- May 16, 2019
- Switch FC
But Crash could have a neutral special of spinning with the Death Tornado powerup already involved, acting like both that and a less powerful "classic" spin if need be. He'd be able to do either on the ground or in midair for extra air time, just like in the games.
If we do add the Crash Spin to his Neutral Special, now we have the problem of what his neutral combo, Side-Tilt, Neutral Aerial, Forward Aerial, Back Aerial and Side Special are going to be and that takes some improvisation considering in the trilogy, Crash doesn't do much else on the offensive.
When it comes to third parties, Sakurai tends to make Third Party characters stay true to the games they come from as much as possible like Snake, Mega Man, Pac-Man, Ryu/Ken, Cloud, Bayonetta, Simon/Richter, Joker, The Dragon Quest heroes and Banjo & Kazooie. The only exception is Sonic and that was only because he was developed far later in Brawl than intended. This is the pattern I'm using for Crash Bandicoot. I'm keeping him as faithful to the trilogy as I possibly can with what I can work with and only improvise if there is no way to visualise a faithful recreation for the moveset.