mtgfish
Smash Rookie
Up B is definitely one of Bowser's stronger tools, but I think the "Up B more" advice is from a time when everyone liked to attack Bowser's shield. Also it's pretty useless against shield pressure from Fox and Falco if they do it perfectly (it's either impossible or just pretty hard to punish, I'm not sure about the frame data tbh).
Of course, if you're already shielding and the opponent is within range (and they don't have perfect shield pressure), Up B is your best option. It's more important to be able to space better so you don't need to shield, and then you can go for stuff like Fair or forward B.
When you're playing against Falcon, don't get grabbed lol.
Bowser's jump is horribly slow and you need to press L/R much later than if you were wavedashing with someone else. Remember that you can't air dodge before you are actually airborne (this goes for all characters).
Thanks for the advice both of you. I watched some of those vids, and my Boozer game is getting much better. Fortress is a life saver, esp since it can be used from shield. The wavedashing is weird, I'm kinda getting it though, it's just gonna take some practice. Boozer is so much fun to use.seikend said:Jonas explains UpB's purpose well. I'd also watch either WarriorKnight's or DJNintendo's Bowsers to see when to use it.
It'll kill early on floaty characters (Jigglypuff, Peach etc.) but not on fastfallers (Fox, Captain Falcon) etc.
And yeah, Bowser's wavedash timing is dumb. It's like a sixth of a second gap between when you jump and airdodge. Kinda hard to explain the timing in text lol. So sloooow though.