I couldn't be more wrong?
Are you saying ST doesn't reward zoning? Where pretty much the top 2 O. Sagat, Dhalsim are TOP for their ability to zone, from the top of my head.
Um yeahh, I don't know if you play 3s but that game is guess heavy. The ability to parry makes pretty everything not safe because parry = zero risk/high reward.
Yes educated guessing but still guessing..
Good thing you pointed out why I "couldn't be more wrong"!
All of the top 3 zone, all of em have full screen pressure
So are you going to knock on ST now because the game only rewards shooting fireballs?! Is that bad design?!
If you don't like the playstyle, its cool... but don't knock on it and spout bad design.
An example of bad design to me would be the Ultra mechanic in SF4(rewarding the loser, aka the one whoe gets hit), not that the game is extremely defense/turtle/keepaway heavy.
In fact, using your logic I can say what you say with any game.
Ah ST has such bad game design! It only supports controlling space!
Ah 3s has such bad game design! Parry ruins everything!
Ah Sf4 has such bad game design! Why does it let you turtle so much?!
If the playstyle isn't your cup of tea, don't play it, simple as that.
3s games these days are pretty much played in the footsie battle, baiting for parries, guess parrying, guessing on wakeup, etc.
http://www.youtube.com/watch?v=eb9MGTHXA-4
@Minato
I don't really have a problem with BB's system as it 1. punishes you for running away too much and 2. will break your guard if you don't barrier guard. So its not like its punishing defense, since running away isn't defense and guarding continuous block strings would make it become like SF4.
It actually needs the guard break seeing as how throws are so easy to see and react to in this game.