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The BlazBlue Thread: all the imports!

Lythium

underachiever
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As soon as you said that, it's coming out around Europe with more characters. I guess the new characters may be DLC later on for the rest of the systems.
Well, naturally, of course. Facepalm.

Actually, that would be pretty awesome.

EDIT: http://kotaku.com/5337458/blazblue-coming-to-europe-in-2010-with-new-characters

^hype for jubei and witch lady for new characters =D
I want to play as Hazama. I like his hat.

I still need to go through story mode... I've only played 5 minutes of it, maybe?
Come to think of it, maybe I should play the game more. The only character I know how to use at all is Rachel.
I find story mode quite tedious. And you might want to have one other character to play, even just for fun.
 

CRASHiC

Smash Hero
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Oh there is no doubt they wouldn't do that. When I first heard about Robot-Ky I thought he was going to be a clone, but is one of the most wacked out characters in the game.

Plus, she ain't got any claws.

EDIT- Just noticed her paw sleeves, ****.
 

Minato

穏やかじゃない
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Oh there is no doubt they wouldn't do that. When I first heard about Robot-Ky I thought he was going to be a clone, but is one of the most wacked out characters in the game.
Well, Robo Ky was a clone until one of the later versions.
But yeah, BB seems to take pride in how no two characters play similarly, so they'll probably make new unique characters.

Tao used to be my secondary when I first started. Maybe I'll go back to her. Plus, she doesn't do too badly against V-13.
 

epic of DE

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When I first heard about Robot-Ky I thought he was going to be a clone, but is the most awesome character in the game.
There we go....

While its not impossible that they'd be in the process of a sequel for Blaze Blue it seems more like a rehash (or a way to make it up for Europe). The potential extra characters I would hope be unique in their own way but for obvious reasons won't be included in tier lists unless arcade cabinets also include them.

Somehow this seems like how Accent Core had a later version a year or two later called Accent Core+ so I'm gonna guess this might be Blaze Blue: Overclock or something...it'll have a title that'll make us scratch our heads for a while.

I'm scared to wonder if Ky will show up...I hope not.
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
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Skokie, IL
While I really wanted to like BlazBlue unfortunately I'm getting the same feeling from when I tried to play Brawl. The game just feels dumbed down compared to GG:AC and some of the new features are just ridiculous which only limit how the game can be played.

This game is a complete offense fest and playing any other way is just a quick way to lose. Pressure strings for certain characters are ridiculous which can easily lead into 1/2 life combo's for almost no risk at all. On Top of that combined with the single burst mechanic and the tug of war defense thing the game pretty much penalizes you for not being on the offense at all times. Hell, the negative penalty in this game activates even quicker then in GG and most chars can crush other chars guards with only a few pressure strings. This forces the other person to use up all their barrier in order to escape which in some cases causes their chars to go into the "danger" zone again...

The game on a completely casual level is fine and it is indeed enjoyable. I do plan to continue playing because I think Toakaka is just to much fun. But competitively it needs a lot of work. Arksys knows how to balance their fighting games though and I know future installments will only hold huge improvements.
 

Perfect Hero

Smash Apprentice
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Dec 15, 2006
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Bay Area
Aren't the top 3 keep away characters lol.

Some games reward attacking(blazblue), some reward defense(sf4), some reward guessing(3s), some reward zoning(st).

Just because its not your cup of tea :O!
 

Brightside6382

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Aren't the top 3 keep away characters lol.

Some games reward attacking(blazblue), some reward defense(sf4), some reward guessing(3s), some reward zoning(st).

Just because its not your cup of tea :O!
Of the top 3 only nu zones and she can perform devastating combo's from mid-range anyways. Also have you seen high lvl Arakune and Rachel play? lol I wouldn't call that keep away. More like "once I get one combo im pretty much on ur *** till the end of the fight"

The fact that this game caters to only one type of play style is ridiculous. You can try to defend it all you want saying "thats just the style"but in the end that's just bad design. Also I don't know much about SF4 but as for 3S and ST you couldn't be more wrong.
 

Minato

穏やかじゃない
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The fact that this game caters to only one type of play style is ridiculous. You can try to defend it all you want saying "thats just the style"but in the end that's just bad design. Also I don't know much about SF4 but as for 3S and ST you couldn't be more wrong.
I disagree with the 3S part. That game is basically the opposite of BB.
The game almost encourages you to build meter and turtle all day almost for most players with the parry system.

Some players like to go offensive in that game (I do), but it's much easier to just parry and punish in high play.
Or maybe I've just been seeing too many Chun Li players do that...

EDIT: Then again, you are right. In 3S, the game itself won't punish you for going offensive but BB does punish you for being defensive.
I never had any issue with this though since I love being all rushdown.
 

Brightside6382

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I disagree with the 3S part. That game is basically the opposite of BB.
The game almost encourages you to build meter and turtle all day almost for most players with the parry system.

Some players like to go offensive in that game (I do), but it's much easier to just parry and punish in high play.
Or maybe I've just been seeing too many Chun Li players do that...
lol maybe I've lost touch with the 3S scene. Most recent video's I've seen were from 08. But from what I remember Chun li was the only char I saw being played like that. Japanese Dudley's pretty much just run everything over T_T
 

Perfect Hero

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Of the top 3 only nu zones and she can perform devastating combo's from mid-range anyways. Also have you seen high lvl Arakune and Rachel play? lol I wouldn't call that keep away. More like "once I get one combo im pretty much on ur *** till the end of the fight"

The fact that this game caters to only one type of play style is ridiculous. You can try to defend it all you want saying "thats just the style"but in the end that's just bad design. Also I don't know much about SF4 but as for 3S and ST you couldn't be more wrong.
I couldn't be more wrong?

Are you saying ST doesn't reward zoning? Where pretty much the top 2 O. Sagat, Dhalsim are TOP for their ability to zone, from the top of my head.

Um yeahh, I don't know if you play 3s but that game is guess heavy. The ability to parry makes pretty everything not safe because parry = zero risk/high reward.

Yes educated guessing but still guessing..

Good thing you pointed out why I "couldn't be more wrong"!

All of the top 3 zone, all of em have full screen pressure

So are you going to knock on ST now because the game only rewards shooting fireballs?! Is that bad design?!

If you don't like the playstyle, its cool... but don't knock on it and spout bad design.

An example of bad design to me would be the Ultra mechanic in SF4(rewarding the loser, aka the one whoe gets hit), not that the game is extremely defense/turtle/keepaway heavy.

In fact, using your logic I can say what you say with any game.

Ah ST has such bad game design! It only supports controlling space!
Ah 3s has such bad game design! Parry ruins everything!
Ah Sf4 has such bad game design! Why does it let you turtle so much?!

If the playstyle isn't your cup of tea, don't play it, simple as that. :(

3s games these days are pretty much played in the footsie battle, baiting for parries, guess parrying, guessing on wakeup, etc.
http://www.youtube.com/watch?v=eb9MGTHXA-4

@Minato
I don't really have a problem with BB's system as it 1. punishes you for running away too much and 2. will break your guard if you don't barrier guard. So its not like its punishing defense, since running away isn't defense and guarding continuous block strings would make it become like SF4.

It actually needs the guard break seeing as how throws are so easy to see and react to in this game.
 

Lord Viper

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Only characters I play is Rachel and Jin, Rachel because I love characters like her, and she *****. Jin because ice powers is one of my favroite powers to have.... does that make me wrong to main Jin? =P
 

Minato

穏やかじゃない
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Only characters I play is Rachel and Jin, Rachel because I love characters like her, and she *****. Jin because ice powers is one of my favroite powers to have.... does that make me wrong to main Jin? =P
On my profile card it says Rachel for my main, and Jin as my secondary.
My secondary should've been Tao, but it got changed after like 2 matches when I used Jin. :laugh:
 

Brightside6382

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I couldn't be more wrong?

Are you saying ST doesn't reward zoning? Where pretty much the top 2 O. Sagat, Dhalsim are TOP for their ability to zone, from the top of my head.

Um yeahh, I don't know if you play 3s but that game is guess heavy. The ability to parry makes pretty everything not safe because parry = zero risk/high reward.

Yes educated guessing but still guessing..

Good thing you pointed out why I "couldn't be more wrong"!

All of the top 3 zone, all of em have full screen pressure

So are you going to knock on ST now because the game only rewards shooting fireballs?! Is that bad design?!

If you don't like the playstyle, its cool... but don't knock on it and spout bad design.

An example of bad design to me would be the Ultra mechanic in SF4(rewarding the loser, aka the one whoe gets hit), not that the game is extremely defense/turtle/keepaway heavy.

In fact, using your logic I can say what you say with any game.

Ah ST has such bad game design! It only supports controlling space!
Ah 3s has such bad game design! Parry ruins everything!
Ah Sf4 has such bad game design! Why does it let you turtle so much?!

If the playstyle isn't your cup of tea, don't play it, simple as that. :(

3s games these days are pretty much played in the footsie battle, baiting for parries, guess parrying, guessing on wakeup, etc.
http://www.youtube.com/watch?v=eb9MGTHXA-4

@Minato
I don't really have a problem with BB's system as it 1. punishes you for running away too much and 2. will break your guard if you don't barrier guard. So its not like its punishing defense, since running away isn't defense and guarding continuous block strings would make it become like SF4.

It actually needs the guard break seeing as how throws are so easy to see and react to in this game.
So because O.Sagat and Dhalsim play that way that means everyone in the game does?

The thing all those games have over BB is the fact that you have a multitude of options at your disposal. Obviously some characters favor certain styles but overall the game in its entirety doesn't cater to one style. Not every single character plays the same but in BB it's pretty much pressure pressure pressure get a combo off rinse and repeat. If you do anything else you just get shafted because the game forces you to play the way it wants you to.

Also how is parrying zero risk/high reward? You pretty much leave yourself vulnerable and if you guessed wrong your ****ed.

Get off BB's **** seriously. The game is fun and it was a good first shot no one is saying it wasn't. Guilty Gear sucked *** when it first came out. Arksys is gonna balance it out in BB:Reloaded or w/e they decide to call it.

Also lol showing a video of Ken vs Chun li. That matchup is notorious for the footsy play that takes place.
 

Perfect Hero

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So because O.Sagat and Dhalsim play that way that means everyone in the game does?
We were talking about what the game rewards, not how every character play. And imo, zoning also goes towards, Claw, Boxer, Chun, Ryu, Deejay, Guile, Ken, Honda and Fei Long, more than half the cast and that's just my opinion. Every character in the game benefits from controlling space.

The thing all those games have over BB is the fact that you have a multitude of options at your disposal. Obviously some characters favor certain styles but overall the game in its entirety doesn't cater to one style. Not every single character plays the same but in BB it's pretty much pressure pressure pressure get a combo off rinse and repeat. If you do anything else you just get shafted because the game forces you to play the way it wants you to.
Actually BB has a multitude of Offense as well as Defense, Street Fighter is the game with little options(not that that's a bad thing)

I didn't say zoning was a style, nor was guessing, nor was defense. I'm talking about the aspect of the game which it favors. BB does not favor zoning for the majority of the cast as much as the majority of the ST cast. Guessing in ST and BB will not work if you do not know what your guess does.

Lol I'm an SF fan but I can again use what you wrote, pressure pressure pressure get a knockdown, rinse and repeat, if you do anything else you get shafted because the game forces you to play that way

Like cmon man, you acting like you ran away for one second and your negative penalty turned on :[[

Also how is parrying zero risk/high reward? You pretty much leave yourself vulnerable and if you guessed wrong your ****ed.
LOL? Lets see example from that matchup Ken vs Chun, both of them were just dancing around each others ranges, did you see how many times they pressed down? That was baiting parries, option parrying.

How exactly are you getting punished to the point of ****ed if you guessed wrong? Basically, if you get the parry, you will do ALOT of damage, if you dont get the parry, your character crouches or moves forward. SUREE that's such a high risk.

Get off BB's **** seriously. The game is fun and it was a good first shot no one is saying it wasn't. Guilty Gear sucked *** when it first came out. Arksys is gonna balance it out in BB:Reloaded or w/e they decide to call it.
You aren't talking about balance though, you're talking about a certain aspect of the game. It has nothing to do with balance, in fact I have a problem with the balance too but not the offense orientated gameplay because if I did have a problem with it, I wouldn't be playing it.



Also lol showing a video of Ken vs Chun li. That matchup is notorious for the footsy play that takes place.
lol....................................... I just linked what came to mind that showed my point.
Here's more.
http://www.youtube.com/watch?v=H2B1eeYZwrM - dudley/ken
http://www.youtube.com/watch?v=2qWRCJ89vgU - hugo/ryu
http://www.youtube.com/watch?v=RCwpps4CvwY - akuma/ken
http://www.youtube.com/watch?v=FRm2WwVT9Lg - ken vs random

http://www.youtube.com/watch?v=Cui9Fg5b9EA&feature=channel_page - here's an ST match between sim and ryu

Like I said before, if you don't like the game, don't play it, dont go calling it some bad design or whatever.
I think Ultra is stupid.
I think Parry is random.
I think Random Dizzy is stupid.

Is it bad design, or just an aspect I don't like?
 

Lythium

underachiever
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Agreed.

In Japanese arcades, the drive button is where your thumb is. And it's way more comfy. And, you know, better. :p

But that is pretty darn sexy.
 

epic of DE

Smash Journeyman
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That is indeed a sexy stick...man...I should really save up to get one sooner or later since performing some inputs on a d-pad is difficult to infuriating...never mind anything involving charge buffers...

but my bigger concern is what graphic to have for a picture...maybe the "ride ice car...win game" as I normally use Bang and Tao :p
 

nevershootme

Smash Master
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Feb 9, 2008
Messages
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Warner Robins, GA (Used to be Miami, FL)
I'm probably just going to buy a garbage Mad Catz stick, and mod it.

It'll be a nice project. :)
even then with the cost breakdown it equals to the amount of a TE stick

$80 for SFIV SE stick + taxes
$25 for 8 buttons ($3 each)
$25 for stick
+shipping

modding is euper easy on the thing

Also, SBO results
BlazBlue Singles Tournament

1st round results:

A Block

Souji (Arakune) vs. Godhand (Jin)
Masutani (Bang) vs. Ke-chan (Rachel)
Goodbye Earth (Rachel) vs. NyanNyanNu- (Nu)
Nezu (Bang) vs. kakutoubishinTaokaka (Nu)

B Block

Dora (Bang) vs. Saki (Nu)
Shonen (Litchi) vs. Zero (Hakumen)
Konan (Jin) vs. Kid Viper (Jin)
Tsukasa (Nu) vs. Kurenai ya (Noel)

C Block

Miu (Jin) vs. Nochun (Litchi)
Azu (Nu) vs. Halloween (Rachel)
Kyaku (Carl) vs. Relia (Nu)
Kouji (Tager) vs. Kogatan (Jin)

D Block

HeartNana (Noel) vs. Inoue (Nu)
Kimoniku (Rachel) vs. Diechan (Litchi)
Ikemen (Nu) vs. Ora (Ragna)
Sato-One (Arakune) vs. Mebo (Taokaka)

E Block

Shuta (Ragna) vs. Maria (Arakune)
Ki-fa (Arakune) vs. Fumo (Arakune)
EnseiseiUzai (Rachel) vs. Ribaia (Nu)
Tobari (Rachel) vs. NEFE (Nu)

F Block

Hima (Arakune) vs. Ako (Arakune)
BLEED (Litchi) vs. MechaSue (Carl)
Isa (Arakune) vs. Parosupe (Jin)
Bonus Game (Rachel) vs. Toriatsukai-chuui aka Handle with Care (Arakune)

G Block

Denpa (Taokaka) vs. ANG (Nu)
Aoniku (Rachel) vs. Kyou (Nu)
Tokido (Arakune) vs. Eru (Rachel)
Wataru (Ragna) vs. Kazuhira (Taokaka)

H Block

Ren (Jin) vs. Keshigomu (Noel)
NOtoko (Rachel) vs. Kamiyu (arakune)
Chou (Nu) vs. Makoto (Nu)
Tsubaki aka DIO(Carl) vs. F (Nu)

2nd round results:

A Block

Souji (Arakune) vs. Ke-chan (Rachel)
NyanNyanNu- (Nu) vs. kakutoubishinTaokaka (Nu)

B Block

Dora (Bang) vs. Zero (Hakumen)
Konan (Jin) vs. Tsukasa (Nu)

C Block

Nochun (Litchi) vs. Kyaku (Carl)
Azu (Nu) vs. Kogatan (Jin)

D Block

Inoue (Nu) vs. Mebo (Taokaka)
Ikemen (Nu) vs. Diechan (Litchi)

E Block

Maria (Arakune) vs. Fumo (Arakune)
Ribaia (Nu) vs. Tobari (Rachel)

F Block

Hima (Arakune) vs. BLEED (Litchi)
Isa (Arakune) vs. Bonus Game (Rachel)

G Block

ANG (Nu) vs. Kyou (Nu)
Eru (Rachel) vs. Kazuhira (Taokaka)

H Block

Keshigomu (Noel) vs. NOtoko (Rachel)
Chou (Nu) vs. DIO (Carl)

3rd round results:

A Block - Ke-chan (Rachel) vs. kakutoubishinTaokaka (Nu)
B Block - Dora (Bang) vs. Tsukasa (Nu)
C Block - Kyaku (Carl) vs. Azu (Nu)
D Block - Mebo (Taokaka) vs. Diechan (Litchi)
E Block - Fumo (Arakune) vs. Ribaia (Nu)
F Block - BLEED (Litchi) vs. Bonus Game (Rachel)
G Block - Kyou (Nu) vs. Eru (Rachel)
H Block - NOtoko (Rachel) vs. Chou (Nu)

Top 8:

kakutoubishinTaokaka (Nu) vs. Dora (Bang)
Kyaku (Carl) vs. Diechan (Litchi)
Fumo (Arakune) vs. BLEED (Litchi)
Eru (Rachel) vs. Chou (Nu)

Top 4:

kakutoubishinTaokaka (Nu) vs. Kyaku (Carl)
Fumo (Arakune) vs. Chou (Nu)

Finalists:

Kyaku (Carl) vs. Fumo (Arakune)

Winner:Fumo (Arakune)
 

Minato

穏やかじゃない
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Not many of the lower tiered characters made it to SBO compared to the higher ones. So many Rachels and Nus.
I want to see DIO make it to the top. His Carl's awesome.
 

Minato

穏やかじゃない
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SBO happened last weekend, and Dio was knocked out 2nd round. but Maybe look at Kayaku (highest placing Carl user for this tourney)
Ah, got a little excited and I just barely noticed that the winner is Fumo.
I haven't seen any vids of Kyaku yet, so that'll be interesting.
 

nevershootme

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Tarmogoyf

Smash Master
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Jul 15, 2008
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My house, NM
lol are people actually saying she is broken? Looks like a lot of brawl players are switching over to BlazBlue
They were when the game first started, but people have learned how to deal with her, and it has mostly died down. She was pretty stupid before anyone knew what to do lol.

Of course, you can't read my post (your sig says so), so it doesn't matter.
 
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