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If you do utilt he can bite you before the utilt ends... >_> a computer just did that to me, but who besides cpus would think of that...
He could also punish the uair with his dair... (probably other aerials too, but dair does the most damage (don't know if uair would work))
So maybe it's best to just fsmash or punch him (if you've charged it) for the most damage. At least those are the safest options.
DK's down b i do believe has longer range than Olimar's grab, iirc.olimar has such a good grab game on dk and someone needs to find a good way past that and also he has a really good ground game wich can **** the dk player. Also the ics all you really do is not get grabbed and stay in the air so no grab. And the metaknight matchup all i can say is dont get whornado
We're discussing Bowser at the moment because a few people wanted to know how to fight against him. I've been kind of taking the initiative here on discussion because the thread creator hasn't been appearing here lately nor updating the thread. .
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Hey guys can you ask a mod (susa preferably)to update this for fox and wario. I'm on vacation in hawaii and don't have my laptop so I can't update this until I get back which will be sometime next weekand I'm sure you don't want to wait. thanks guys,
Pit goes in the same category as Mario when against DK. They both have considerably less range and KOing power when compared to DK, but Pit's Shield and Mario's cape can wreck DK if he's not careful. I'm not sure of the degree of gimping at higher levels of play, but I'm not sure if DK has enough owning capabilities to make these perfectly even matchups.As for Bowser, if he ever catches you in flame breath and leaves it out there, SDI toward him and side B, you should stay elevated just above the flames and plant him in the ground.
As for Pit..idk how you can call that a Pit advantage. He can't kill very well and dies easily, plus he is extremely easy to space and has mediocre range, and bair beats him in the air.
But Mario also has better spacing, is a lot more powerful, mobile and agile and has superior gimping, as well as great combo ability and really fast A moves, and is generally a completely different character. Pit's shield isn't that hard to avoid, and if he messes it up you can gimp him. Mario's cape is such a large disjointed move(I believe it's area affect, and loses to nothing) that it can get you every time. Anyways, I've never seen why people play Pit, he seems like a horrible character and the supposed best pits in the world don't appear to make him any good.Pit goes in the same category as Mario when against DK. They both have considerably less range and KOing power when compared to DK, but Pit's Shield and Mario's cape can wreck DK if he's not careful. I'm not sure of the degree of gimping at higher levels of play, but I'm not sure if DK has enough owning capabilities to make these perfectly even matchups.
Uh, let's see... We're talking about Bowser then, right? Jab cancelled Klaws sometimes work (more on bigger guys, and it's about Bowser's only Jab cancel setup that ever works), and I think you can usually Jab and match Bowser on a ground GR since DK doesn't suffer a frame disadvantage like others. I think Bowser has an aerial GR to Fair on DK, but c'mon, when will that ever happen?
For KOing DK has it a lot easier. Bowser's USmash is just as unreliable as DK's (in this case it may have better range but less knockback compared to DK's), his FSmash should rarely work (if both hits connect though you're in for it), and his DSmash isn't as good as ours. Usually I find myself getting suicided or KO'd by Ftilts (stronger than ours I believe) and offstage Fairs— Utilts in the later percentages (it's pretty comparable to ours). You might eat a Bowser Bomb though if you try to go for a Uair though, so be careful there. I'd say Bowser's OOS Up-B can be just as annoying as our raid of Bairs though, but I'd still like to give this matchup a 60-40 DK though.
Apparantly a lot of Pit's multi-hit moves are supposed to give DK a lot of trouble like his Jab, Uair, and sometimes Side-B. And at least Pit has a better chance to recover if he goes offstage to gimp DK, and Pit's projectile can somewhat gimp too (not as severe as Zamus I'd say, but it can be a nusance).But Mario also has better spacing, is a lot more powerful, mobile and agile and has superior gimping, as well as great combo ability and really fast A moves, and is generally a completely different character. Pit's shield isn't that hard to avoid, and if he messes it up you can gimp him. Mario's cape is such a large disjointed move(I believe it's area affect, and loses to nothing) that it can get you every time. Anyways, I've never seen why people play Pit, he seems like a horrible character and the supposed best pits in the world don't appear to make him any good.
Did you try upBing out of the chaingrab? Idk if it works, but sometimes it works against Falcos (if they don't chaingrab perfectly).Mario I believe is 50:50 imo
Pit would be 50:50
Bowser is 60:40 DK advantage.
Like i said though, with the chain grab pit has on DK, it just hurts a little inside when that happens to me.