Darxmarth23
Smash Champion
So basically out range him and avoid fireballs.
I like D-smash for him too.
I like D-smash for him too.
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Don't forget to use tilted Ftilt if you can, the IASA frames are important. You can Jab directly after if Luigi tries to punish OoS. Use Utilt on edge-guarding, most of Falcon's Specials in this MU are a no-no, since Luigi (if not every character) can punish all of them heavily, especially if they're avoided. Don't use a lot of Dtilt, Dsmash is best (Smash wise), and as normal, abuse Uair and Bair spacing, and don't always run in on Luigi. Try to play mainly defensive and keep a camp game. If you rush in on Luigi while he's camping with Fireballs, then you're going to get punished by monumental hits, and more than likely, his Jab. Punish any lag you see with Ftilt, Bair, or Uair, and you have to tools to keep Luigi at an offstage game. 60-40 Luigi. I shouldn't really have to explain how Luigi can deal with Falcon if he gets a grab or something, so the MU pretty much speaks for itself. Falcon has a few benefits that give him a fighting chance, but these few advantages are critical, like Luigi's traction and offstage game. Luigi has many benefits over Falcon, few of them are extremely critical, like KO power, camping game, projectiles, and i'm pretty sure he's got an awesome grab game over Falcon. He doesn't have too many kill setups, especially with Jab > FJP being blockable by Falcon, but Jab > Dsmash might work, i haven't tested it quite yet. Both Falcon and Luigi have decent Jab Locks, but Luigi's is much more usable and safer than Falcon's.Yup. Thats the beauty of F-tilt.
So where are we on this guys? I'm down for 60-40, use B-air and U-air in the air. Work your way around the fireballs with SH tactics and use f-tilt?
Be wary of his slide. the dude is practically on rollerskates.
anything else?
Yeah, the Fireballs are a real pain, especially when you're trying to maneuver on ledges and platforms. But BF's platforms put Luigi at a disadvantage if we manage to get under him, below a platform. You can expect very easy defenestration if you take Luigi here, and Uair with Utilt can prove a challenge for Luigi on this stage. We can keep Luigi from getting on the platforms, because if he does, he'll take defenestration > almost any attack. The defenestration itself can be a kill setup, especially if he's caught off guard, and doesn't tech. Likewise, if Falcon takes defenestration, he's in a likely position to take a kill move, or even a Fireball Lock (at the appropriate mid percents), if he doesn't tech.I'd take Luigi to FD or Delfino. BF ain't bad but fireballs are annoying as **** there for me.
Missiles are the least of your worries in this MU. While you're wasting time trying to rid of missiles, we could be spamming you with Zair until you're offstage, where we could potentially gimp, or our edgeguarding game goes into play.the only projectile samus has IMO thats actually effective is her Charge Shot
We can just jab the missiles, and IIRC super missle too
If she tries to missle spam us when we're in the air, flub knee>missiles
we also have the FANFUS or h/e its spelled loop (good luck with that)
Considering you can land FH-Nair, i don't see why not xDfhanfus loop samus for epicnessz
If she chooses to take the lag of Zair, she can do a rising Zair, then a second one while falling. Rising Bair can also allow 2 uses in mediocre succession. Missiles are better left done while falling to the ground to cancel the lag, but if Falcon is far enough, Samus can do 2 (seeker) missiles in a full hop. This can create an incredible wall for Falcon, and can set up a CS KO. Super Missiles are best on when Falcon is playing to much in shield, and these eat them away. They can be SH-FF'd, to cancel any lag she'd get from them in the air. Also, i reiterate: I think Samus's Nair on defense is good in this MU at the higher damages. If she SHs and you try to run in with beleif that she's attempting to execute a Zair, Nair can put you out further than where you started. I believe FF-Uair > Fsmash works against Falcon decently. Angled up, we've got a KO option in this MU at around 130%-140% on exemplary DI. Oh, and Samus's Utilt beats Falcon's ledgehop Uair. Likewise, Falcon Utilt can beat Samus's ledgehop Fair in a speck of range. I don't know who's does more knockback as an anti-air move, but anti-air Utilt > followed by an edgehog can result in Falcon's death at appropriate percents. Samus can survive with bomb jumping, provided she doesn't DI at the wrong angle.Hmm dunno much about the MU, but if she wanna Zair or Bair or missile cancel she has to SH and wait for the fall. So punish the rising SH before she can make any move.
>:Dlucas poops on falcon
Who would you say has an advantage on BF? I'm really undecided since both of their Uairs are very good at performance here. I thought Samus's might be a bit better than Falcon's here, but that could be only against his shield.Falcon is close to even with Samus on any stage that isn't Battlefield.
I actually thought he was somewhat close, like Dtilt range or something. His fastest (good) option would be Jab. You you shield all the hits, you can Ftilt afterward.Lucas releases almost as far as MK.
So there...
http://www.smashboards.com/showthread.php?t=287523I actually thought he was somewhat close, like Dtilt range or something. His fastest (good) option would be Jab. You you shield all the hits, you can Ftilt afterward.
What about Lucas's air release? I'm pretty sure we can Uair, but is anything else guaranteed?
Nair, and to a lesser extent, PK Fire. Lucas's Jab is also very very good, and is frame 2. Try to avoid taking a FH-Dair at high percents by surprise, since it can lead into a Dtilt Lock, which can set up for, well, a KO move. If you take the Dair, you can tech the setup. It's actually quite easy to do so especially if you're expecting it.Grab release is pretty much what most people go for against phsycic boys, and it pretty much summarizes our offense game against them.
What to watch out for?