Delta-cod
Smash Hero
It's funny, because you're awake at this hour and posted here just to say that. With a Mario icon in your profile.Yoshi and Mario suck
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It's funny, because you're awake at this hour and posted here just to say that. With a Mario icon in your profile.Yoshi and Mario suck
Not quite. Before you think Mario is going to land and eat a punish, you have to be aware of when he's going to bait, which he does better than Yoshi in this matchup in case it wasn't already clear. Even if Mario doesn't have Marth's F-air to bat you away, he can alter his momentum. Even slight adjustments (especially on a small target like Mario) will make an important difference.So you can air dodge through Yoshi Bomb and Cape as you're hitting your landing/end of airdodge lag? Pretty sure that's not possible.
Since when? Mario probably can feasibly react to most of Yoshi's actions in this position, and I don't see why he needs to spaz out with a punishable dodge. Chances are he isn't going to approach with grab which is telegraphed and punishable. So he probably wants to space some kind of attack. Which either might not be safe on block, or could be baited with F-smash for that matter, which isn't unreasonably out of the picture considering the massive range of that move. Any time Mario is on stage Yoshi has to respect his options, since a mistake on Yoshi's part is much more costly most of the time.Not my point, it puts you with your back against the wall which is a bad stage position to be in. It limits your options to either retreating to the ledge or through me, which is good. Forced approaches are always good.
This is highly reliant on Yoshi's spacing from the ledge. If he's spacing correctly, a star should hit, or you'll be too far away to punish and it's a reset. Which isn't inherently bad.Not quite. Before you think Mario is going to land and eat a punish, you have to be aware of when he's going to bait, which he does better than Yoshi in this matchup in case it wasn't already clear. Even if Mario doesn't have Marth's F-air to bat you away, he can alter his momentum. Even slight adjustments (especially on a small target like Mario) will make an important difference.
Or we can just wait. You always make it seem like Yoshi needs to be doing something. It's pretty humorous.Since when? Mario probably can feasibly react to most of Yoshi's actions in this position. Chances are he isn't going to approach with grab which is telegraphed and punishable. So he probably wants to space some kind of attack. Which either might not be safe on block, or could be baited with F-smash for that matter, which isn't unreasonably out of the picture considering the massive range of that move. Any time Mario is on stage Yoshi has to respect his options, since a mistake on Yoshi's part is much more costly most of the time.
A2 must be godly. He can Fsmash in the air.You Jab a fireball and depending on the timing, you can be F-smashed absolutely for free. Fireball in fact actually does combo into F-smash timed correctly at any rate, so getting hit by it can result in a decent punish. That alone should be reason enough for you to be cautious.
Most if not all of this is just wrong. Too lazy to shut down every point in this section. Just gonna remind you that Yoshi has the best aerial mobility in the game. So he can do some safe aerials. And he's also heavy so it'll take a while to kill him.Technically nobody needs to do anything in any matchup. Move and block carefully and technically characters have the tools to not take damage. However that's not how matchups work. The point remains Mario pretty much does everything that matters significantly better in this matchup. If he needs to approach, he's not helpless and is very capable of getting in a hit, including one that leads to a KO. If Mario is camping and getting Yoshi to approach, the situation is in his favor by far with better walls for the matchup and better KO moves for punishing any mistakes or capitalizing on successful baits. When it comes to shenanigans for landing extra hits, Mario wins here too with superior safety and baits at midrange. We can go back to the argument that nobody has to do anything and then go back to the fact Mario is still significantly better at midrange, a situation where Yoshi doesn't have nearly as many answers. The only two situations where Yoshi really wins are at extreme long distance, where nobody ever gets hit unless it's against Falco, and basically at Yoshi's spaced Jab range, which is pretty weak in terms of potential damage output. Mario has a number of options that can score damage starting from a midrange approach, and should Yoshi need to go on the defensive, Mario can cover those options well, and should Yoshi need to try approaching to punish Mario, Mario has more damaging options to keep Yoshi out.
Pierce thinks it's 6:4 Mario. Get *****.Given that Mario wins in more places that actually can result in him getting damage realistically, I still stand that it's a 65/35 matchup. I think Pierce wanted to say 7/3 last time anyhow. Yoshi can do a few random things that might frustrate Mario, but he's in no position to win at top level play in this matchup.
Deltacod da bess.but delta cod almost beat m2k and lee martin
i stand by delta cod beats m2k and lee martin 7/3 mu.
good job.
Holy wall of text, batman!Technically nobody needs to do anything in any matchup. Move and block carefully and technically characters have the tools to not take damage. However that's not how matchups work. The point remains Mario pretty much does everything that matters significantly better in this matchup. If he needs to approach, he's not helpless and is very capable of getting in a hit, including one that leads to a KO. If Mario is camping and getting Yoshi to approach, the situation is in his favor by far with better walls for the matchup and better KO moves for punishing any mistakes or capitalizing on successful baits. When it comes to shenanigans for landing extra hits, Mario wins here too with superior safety and baits at midrange. We can go back to the argument that nobody has to do anything and then go back to the fact Mario is still significantly better at midrange, a situation where Yoshi doesn't have nearly as many answers. The only two situations where Yoshi really wins are at extreme long distance, where nobody ever gets hit unless it's against Falco, and basically at Yoshi's spaced Jab range, which is pretty weak in terms of potential damage output. Mario has a number of options that can score damage starting from a midrange approach, and should Yoshi need to go on the defensive, Mario can cover those options well, and should Yoshi need to try approaching to punish Mario, Mario has more damaging options to keep Yoshi out.
I don't really care what Pierce has to say about this MU, as much as I'd take his word for a lot of things. That doesn't make you right. Mario doesn't win at midrange unless he's facing backwards, but if he is, he's certainly not going to throw a fireball at me, so he's predictable like that. The fact that you can only camp while facing forward, a position where you have very little aerial options, makes it that much less effective. Throwing a fireball just makes room to approach. In fact, if I were to be camped effectively by a Mario, he would have to be doing NOTHING and have the lead.Given that Mario wins in more places that actually can result in him getting damage realistically, I still stand that it's a 65/35 matchup. I think Pierce wanted to say 7/3 last time anyhow. Yoshi can do a few random things that might frustrate Mario, but he's in no position to win at top level play in this matchup.
http://www.youtube.com/watch?v=_b0JbRB-Sak&feature=search 0:49A2 must be godly. He can Fsmash in the air.
Uh that's wrong. He has high horizontal top speed. Aside from that his mobility is average (actually his double jump sucks a lot in ways that matter) and his air game is definitely not that safe. And it still takes longer for Yoshi to kill Mario, so I don't get what you're trying to say about it taking long for Mario to kill Yoshi. It takes long to kill ANYONE who plays safe.Most if not all of this is just wrong. Too lazy to shut down every point in this section. Just gonna remind you that Yoshi has the best aerial mobility in the game. So he can do some safe aerials. And he's also heavy so it'll take a while to kill him.
6/4 marioAh, I figured it out now.
You only play Super Theorycraft Bros. Brawl.
"If you do this, then I beat it with this!"
You have no idea how to discuss a Match up.
Would any other Mario care to discuss this Match up?
That was sexy
You can outcamp Samus. Mario has the versatility to get past Samus's projectiles and camp her with fireballs at the same time while Samus has to deal with fireballs. If you're afraid of charge shot just keep your distance and only cape what you have to. Like instead of caping the super missiles (the ones that go straight) you can jump over it and throw a fireball. If you are going to approach her then approach from the ground so you can run up and shield her zair. Try to dodge her spike and dtilt as well. Those and charge shot are basically her only ways of killing at low percents.When I fight some Samus's they always firw There missils and when we try to get in close they do there Zair, and when I reflect there Missils they don't actaully go all the way back to her they collide with the missils she shoots, yes I now reflect the Charge ball projectile but still when your studying on Missils and Zair and stuff as she saves the stupid charge ball for later. witch just starts to make me nervous of when she will use it.
Also when I get passed the Missils they.............
can I get some advise for this matchup?
POOLS!! nah JK you beat me, but it was d*mn close, last hit game 3. good sh*t.ROB isn't that bad. You can punish alot of things he does, camping isn't really an option. It's annoying if you get gimped at an early percent but that isn't that big of a deal. Usmash is pretty safe reliably from shield (from my experience). And Fsmash can be annoying to land just due to his Ftilt but it's not even really necessary. Juggling ROB is pretty easy too, so racking up damage isn't really an issue. I think it's moreof just a different style of playing than per usual, you should probably be up in ROB's face keeping attacks out and stuff...
I don't really lose to ROBs in tournament, or MMs. The only ROB to have taken money from me in a MM is Sil. But then I beat him in tournament a few months later so... I dunno.
Added you. AIM is EnginoJuushichi. Not on it a ton, since I made it only for smash people.Juu do you have AIM? If you do, send me a hello and I'll help you out as much as I can.