Sonic didn't. Now, let's see what this is wrong. First, SMB2 and 3 were for the NES, the 8-Bit era, not the 16-Bit era, which spawned Sonic. Which Mario (main) games were in the 16-Bit era, which are memorable? Super Mario World. And... uhm... Super Mario Allstars? A remake collection of Super Mario Bros. 1, 2, 3 and the Lost Levels, to which I'll get in a bit. Okay, so we have one awesome platforming game for Mario in the same era as the classic Sonic games. Cool, I'd say. I think that Sonic's quality beat Mario's in the SNES/Genesis era, because there were actually 4 good games while Mario had only 1 and a remake.
Now that we have this outta the way, let's take a closer look at the games IGN states to be the real experiments. See, a lot of people know that the Super Mario Bros. 2 we have is actually another game with Mario characters put on it, Doki Doki Panic. Nintendo thought that the original Super Mario Bros. 2 - visually the same game as the original, just with harder stages and a few little differences - was too hard for Western gamers, so they never released it - only in the All Stars collection as "The Lost Levels".
Since Mario was a huge seller and Nintendo thought Doki Doki Panic wasn't really appealing to the market (this SO reminds me of Panel de Pon), they re-did it as Mario game - our Super Mario Bros. 2, or in Japan, Super Mario Bros. USA. SMB2 can therefore not be counted as actual experiment for Nintendo branching outta the formula. Then, Super Mario Bros. 3 definitely was different to the original, but... so was, in my opinion, Sonic 3 & Knuckles: You could play co-op with a friend controlling Tails or as Knuckles. Not to mention the general multiplayer option, and the fact that Sonic was graphically far above Mario, even Super Mario World. Sonic had many 3D-like effects, and the graphic style was a bit darker as well, making Mario's colorful style seem a bit more childish.
Now that I've kinda shown IGN being d*cks, I think I can go on with the actual arguments as to why Sonic didn't go really wrong.
So, what really bugs me is that vocal hater "fanbase". They don't know what they want, for God's sake. There are some who want changes to the formula, and some who want Sonic to go back to the classic 2D sidescrolling platformer. There are people who want the speed, and some who want the adventure-ish style. See, IGN themselves states that Sonic Unleashed sold over 2 million copies. I doubt that out of those 2 million all people have NOT enjoyed Sonic Unleashed. I didn't play it so I don't know how it fares, but I really can't believe they sell over 2 million units and noone likes that game. That's a stupid conclusion.
Then... Sonic Team is actually fed up with making Sonic games, resulting in, of course, games of less quality. They are pressed by Sega to create more and more games starring the blue blur. When a Mario game is made, extremely much of Nintendo's resources get poured into it, involving many developers working on it and as many as needed to make the game a worthy continuation of the series. But I doubt this is the case with games like Mario Party or similar games, which don't need as much developing effort as Super Mario Galaxy.
Why am I saying this? Because Nintendo is milking Mario too, just that they have far bigger resources than Sega and are actually able to experiment a lot - hence we got so many spin-offs and changes of formula, not only for Mario, but also for Kirby, Metroid, Pokemon, and many other big series. Sega does not have these resources. For them, only one game failing horribly in sales can break them.
After the flop of the Mega Drive Add-Ons and the Saturn, and the PlayStation killing off the Dreamcast, Sega is in dire need of sales. They still haven't recovered from that blow, they never were an especially successful company to begin with, except for the 16-Bit era.
Look, what other games has Sega made lately which have sold a lot? That's correct, none. Hardly anyone knows the extremely good Sega games such as Space Channel 5, Jet Set Radio, the classic Golden Axe series, Ecco... The list can go on, as there are many games Sega obviously did correct.
But... did they sell? No. They didn't. Although those games were great and several of my favourite game series of all time spawned from Sega, they only had Sonic. Drawing the line to Nintendo again, practically every of their series is well known, many of them even in the Top 10 Best Selling franchises, with Mario and Pokemon even leading the Top 3. The Legend of Zelda, TouchGenerations!, Metroid, Kirby, Donkey Kong, Smash Bros... Those are so many HUGE (in terms of popularity and sales) series that it's almost unbelievable. Almost every Nintendo series which has been released outside of Japan is doing very well. I hardly see any games which really have horrible sales.
Sega can't be compared with Nintendo anymore. They were comparable in the 16-Bit days, but now? Now Sega is a software developer who has only one name to get them money, and that is Sonic. You can't blame Sega for wanting to make sales. If they didn't make money, they'd go into insolvency and were gone. If they would sell Sonic to Nintendo as some people suggest, they'd have no more chance to survive...
As for the "fanbase", what they don't realize is what they really want. At least those angry fans (or anti-fans) which are complaining for the sake of complaining. There are so many people who say the new Sonic games suck and how Sonic goes downhill, but noone actually knows a reason why exactly. I mean, the games still sale. That's the main reason why they are made. Of course, you could argue that they made several mistakes and in most games the controls aren't that good, but...
Look at it this way: Sega tries their best to include the speed even in 3D worlds. Of course, in 2D it's so much easier to generate that speed in a platformer, in 3D it's far harder. Of course, you could argue that they didn't need to introduce characters like Big or Silver, but I honestly see no problem with that. Sega does what many fans wanted: Expand the Sonic formula to other things, not mere speed. Now many fans want them to go back to the old speed stuff. Why, lookie here, we have Sonic and the Secret Rings! Why is never anyone mentioning this game? It is exactly what people cried for, and yet it is considered being just as "bad" as others, although it HAS the speed, and actually does it well.
Is it because of the storybook-plot? I don't care about the plot, seriously. It's a platformer. Also, Sonic always has been a platformer, he's a fast hedgehog, not a racing car. I don't see how speed only can make a platformer - if there was speed only, I'd rather have a racing game (like Sonic Riders, which, by the way, is one of my favourite Racer series). They tried a lot of things with Sonic, and are experimenting how to please all fans, but instead, everyone still rips them a new ******* because of how much they hate Sonic nowadays.
What I want to say is... The hating people don't know what they want. Sega does know what they want, though, and that is money. And Sonic brings them money. So they continue making Sonic games. Because they mean money. Understand WHY Sega does so. If you want Sega to make other games, buy them. They're not there to be stared in awe in the videogame store.
I hope I made sense... It's just many thoughts going through my head about this series I really enjoy. x_x