First off, I'm Xanthyr, nice to meet you. I've been lurking this forum for a few months now and just recently started to raise my own ferociously kute boozer.
Is there any sort of actual Bowser combos, other than the infamous Gimpyfish combo?
I sat down and came out with a few cool ideas, but I'd like the masterful Bowser Review Board to look it over and flame me accordingly.
This one is just pure flash and bragging rights. It doesn't do much, but if you do it at high enough damage, you can follow up with a K.O. move, because it places them in a vulnerable position. (Above you.)
Note: I'll edit later to include the rest of the applicable characters. I didn't write it down. Also, the moves in the parenthesis are opportunities. If the enemy fails to DI or has a heavy character, use these to tack on some extra damage.
Name: "Boozer Dunk"
Applicable Characters: Samus, D.K., Mewtwo, Mario, Luigi, Dr. Mario, Marth, Pickachu, Pichu, Bowser,(more?)
Average Damage: 21-28%
Percent restrictions: None, done at any damage level.
Moves used in sequence: Uthrow+SH/jump+Klaw+(Uair)
Execution:
Get a hold on the enemy. Immediately Uthrow to confuse DI(No DI is what I had). Jump up and Klaw them as then enter tumble. As soon as you grab them, slam the control stick down while Bowser is still in mid-air. He will perform a dunking motion and the enemy will be thrown down, but as soon as Bowser lets go, they will collide with the air as if it were the ground and bounce up. Depending on the fall speed, percentage, and DI of the enemy, you can follow up with an immediate Uair, and that is just enough to K.O.
A HUGE NOTE:This takes a lot of getting used to, for the characters have different falling speeds. Each character needs to be mastered in turn for it to be effective, otherwise you just graze the enemy with your klaw after the uthrow. You might even miss completely and get punished. A small variation of this is that if your enemy is at a high enough percentage, a graze will kill them.
So, yeah, it's definitely something fun to test out if you're bored. By no means is it practical, Bowser can just hit once or twice to get the same damage, however, it's a surprise factor, and you can mindgame with it too.
Some characters are much easier to grab this way than the others. Luigi, Mario, Dr. Mario and Mewtwo are my main examples. If I remember right, what you do is uthrow, and spam jump, so you double jump right away, but that is usually just enough to get the klaw to grab. Experiment, it's the main key. D.K., Bowser, and Samus are pretty easy to grab. One or two minutes and you have the feeling down.
This next one doesn't really deserve a name. it's just you screwing them up mercilessly.
Name: "Mincer"
Applicable Characters: All except floaties
Average Damage: 40-50%
Percent Restrictions: 0% for full effect. Can be done to fastfallers even with damage.
Moves used in sequence: Dsmash+Usmash+(Usmash)+Utilt+(Utilt) OR Dsmash+Usmash+Utilt+WQ+SH+Fair/Bair/Nair
Execution:
This is much much easier compared to the Boozer Dunk; all it requires is some timing.. It's simple! All you do is as follows: Get your fresh enemy(Near no damage) and Dsmash, then Usmash, then depending on what you want, continue with one of the three things:
1.another Usmash and Utilts
2.Straight to one or two Utilts
3.Utilt, Wavequake either way, and do a nair, fair or bair.
NOTE: If you have the right timing, you'll hit them before they touch the ground. Timing is important, because if you just spam the command, it won't come out at the required speed and the enemy can tech away. Directly when Bowser stops his Dsmash spin (Try to guess it if you need to) you Usmash, and it should happen nearly instantly that the Dsmash stops.
Those are the things I thought were pretty cool and I wanted to share with you all. The second one is pretty straightforward, probably doesn't need to be called a combo, just common sense.
I also have a few questions.
1. It appears that I have the first version of the game, with Flame Cancel. Is that version tournament legal?
2. What sort of mindgames or concepts should one be commonly using in Bowser gameplay?
3. Were my ideas at least entertaining to think about? Or do they actually hold merit?