Fighter Ability: Aku Aku - Much like Joker's rebellion gauge, Aku Aku will appear when Crash Bandicoot takes enough damage. This will allow Crash to take half the damage and knock-back he would normally take without him. However Aku Aku has his own health bar and will deplete over time and will deplete faster if Crash keeps being attacked. If Aku Aku is defeated while Crash is currently being attacked, Crash will be instantly KO'd and the Aku Aku death sound plays when he his health gauge is completely depleted.
Neutral Combo: Crash does the Iconic Crash spin. Like Megaman, he can move while spinning. It is a single hit move but it does a lot of knock-back.
Dash Attack: Crash hops and lunges forward with his belly out much like King K. Rool and then falls flat on his face to the ground.
Crash performs the slide attack from Crash 2 and 3 which can be jumped cancelled for a much higher jump than his regular jump.
Side Tilt: Crash does the Iconic Crash spin. He can move while doing this like Megaman. It does the same amount of knock-back as his Neutral combo, Neutral Aerial, Forward Aerial and Back Aerial.
Down Tilt: Crash performs the slide attack from Crash 2 and 3 which can be jumped cancelled for a much higher jump than his regular jump.
Up Tilt: Crash performs a handstand kick upwards.
Neutral Aerial: Crash does the aerial version of his Iconic Crash spin. It does the same amount of knock-back as his Neutral combo, Side Tilt, Forward Aerial and Back Aerial. If this attack is used while performing the slide jump, Crash will gain some extra air time much like in Crash 2 and 3.
Forward Aerial: Crash does the aerial version of his Iconic Crash spin. It does the same amount of knock-back as his Neutral combo, Side Tilt, Neutral Aerial and Back Aerial. If this attack is used while performing the slide jump, Crash will gain some extra air time much like in Crash 2 and 3.
Back Aerial: Crash does the aerial version of his Iconic Crash spin. It does the same amount of knock-back as his Neutral combo, Side Tilt, Neutral Aerial and Forward Aerial.
Up Aerial: Crash flips upside down and kicks both of his feet upwards like he is stomping and flips right-side up again.
Down Aerial: Crash performs the Belly flop from Crash Bandicoot 2 and 3. Much like the games, Crash's momentum is dependant on what part of the jump he belly flops at. If he performs it while rising, he will perform the belly flop while still carrying the momentum of the jump until he starts falling.
It will cause him to fast fall but can meteor smash opponents if Crash manages to hit the them at the sweet spot which is under his belly.
Forward Smash: Crash repulses back as if he is trying to regurgitate something from his stomach. He then forcefully lets out forward with his mouth open with a gem on his tongue that deals knock-back to anyone in-front of him. The Gem then disappears and plays the gem collect sound. The coloured gems are able to appear but they do no further damage and are purely aesthetic.
Up Smash: Crash faces his ear upward and readies his hand beneath his head as if he ready to shove slap. Crash then hits his head from below and a crystal pops out from out of the ear facing upwards. The Crystal then disappears and plays the gem collect sound.
Down Smash: Crash readies to pull out something from his behind. He then jumps and rides the now pulled out Relic from his behind like a Pogo stick to slam to the ground. The Relic then disappears and plays the gem collect sound. The colour of the Relic depends on how long the Down Smash was held. Sapphire for tap smash, Gold for animation end and Platinum for full power.
Neutral Special: Fruit Bazooka - Crash pulls out the Fruit Bazooka from Crash 3. Hold the button to aim the launcher and let go to launch a Wumpa fruit. If the button is just pressed, Crash will shoot in-front of him.
Side Special: Death Tornado Spin - Crash spins around and performs the Death Tornado Spin which unlike his regular spin, is a multi hit move with great horizontal recovery. It can be button mashed to keep Crash in the air longer.
Up Special: Jet-pack - A jet-pack appears on Crash's back as it helps propel him straight upwards until the jet-pack malfunctions and blows up, leaving Crash in a helpless state. It is an improvised version of the Rocket Jump from Crash 2 N tranced.
Down Special: Super Charged Body Slam - Much like in Crash Bandicoot Warped, Crash will spin around and slam himself to the floor with much more force than the belly flop. Unlike the belly flop, the Super Charged Body Slam grants Crash Bandicoot super armour. If it is performed on the ground, Crash will hop before activating the special move.
Final Smash: Nitrus Laser Blaster - A jet-pack appears on Crash's back and flies sideways to hit an opponent. Now the playing field is set in space and the trapped opponents are in line of sight with Nitrus' laser blaster. Crash then "crash" lands onto the button by belly flopping on top of it that shoots down the opponents and instantly KOing any opponent above 100% damage.
Grab and pummel animations: When Crash grabs an opponent, he will punch the opponent with little jabs. If Aku Aku is summoned, he will pummel the opponent too.
Forward throw: Crash jumps and puts both of his feet on the opponent to kick them while flipping backwards.
Back throw: Crash performs the crash spin and throws his opponent behind him.
Up throw: Crash casually throws his opponent up in to the air with both of his arms.
Down throw: Crash, akin to Diddy Kong throws his opponent from underneath them, Causing them to be thrown behind him.
Entrance animation: A warp that leads from the Warp Room in Crash Warped appears as Crash spins around in his double jump/slide jump pose and lands onto the ground. The warp then disappears.
Idle animation 1: Crash becomes bored as he sighs, crosses his arms and taps his foot.
Idle animation 2: Crash looks to his left and right then scratches his head.
Sneaking: Crash performs the Sneak Shoes ability from the Wrath of Cortex.
Walking: Crash walks casually like he does in the N sane trilogy.
Running: Crash performs the Crash Dash ability from Crash Warped.
Crouch/Crawl: Crash crouches and crawls just like he does in his games.
Up Taunt: Crash performs the first part of the remastered Crash Dance. He has his arms out to the sides and waves them while looking from side to side. He then performs the crotch chop one to the left and one to the right.
Side taunt: Crash performs the second part of the remastered Crash Dance. He performs the running man from left to right.
Down Taunt: Crash performs the third part of the remastered Crash Dance. Crash ducks down and skids himself 180 degrees away from the screen, turns his torso and head towards the screen, giving a peekaboo pose.
Victory animation 1: Crash builds up his excitement and then jumps up with excitement while yelling "Yee-hah" where the splash screen will occur. Afterwards Crash falls down and looks at the screen in joy. This victory animation will be the only one to play for Team battles.
Victory animation 2: Crash spins his way to the results screen and just before the splash screen, Crash hits the screen. Afterwards, he will fall over and hit the ground but then decide to sleep.
Victory animation 3: Crash break-dances much like one of his idle animations. He then jumps to feet and poses like he does when he collects a gem in Crash 1 while shouting "dah dah dah daaaaaaah!" at the splash screen.
Losing animation: Crash is seen grumpy by the loss with his snout drooping as he claps slowly.
Kirby Hat: Kirby wears the top of Crash's head and carries himself a mini Fruit bazooka.
Unique feature: When Crash is KO'd via off-screen, his shoes will fly to the opposite of the direction from where he was KO'd.
These next four animations can play when Crash is certain to be KO'd and there are no walls in-between him to tech off from. While these animations are playing, Crash is not interactable and after they are done playing, the Instant KO animation plays. These animations do not play if Crash is hit during the final KO zoom.
- If Crash is hit by an explosive or a high knock-back fire attack like Mario's Forward Smash, Flare Blitz, Din's Fire, Crash Bandicoot will turn into soot and his ashes will fall to the ground.
- If Crash is hit by a high knock-back electric attack such as Dr. Mario's Forward Smash, Thunder, Charge Shot or R.O.B.'s laser attacks, Crash Bandicoot will be comically electrocuted like in the N.Sane Trilogy.
- If Crash is hit by a high knock-back attack that could flatten opponents such as Ridley, King K. Roll or Incineroar's down smash, the Bowser Bomb or the Super Dedede Jump, Crash will be flattened and will look up to see what's happening and then lie down again.
- If Crash is hit by a powerful attack that activates the special zoom feature like the Falcon Punch, Judge 9, Revenge activated attacks, etc. Crash will become an angel and fly upwards.