MK26
Smash Master
[SIZE="+2"]
Recently, stage hacking has gotten large enough that it warrants its own thread. Well, by 'large enough', I mean 'somebody's actually doing something'....but I digress. This thread is going to be a place where stage hackers, coders, and testers (aka everybody who wants to help but doesn't fall under the first 2 groups) can congregate and discuss changes to stages. The Brawl+ Stage Legality Discussion thread is to be the place where we figure out how our hacked stages fit into the stage list for Brawl+. And though these stages are created primarily for Brawl+, other projects are more than welcome to use them, no strings attached. Stage hacking is independent of changing characters, and I want it to stay that way. I’m doing this for the love of the game, not to have my name plastered somewhere. By the way, it's 'Maestro26', with the 26 optional
Now, to the important part: the stages. The general intent of stage hacking is to make them better for competitive play, obviously. Now, we don't really want to neuter everything down to the level of a neutral. Counterpicks are good. Getting banned stages to cp level is very good. Hacking stages that are unquestionably cp isn't really good. When I look at a stage, I try not to touch what makes it unique, unless that uniqueness also happens to be what makes it banned.
And for all you noobs out there, the .pac files go in the directory "X://private/wii/app/rsbe/pf/stage/melee/", where X is your sd card. If a module file (one with extension ".rel") is included with the .pac file, it goes in "X://private/wii/app/rsbe/pf/module/"
[SIZE="+1"]Finished stages[/SIZE]
All completed stages can be found at this Mediafire folder. All you have to do is remove '_gold' from the end of the file's title in order to play the stage. When a stage has multiple files, it will be packaged in a ZIP folder; titles of files in the ZIP folder will not need to be edited.
Download Jungle Japes+ (completed 2010-04-02)
The water has been removed and the bottom boundary has been lowered (butternuts). The inward-facing ledges of the side platforms have been removed as well (FrozenHobo). Klaptrap, however, has not been touched. No Level Freeze edit is required.
Download Luigi's Mansion+ (completed 2010-01-02)
The middle floor has been edited to be a fall-through platform, like the top floor is (Maestro26). No Level Freeze edit is required.
Download NPC+ (completed 2010-01-20)
The entire stage has been removed except the small portion that was in the top right-hand side of the stage, two platforms, and the viking ship (AMKalmar). The breakable platform was removed in model (Maestro26) and hurtbox (FrozenHobo). Various camera changes and refinements (AMK+MK26), as well as a small collision data edit to clean up the right ledge (AMK), were also performed. NAMQ_Drunkenfeast did some work as well, though none is included in the final product. Credit for the original idea goes to drpepper111. The stage should be reversed to avoid Chimera spawn problems.
Download PictoPlus (updated 2010-04-03)
All hitboxes (fire, missiles, piranha, spikes, arrows, rolling car), the clock transformation, and the ladders have been removed (FrozenHobo). The stack of blocks now consists of fallthrough platforms, and all of its interior walls are walkthrough; the diagonal line between eyes is now fallthrough as well (FroHo). Additionally, a small animation bug required a fix (Maestro26). No Level Freeze edit is required.
Download PTAD+ (completed 2010-01-03)
The cars have been completely removed (Eldiran), the main platform now has ledges (Maestro26), and the wall between the 3rd and 4th stops on the track has had its collision data removed (FrozenHobo); though the model is still present, it has no effect on the characters. No Level Freeze edit is required.
Download Rumble Falls+ (updated 2010-04-02)
The stage has been completely redesigned, with a static background and an inverted-triangle platform layout (superguzzi). To complete the transformation, collsion data, spawn points, and WBR-approved death boundaries (FrozenHobo), as well as a fixed PT platform (VietGeek), were implemented. No Level Freeze edit is required. However, do note that the stage comes with a custom module file in a ZIP folder.
Download Summit+ v2 (updated 2010-03-24)
The center block is now passthrough and the platforms have been reworked (FrozenHobo). The main platform has had edges added to it (Maestro26), and some small graphical errors were fixed (AMKalmar+FroHo). Version 2 is shorter on the vertical axis, and the platforms are no longer slippery (FroHo). The stage must be frozen, not reversed, in order to work properly.
[SIZE="+1"]Minor Fixes[/SIZE]
These are small fixes to presently legal stages, such as making a wall walljumpable or changing a ceiling near a ledge into a wall. They are not mirrored in the gold file.
Final Destination - The ceilings near the edges have been turned into walls
WarioWare - The lower wall can now be walljumped off of
[SIZE="+1"]Maestro's Current Projects[/SIZE]
None, due to my present status of "on hiatus"
[SIZE="+1"]Contributors[/SIZE]
Hackers:
FrozenHobo (see the second post for his stages)
AMKalmar (3rd post)
Eldiran (4th)
Shadic (when he gives me a link to a post with all of his stuff, it'll be here)
Butternuts
Superguzzi
Coders:
I should probably just put PW here for any future contributions...
Testers:
drpepper111
GHNeko
NAMQ_Drunkenfeast
Perfect Chaos
Valtrox
I think I'm missing people D:
Editors:
Maestro26 (me, ***hats)
BionicSonic (conditional, formally granted upon actually editing something meaningful)
The Competitive Brawl Stage Hacking Hub
[/SIZE]Recently, stage hacking has gotten large enough that it warrants its own thread. Well, by 'large enough', I mean 'somebody's actually doing something'....but I digress. This thread is going to be a place where stage hackers, coders, and testers (aka everybody who wants to help but doesn't fall under the first 2 groups) can congregate and discuss changes to stages. The Brawl+ Stage Legality Discussion thread is to be the place where we figure out how our hacked stages fit into the stage list for Brawl+. And though these stages are created primarily for Brawl+, other projects are more than welcome to use them, no strings attached. Stage hacking is independent of changing characters, and I want it to stay that way. I’m doing this for the love of the game, not to have my name plastered somewhere. By the way, it's 'Maestro26', with the 26 optional
Now, to the important part: the stages. The general intent of stage hacking is to make them better for competitive play, obviously. Now, we don't really want to neuter everything down to the level of a neutral. Counterpicks are good. Getting banned stages to cp level is very good. Hacking stages that are unquestionably cp isn't really good. When I look at a stage, I try not to touch what makes it unique, unless that uniqueness also happens to be what makes it banned.
And for all you noobs out there, the .pac files go in the directory "X://private/wii/app/rsbe/pf/stage/melee/", where X is your sd card. If a module file (one with extension ".rel") is included with the .pac file, it goes in "X://private/wii/app/rsbe/pf/module/"
[SIZE="+1"]Finished stages[/SIZE]
All completed stages can be found at this Mediafire folder. All you have to do is remove '_gold' from the end of the file's title in order to play the stage. When a stage has multiple files, it will be packaged in a ZIP folder; titles of files in the ZIP folder will not need to be edited.
Download Jungle Japes+ (completed 2010-04-02)
The water has been removed and the bottom boundary has been lowered (butternuts). The inward-facing ledges of the side platforms have been removed as well (FrozenHobo). Klaptrap, however, has not been touched. No Level Freeze edit is required.
Download Luigi's Mansion+ (completed 2010-01-02)
The middle floor has been edited to be a fall-through platform, like the top floor is (Maestro26). No Level Freeze edit is required.
Download NPC+ (completed 2010-01-20)
The entire stage has been removed except the small portion that was in the top right-hand side of the stage, two platforms, and the viking ship (AMKalmar). The breakable platform was removed in model (Maestro26) and hurtbox (FrozenHobo). Various camera changes and refinements (AMK+MK26), as well as a small collision data edit to clean up the right ledge (AMK), were also performed. NAMQ_Drunkenfeast did some work as well, though none is included in the final product. Credit for the original idea goes to drpepper111. The stage should be reversed to avoid Chimera spawn problems.
Download PictoPlus (updated 2010-04-03)
All hitboxes (fire, missiles, piranha, spikes, arrows, rolling car), the clock transformation, and the ladders have been removed (FrozenHobo). The stack of blocks now consists of fallthrough platforms, and all of its interior walls are walkthrough; the diagonal line between eyes is now fallthrough as well (FroHo). Additionally, a small animation bug required a fix (Maestro26). No Level Freeze edit is required.
Download PTAD+ (completed 2010-01-03)
The cars have been completely removed (Eldiran), the main platform now has ledges (Maestro26), and the wall between the 3rd and 4th stops on the track has had its collision data removed (FrozenHobo); though the model is still present, it has no effect on the characters. No Level Freeze edit is required.
Download Rumble Falls+ (updated 2010-04-02)
The stage has been completely redesigned, with a static background and an inverted-triangle platform layout (superguzzi). To complete the transformation, collsion data, spawn points, and WBR-approved death boundaries (FrozenHobo), as well as a fixed PT platform (VietGeek), were implemented. No Level Freeze edit is required. However, do note that the stage comes with a custom module file in a ZIP folder.
Download Summit+ v2 (updated 2010-03-24)
The center block is now passthrough and the platforms have been reworked (FrozenHobo). The main platform has had edges added to it (Maestro26), and some small graphical errors were fixed (AMKalmar+FroHo). Version 2 is shorter on the vertical axis, and the platforms are no longer slippery (FroHo). The stage must be frozen, not reversed, in order to work properly.
[SIZE="+1"]Minor Fixes[/SIZE]
These are small fixes to presently legal stages, such as making a wall walljumpable or changing a ceiling near a ledge into a wall. They are not mirrored in the gold file.
Final Destination - The ceilings near the edges have been turned into walls
WarioWare - The lower wall can now be walljumped off of
[SIZE="+1"]Maestro's Current Projects[/SIZE]
None, due to my present status of "on hiatus"
[SIZE="+1"]Contributors[/SIZE]
Hackers:
FrozenHobo (see the second post for his stages)
AMKalmar (3rd post)
Eldiran (4th)
Shadic (when he gives me a link to a post with all of his stuff, it'll be here)
Butternuts
Superguzzi
Coders:
I should probably just put PW here for any future contributions...
Testers:
drpepper111
GHNeko
NAMQ_Drunkenfeast
Perfect Chaos
Valtrox
I think I'm missing people D:
Editors:
Maestro26 (me, ***hats)
BionicSonic (conditional, formally granted upon actually editing something meaningful)