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A lot of characters don't jump high enough to instantly grab the banana, which lets diddy hit them.If Diddy throws bananas at your shield, you loses. All you have to do is jump outta shield and catch, and punish his follow-up. #1 mistake I see against people who struggle in this MU is just not doing anything about the bananas that are thrown at them.
XD welpppp!Fuck L_cancel
yeahhh, what I find more difficult then responding to a banana thrown, is a setup where I'm trapped into a banana already there. T_TIfthrows a banana you can:
1. Insta-throw it back.
2. Shield it and punish his approach (usually a dash attack or a grab)
3. Jump up and throw it straight down.
4. Run away
5. Aerial out of shield
I don't understand why ppl get hit by bananas![]()
I'm not diddy tho.Ifthrows a banana you can:
1. Insta-throw it back.
2. Shield it and punish his approach (usually a dash attack or a grab),
3. Jump up and throw it straight down.
4. Run away
5. Aerial out of shield
And yet THuGz's and DRDN'sIf the person mainsit'd be a good idea, but if there's any MU that
players know, it's the
one.
well i cant argue with that. They are very legit diddy kongs.And yet THuGz's and DRDN'slost a game to my free-knight.
![]()
money match?For example my 64 samus is #1 on the PR
Done, done and..... wait for it..... ****.Yo Kyle, I totally forgot about sending you the Melee info for SPAU2, here it is lol.
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$10 Melee Singles per person
$5 Melee Doubles per person ($10 per team)
Payout:
Melee Singles
1st: 55%
2nd: 30%
3rd: 15%
Melee Doubles
1st: 65%
2nd: 35%
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Ruleset:
* 4 stock, 8:00 minutes
* Items OFF
* Sets are best-of-3 except WF, LF, and GF, which are best-of-5.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers's Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Dave's Modified Rule: You cannot counterpick the stage you last won on in a set unless agreed upon by the opponent.
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
Stage Strike for the first match of the set in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
5. Winner chooses their controller port (optional)
6. Loser chooses their controller port (optional)
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Ties in pools are broken in this order:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head records
In the event of a three-way tie after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the three players until there is a clear order of placements.
* Failure to report to your match within 10 minutes of its announcement will result in forfeiture of the first match, and then a complete disqualification after another 10 minutes has passed. You are responsible for knowing when you must be present at the venue.
* Plank's DQ Rule: Any and all disqualifications that are handed out at the tournament due to tardiness will be complete DQs, meaning you will be removed from both winners and losers bracket, or removed from the entire event if you're late for pools matches.
* Please only call a TO in the event of an emergency. We will have our hands full at the venue, and we are unlikely to pick up at busy times such as during check-in. Do not call asking for directions, it's your responsibility to view/print the maps we provided ahead of time.
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Also, can you make these general changes in the thread OP and FB event:
* Venue closes at 11pm, that's when we'd get kicked out. Thread OP and FB event both say 12am Sunday ending time, which is also confusing.
* Some of the wording in the FB event implies it's only Brawl.
* You can remove "Melee link: TBA" from the thread OP, I won't be making a separate thread.
* Would be a good idea to bold/enlarge the August 25th text in the thread OP, I missed it the first time reading through.
Last thing is, we should incorporate this into the schedule:
3:00 P.M - 4:30 P.M. - Pools Wave 1
4:30 P.M. - 6:00 P.M. - Pools Wave 2
6:30 P.M. - Bracket starts
We'll need a wave 1 and wave 2 to avoid dual Brawl+Melee entrants from getting screwed over with time constraints.