LivewiresXe
Smash Hero
Makes me wonder...what happens when you Google Image Search "Google Image Search"?
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Excellent. Let me know when you're ready, Yamada. I'm available anytime.Thanks, Crusayer!
Matches to be played:
- Yamada vs. Jam Stunna (losers finals, 3 out of 5)
- Ophy vs. Darky-Sama (grand finals, 3 out of 5)
"I never play this game, therefore i suck at this game, therefore i hate this game."You know, today I played CS2 for the first time in ages, and I've realized something... I liked CS1 better, and I'm no good at all in CS2.
Seconded.I hated CS1, for obvious reasons.
I haven't played in a while, yes, but even when I was playing, I sucked at CS2. It's not that I hate it; I just don't like it as much as CS1, to be honest."I never play this game, therefore i suck at this game, therefore i hate this game."
:U
Really though, if I could have bits of CS1, like the faster 5D for Noel and wallbouncing 6C for Lambda, and I'd be happy.
I also miss the fact that winning with Noel took skill.
After a combo ending in an air hit d.5C, cancel into 236B, it will wiff, but you will still recover before your opponent, allowing you do go for more pressure or mixup. After a combo ending in j.D, you can recover and use 662B to attempt a crossunder. After a Bloom Trigger/Spring Raid/Assault Through connects, use Optic Barrel at the appropriate distance to force them to block on wakeup.I guess I should start learning a secondary in case my makoto isn't available -_______-.
First time I played around 4 hours of noel since I bought CS1. I have no idea what kind of oki noel even has lol. Though I'm sort of happy I still knew how to pull off a 6k combo in a tournament match \o/.
This is what my history teacher referred to as a "glittering generality."People who don't like CS2 don't like it because it's a harder game.
According to the wikipedia page, it doesn't sound anything like it.This is what my history teacher referred to as a "glittering generality."
I don't know what kind of combos there are that end with d.5C or j.D since every noel I've seen can end it with a bloom trigger / spring raid o_O. I'm more around looking at corner oki. I'm not sure why jp noels do a j.5A after knockdown.After a combo ending in an air hit d.5C, cancel into 236B, it will wiff, but you will still recover before your opponent, allowing you do go for more pressure or mixup. After a combo ending in j.D, you can recover and use 662B to attempt a crossunder. After a Bloom Trigger/Spring Raid/Assault Through connects, use Optic Barrel at the appropriate distance to force them to block on wakeup.
/don't judge my online noel, i'm actually good at this irl
Well, you can end your combo early for oki. Basically, you're going to sacrifice damage for oki, which is usually how it works. So, any combo that ends in something like j.D > 6D > 5D > 5C > whatever, you can drop it there for oki options. Likewise with j.D. Keep in mind that you shouldn't do these things all the time though, try to mix up your gimmicks. Noel gets lots of damage off of being random.I don't know what kind of combos there are that end with d.5C or j.D since every noel I've seen can end it with a bloom trigger / spring raid o_O. I'm more around looking at corner oki. I'm not sure why jp noels do a j.5A after knockdown.
I also have no idea how the tager match up goes with any character :s.
Well, you can end your combo early for oki. Basically, you're going to sacrifice damage for oki, which is usually how it works. So, any combo that ends in something like j.D > 6D > 5D > 5C > whatever, you can drop it there for oki options. Likewise with j.D. Keep in mind that you shouldn't do these things all the time though, try to mix up your gimmicks. Noel gets lots of damage off of being random.
For the corner... um, air throw if they empty jump out. They will always try to do this because no one wants to be counterhit by Noel's drive in the corner. j.4D if your opponent is in the corner works amazingly well. Those aren't really oki options though. Noel's oki sucks because it is pretty much non-existent. Like, seriously, none at all. :I
What? No, I disagree completely.Yeah, Noel really does benefit a lot from being random in this game. Which is probably why she's a fit for me. And of course, if you're good enough at messing with people, you can throw them off by ending the combo with an Assault Through. Or, I sometimes find if the combo's not going the way you want, you can bail with a 4D.
Don't try working on online tactics offline, it's going to be a bad habit.You can still make offline people fall for online tactics. The thing is just...you have to work at it a lot more, I've noticed. And the lack of lag obviously changes some things up.
As for Noel's Astral? Yeah, it combos and counters a lot of things. I'm just trying to find hidden uses/gems with it, to try and innovate something. That being said, using it to counter Carnage Scissors IS pretty satisfying. Especially when it would mean death for you if it hit.
n to infinityI'm of the belief every move has a good use for it where it is an effective tool. It's just...some moves have more uses and common situations than others, but I don't think any move or attack is ever 'useless'.
It's good online or against scrubs, but that doesn't really count. Offline, if you've conditioned your opponent not to expect it, good for you, you might hit with it once.I'm of the belief every move has a good use for it where it is an effective tool. It's just...some moves have more uses and common situations than others, but I don't think any move or attack is ever 'useless'.