The Coral Springs Bros. Monthly House Tournaments
Address: 4102 NW 78th Terrace, Coral Springs, FL, 33065, United States
Times:
~Everyone is allowed over starting at 2:00 P.M
~At 3:00 P.M we will begin Doubles Registration, and get it started soon after
~Then 1 hour after Doubles we will start Singles Registration, and get that started soon after as well.
~After all tournaments are finished, you can stay as long as you like.
When you find out where we live you will be able to find a bunch of Restaurants and Fast-Food places near us. There is a McDonald's on WoodSide Dr. / Sample Rd. As for other places to get food, just ask us while you are here.
My brothers and I thought about hosting tourneys at our house since we have a lot of T.V's and a pretty big Living Room area. We can have around 16 or so people come to these events. So they won't be huge but we can get a pretty decent sized tournament going on.
I want everyone to choose the Saturday that is best for them. Because these events are made for the Saturdays that there is no major tourney going on and for when we just want to have something to do on those Saturdays.
We have enough room for everyone that wants to come. But there isn't enough parking space, so IF you CAN bring a lot of people, DO IT, plus you won't have to pay Door Fee. =D
We have enough parking space for about 5 cars. Idk if that is enough. Also if you can bring a T.V you don't have to pay Door Fee. We only need maybe one or two more T.V's to make it run smoothly but other than that everything else is fine. The only reason is that two of our 4 usable T.V's have lag on them. If we cannot get any T.V's then we will just have to play tourney sets on the good ones, and it is up to you and your opponent if you would like to play on the laggy ones.
All we ask of you all is that you act nicely, and be aware of the things around you, people have broken too much stuff in our house before. O-o
Please Call or Text 954-825-9596 if you have any problems/questions about these events.
Basics:
5$ Door Fee (If you bring a T.V and/or a car of 4 or more people you don't have to pay Door Fee, this also applies if you bring a Wii.)
10$ Singles
20$ Doubles (10$ Per Teammate)
RULES:
General Gameplay Rules
1.) 3 Stocks
2.) 8 Minute Time Limit
3.) Items set to "Off" and "None"
4.) All infinites and chain grabs are legal.
5.) Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6.) There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7.) The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8.) Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9.) If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
10.) In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
11.) If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Rules for Doubles
1.) Team Attack set to "On"
2.) Life stealing is allowed.
3.) In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4.) In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5.) If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
1.) Player Priority is determined if it can not be agreed on. (See below for details)
2.) Each Team selects one controller port to use for each Player.
3.) Each Team selects one character for each Player. A double blind pick may be called by any player.
4.) The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5.) The first match is played.
6.) The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7.) The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8.) The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9.) The Team that won the previous match chooses one character for each Player.
10.) The Team that lost the previous match chooses one character for each Player.
11.) The next match is played.
12.) Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters:
Yoshi's Island (Brawl)
Battlefield
Castle Siege
Final Destination
Smashville
Lylat Cruise
Pokemon Stadium 1
Counterpicks:
Battleship Halberd
Brinstar
Delfino Plaza
Frigate Orpheon
Pokémon Stadium 2
Rainbow Cruise
I think that's about it, if there is anything else I need to say please tell me.
Address: 4102 NW 78th Terrace, Coral Springs, FL, 33065, United States
Times:
~Everyone is allowed over starting at 2:00 P.M
~At 3:00 P.M we will begin Doubles Registration, and get it started soon after
~Then 1 hour after Doubles we will start Singles Registration, and get that started soon after as well.
~After all tournaments are finished, you can stay as long as you like.
When you find out where we live you will be able to find a bunch of Restaurants and Fast-Food places near us. There is a McDonald's on WoodSide Dr. / Sample Rd. As for other places to get food, just ask us while you are here.
My brothers and I thought about hosting tourneys at our house since we have a lot of T.V's and a pretty big Living Room area. We can have around 16 or so people come to these events. So they won't be huge but we can get a pretty decent sized tournament going on.
I want everyone to choose the Saturday that is best for them. Because these events are made for the Saturdays that there is no major tourney going on and for when we just want to have something to do on those Saturdays.
We have enough room for everyone that wants to come. But there isn't enough parking space, so IF you CAN bring a lot of people, DO IT, plus you won't have to pay Door Fee. =D
We have enough parking space for about 5 cars. Idk if that is enough. Also if you can bring a T.V you don't have to pay Door Fee. We only need maybe one or two more T.V's to make it run smoothly but other than that everything else is fine. The only reason is that two of our 4 usable T.V's have lag on them. If we cannot get any T.V's then we will just have to play tourney sets on the good ones, and it is up to you and your opponent if you would like to play on the laggy ones.
All we ask of you all is that you act nicely, and be aware of the things around you, people have broken too much stuff in our house before. O-o
Please Call or Text 954-825-9596 if you have any problems/questions about these events.
Basics:
5$ Door Fee (If you bring a T.V and/or a car of 4 or more people you don't have to pay Door Fee, this also applies if you bring a Wii.)
10$ Singles
20$ Doubles (10$ Per Teammate)
RULES:
General Gameplay Rules
1.) 3 Stocks
2.) 8 Minute Time Limit
3.) Items set to "Off" and "None"
4.) All infinites and chain grabs are legal.
5.) Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6.) There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7.) The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8.) Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9.) If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
10.) In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
11.) If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Rules for Doubles
1.) Team Attack set to "On"
2.) Life stealing is allowed.
3.) In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4.) In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5.) If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
1.) Player Priority is determined if it can not be agreed on. (See below for details)
2.) Each Team selects one controller port to use for each Player.
3.) Each Team selects one character for each Player. A double blind pick may be called by any player.
4.) The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5.) The first match is played.
6.) The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7.) The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8.) The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9.) The Team that won the previous match chooses one character for each Player.
10.) The Team that lost the previous match chooses one character for each Player.
11.) The next match is played.
12.) Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters:
Yoshi's Island (Brawl)
Battlefield
Castle Siege
Final Destination
Smashville
Lylat Cruise
Pokemon Stadium 1
Counterpicks:
Battleship Halberd
Brinstar
Delfino Plaza
Frigate Orpheon
Pokémon Stadium 2
Rainbow Cruise
I think that's about it, if there is anything else I need to say please tell me.