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The BlazBlue Thread: all the imports!

Zajice

BRoomer
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Feb 5, 2009
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Equestria
I used it primarily to catch people in an attack or as a fullscreen punish. But neither of those work anymore because it takes so much longer to come out.

It's no longer a good combo ender either, cause the other super is always better. And the only midscreen combo I used where I can't replace the two no longer works.

So to me, all of its previous uses were thrown out the window and now it's just a slow super with crap damage.
 

Zero_Gamer

Smash Master
Joined
May 13, 2008
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3,135
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Reidsville, NC (Not anywhere)
Zajice hit the nail on the head. Big Bang Smash is near worthless now.

Good thing 6A and jab got enormous hitbox buffs so you don't need to care about missing BBS punishes.
And Particle Flare does more damage than BBS used to.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
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Corona, CA
It being a full screen punish was pretty ******** in CS1 lol. If CS2 Makoto still had that, I dunno.
 

Spelt

BRoomer
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Feb 6, 2009
Messages
11,841
and doing a ridiculous amount of damage on top of that.

Rachel basically pulling out any of her projectiles while makoto had 50 heat meant eating 3k.
yeah, no thanks.
 

Spelt

BRoomer
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11,841
tempest dahlia still really isn't that great imo.
it's basically just a move to get some breathing room and recover wind, if you happen to hit them then that's a bonus.
there's better things to use 50 heat on
 

Darky-Sama

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Sep 12, 2008
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Salisbury, Maryland
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Darky-Sama
Baden-Baden Lily just seems more useful in general. I'm probably just hallucinating, but characters look like they're stuck in the lightning hitstun longer than they did in CS1. Feels a lot easier to pull off George XIII combos out of it now.
 

Spelt

BRoomer
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Nah it's the same.
combos after bbl generally have more leeway now though since opponents are usually hit with it quite a ways up in the air, and that means more time to set up stuff.
 

Darky-Sama

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Yeah, that's probably it. They just changed how the attack hits so it looked longer.

...wtf Lambda's aerial throw does 2000 damage. Her distortions don't even do that much.
 

Minato

穏やかじゃない
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Sep 8, 2007
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10,513
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Corona, CA
Man... how come Noel is able to guard break characters so easily? She can take out like 4 guard primers in one combo. :(
 

RoanYagyu

Smash Journeyman
Joined
Feb 20, 2010
Messages
223
and 214D can potientially take out four at once X: so i guess i fibbed a little ^_^;
 

Lythium

underachiever
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Mar 6, 2009
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Halifax, Nova Scotia
Stupid question, but since I'm trying to put something together to y'know, print out and reference when I'm practicing with combos and such, does anybody happen to know where I'd be able to find like a typed out list of Noel's tutorial combos from CS2?
Not quite, but this should help: http://www.dustloop.com/forums/show...s-land!-Noel-Vermillion-CSII-Combo-Discussion

There's an optimal combo section that may be useful.

...wtf Lambda's aerial throw does 2000 damage. Her distortions don't even do that much.
So, does Mu's. :awesome:

Man... how come Noel is able to guard break characters so easily? She can take out like 4 guard primers in one combo. :(
I have done that before. To Hazama. :3c

Jin and Mu can only take out 1 eff you guys :(
No way, Mu eats guard primers for breakfast.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
I've actually already compiled almost all of the combos/notes about combos and things in there into a nice 10 page document and all that to print out, but thanks anyway. I was worried with it just coming out on PSN that there would be a semi-shortage of combos and that I should wait a bit. How wrong I was. :bee:
 

Crusayer

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Dec 18, 2009
Messages
1,451
Can anyone explain to me why makotos never do a 6B force wake up into 236 oki? They all exempt that force wake up and just leave the orb. Is it to bait for rolls?
 

Lythium

underachiever
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I've actually already compiled almost all of the combos/notes about combos and things in there into a nice 10 page document and all that to print out, but thanks anyway. I was worried with it just coming out on PSN that there would be a semi-shortage of combos and that I should wait a bit. How wrong I was. :bee:
Oh, okay then. You never know. :3c

If you want challenge mode combos though, just do the first couple, and then write down the rest to practice. That's what I did.

Can anyone explain to me why makotos never do a 6B force wake up into 236 oki? They all exempt that force wake up and just leave the orb. Is it to bait for rolls?
Because she can do better things, probably.
 

Zero_Gamer

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Can anyone explain to me why makotos never do a 6B force wake up into 236 oki? They all exempt that force wake up and just leave the orb. Is it to bait for rolls?
THANK YOU. You're one of the few other Makoto players that uses 6B force wake up into 236 oki. It's like, why would you finish with air combo for an additional 500 damage + mediocre oki when you can immediately put them in enormous pressure?

Because she can do better things, probably.
Nop :/ The 236A already does that for you. If they do anything other than neutral tech, they get hit and eat another 4-5k.

tempest dahlia still really isn't that great imo.
it's basically just a move to get some breathing room and recover wind, if you happen to hit them then that's a bonus.
there's better things to use 50 heat on
Tempest Dahlia is ridiculously, insanely fast. It's like a full screen shine or BBS after steroids, blood doping, and... uhh... Hastega. The thing punishes walk forward! Not to mention it does good raw damage, even at level 1, and you get a nice combo afterwards.
 

Minato

穏やかじゃない
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Corona, CA
Tempest Dahlia is ridiculously, insanely fast. It's like a full screen shine or BBS after steroids, blood doping, and... uhh... Hastega. The thing punishes walk forward! Not to mention it does good raw damage, even at level 1, and you get a nice combo afterwards.
I have to agree with Spelt. It's a good DD to get some breathing room, but that's about it.
It's not worth using for punishes since I'd rather save the meter for BBL or counter assaults.

One corner combo into BBL can be such a game changer because of the oki afterwards. I love it.
I do use Tempest Dahlia sometimes though whenever I need to.
 

Zero_Gamer

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Reidsville, NC (Not anywhere)
I have to agree with Spelt. It's a good DD to get some breathing room, but that's about it.
It's not worth using for punishes since I'd rather save the meter for BBL or counter assaults.

One corner combo into BBL can be such a game changer because of the oki afterwards. I love it.
I do use Tempest Dahlia sometimes though whenever I need to.
NOTHING WILL CHANGE MY MIND!! :mad:
 

Spelt

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Feb 6, 2009
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TD is much slower than cs1 BBS, it really doesn't do that much damage on one of the lower levels, rachel can be interrupted during it and projectiles will stop coming out, not to mention it has horrible proration so you're not going to be getting much damage from the combo afterwards. No good rachels should be even trying to combo after it anyways, because setting stuff up while the opponent is immobilized is much more important. The only reason i'd combo after it is if the combo would potentially kill my opponent.


I have to agree with Spelt. It's a good DD to get some breathing room, but that's about it.
It's not worth using for punishes since I'd rather save the meter for BBL or counter assaults.

One corner combo into BBL can be such a game changer because of the oki afterwards. I love it.
I do use Tempest Dahlia sometimes though whenever I need to.
I use it occasionally too, but i also used it sparingly in cs1 because it was a good surprise super near the end of rounds when i was trying to time someone out. :awesome:

but yeah, BBL is still much better, i'd even go as far to say that it's back to it's CT glory.
 
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