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The Bandicoot Returns (and It's About Time!) Crash's Nitro-Fueled Smash Thread

BirthNote

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You don't find Snow Go Skull Route, Crash Crush, The Eel Deal or Dingodile's themes good? Nothing on that list a few posts back jump out at you?

Hell, N. Gin from Crash 3, Boulders from Crash 1, Papu Papu, Cortex and Koala Kong all had lively memorable tracks.
 
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zferolie

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SO I guess this month is CocoJam, and lots of fanart for coco will be made this month.

There was a problem fetching the tweet

This is great, and there are so far a lot of great art of her... but also lots of porn, so be careful when you search the hashtag #cocojam5
 
D

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You don't find Snow Go Skull Route, Crash Crush, The Eel Deal or Dingodile's themes good? Nothing on that list a few posts back jump out at you?

Hell, N. Gin from Crash 3, Boulders from Crash 1, Papu Papu, Cortex and Koala Kong all had lively memorable tracks.
No, nothing really. Most of the music in Crash just sounds samey to me, with nothing jumping out in terms of composition. All of the songs just end up blending together, making it hard for me to recall them. I'll admit that I can remember the main theme of Crash 1, and the Warp Room from 3, though I do end up forgetting parts of the latter.
 

BirthNote

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No, nothing really. Most of the music in Crash just sounds samey to me, with nothing jumping out in terms of composition. All of the songs just end up blending together, making it hard for me to recall them. I'll admit that I can remember the main theme of Crash 1, and the Warp Room from 3, though I do end up forgetting parts of the latter.
I gotta disagree. Nothing sounds like The Eel Deal in Crash's entire soundtrack, Crash Crush is a heartpounding death march in the original version, Papu Papu gets explosive about 20 seconds in, Dingodile's is wacky from start to finish and Snow Go Skull Route is both tense, fast paced and hardcore.

N. Gin's theme in Warped is lively with its guitars and trumpet-like sounds, much better than it was in Crash 2, and some of the N. Sane tracks are even better. Dingodile N Sane straight up knocked it out the park, and Cortex's N Sane version of Crash 1 is the best Cortex theme of all of them, remake or sequel. Future Frenzy, while purely synth is dope AF. The only time these tracks sound samey is when they're playing the same track on different stages, ie the Jungle Levels, the River Levels, the Future Levels, etc

I definitely recommend another listen to some of those tracks as they have a lot of personality.
 

KirbyWorshipper2465

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Look, I find WOC's soundtrack forgettable like the next guy, but I don't think it's fair to put down the other games at the same time. It's like comparing the rocks to mountains, and saying that the mountains hurt just as much to step on.
 
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Lukingordex

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Surprisingly Crash N. Tranced despite not being overall that amazing in the soundtrack counterpart as a whole has a few highlights that I can't even believe can exist in the GBA, such as Tiki Torture and the Warp Room theme. I can't get tired of these songs.
 
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Phoenix Douchebag

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If Getsu Fuma, an obscure Japan Only NES game that cameo'd once in Castlevania Harmony of Despair can be referenced via Castlevania (namely one of the songs is in Smash) i see no harm in Spryo making a minor appereance via spirit or Mii Costume Hat alongside Crash's debut, especially since their connection is far stronger than Castlevania and Getsu Fuma's.

I will say, though. Wrath's music blows the PS1 trilogy's out of the water. Not only in variety, but also in general composition and memorability. I'd say it's second only to Twinsanity out of the console platformers. While I'd hesitate to say the PS1 trilogy had bad music, it's pretty great, in hindsight I can only remember a few pieces from the original trilogy since they share samples and thus blend together. N. Sane did a lot to help out but I prefer the way the PS1 version sounds.
.
I have to agree on this. Wrath Of Cortex and Twinsanity had the best soundtracks out of all the mainline console games. I do think Wrath has a slight edge because i feel the instrumentation makes the soundtrack more accessible to enjoy (not everyone's into acapella) and it's musical variety is made more apparent due to that.

Solar Bowler is without a doubt my favorite, but the likes of Wizards and Lizards, Bamboozled, Crashes to Ashes and Artic Antics, etc are great.
 

a random user

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I gotta disagree. Nothing sounds like The Eel Deal in Crash's entire soundtrack, Crash Crush is a heartpounding death march in the original version, Papu Papu gets explosive about 20 seconds in, Dingodile's is wacky from start to finish and Snow Go Skull Route is both tense, fast paced and hardcore.

N. Gin's theme in Warped is lively with its guitars and trumpet-like sounds, much better than it was in Crash 2, and some of the N. Sane tracks are even better. Dingodile N Sane straight up knocked it out the park, and Cortex's N Sane version of Crash 1 is the best Cortex theme of all of them, remake or sequel. Future Frenzy, while purely synth is dope AF. The only time these tracks sound samey is when they're playing the same track on different stages, ie the Jungle Levels, the River Levels, the Future Levels, etc

I definitely recommend another listen to some of those tracks as they have a lot of personality.
to be fair, most people dont hear more than 10 seconds of papu papu's theme
 

Perkilator

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A new overview trailer just released during today's State of Play. Here's the main takeaways:
  • You start on N. Sanity Beach again
  • You can earn TONS of skins throughout the game (and thankfully, it's not MTX), Biker Crash being one of them
  • Toys for Bob says there's a 4th Quantum Mask to talk about, but it'll have to wait for another day
  • You can play Crash's levels as Coco, which is purely an aesthetic difference when it comes to gameplay (although she plays a much more prominent role in the story this time)
  • You can play as Dingodile at certain points, who can tail slap and suck up crates
  • Apparently, Dingodile gave up his life of villainy after Warped and hung up his flamethrower; however, his diner is destroyed and he gets sucked into another dimension as well
  • There's a brand new gameplay style called "N. Verted Mode", for which TFB teamed up with Beenox
  • Not only is it inverted (OBVS) but there are ne collectibles called Bumpa Berries and each level has a unique art style
  • Each art style has a unique gameplay twist
 
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KirbyWorshipper2465

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>Dingodile's flamethrower is now a vacuum
This pleases me. :ultluigi:

Also, since N. Tropy's design here is different than the leaked one (specifically the thumbnail art, not the initial Toys For Bob office one), this pretty much confirms that we'll run into a different version of him in another dimension.

Edit: The blog adds a smidgen more details here: https://blog.playstation.com/2020/0...evealed-for-crash-bandicoot-4-its-about-time/
 
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Perkilator

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>Dingodile's flamethrower is now a vacuum
This pleases me. :ultluigi:

Also, since N. Tropy's design here is different than the leaked one (specifically the thumbnail art, not the initial Toys For Bob office one), this pretty much confirms that we'll run into a different version of him in another dimension.

Edit: The blog adds a smidgen more details here: https://blog.playstation.com/2020/0...evealed-for-crash-bandicoot-4-its-about-time/
So it's called N. Verted?

...Of course they'd make a pun like that.
 

CannonStreak

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So it's called N. Verted?

...Of course they'd make a pun like that.
Literally everything that starts with the letters "i" and "n", in that order, should now be start off as being spelled "N.", even if it ends up making more puns.

Liked the trailer, by the way.
 

LiveStudioAudience

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The level quality seen in the State of Play is making me all the more annoyed at the delayed release for Switch and PC. I know that 4 will get huge sales on PS4 and realistically that should be the focus given that the PS5 is about do debut, but the lack of a time window for a Nintendo release (or even an actual confirmation) is a pain.
 

KirbyWorshipper2465

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The level quality seen in the State of Play is making me all the more annoyed at the delayed release for Switch and PC. I know that 4 will get huge sales on PS4 and realistically that should be the focus given that the PS5 is about do debut, but the lack of a time window for a Nintendo release (or even an actual confirmation) is a pain.
Just give it time man, we'll likely hear of them sometime next year, after the next family-friendly Activision game following Crash 4 comes out. That's how it goes by now.
 
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zferolie

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You know one thing i found very interesting about the new crash trailer(and godfall later), was how they were VERY upfront on saying no microtransactions. I am happy developers are starting to see people dislike that ****.

I am happy that every costume(other then preorder) for the game will be unlocked in the game based on your skill basically. I can't wait to see all the coco ones.

Speaking of Coco, very happy to hear them say they wanted to make sure she had a much more promaniant role in the story
 

Desert Croc

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I’m suprised Dingodile managed to land a playable role before the likes of Tiny or N. Gin but I ain’t complaining! He’s always been my favourite side villain in the series after all.
I’m gonna guess this means that the other characters in that puzzle will be playable.
 

ChunkySlugger72

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After watching the latest trailer, I just keep getting more and more pumped for this game, The game is absolutely oozing personality and I'm really looking forward to seeing Crash and Coco animated in the cutscenes, It's gonna be like watching a cartoon.

Kind of sucks that I only have a Switch at the moment, Hopefully the game gets ported as early as Spring of next year or possibly might consider getting it for the Playstation 5 or Xbox Series X as early as next year.

Seeing how Crash Bandicoot 4 isn't coming to Switch at launch hopefully Nintendo and Activision include him into Super Smash Bros Ultimate to somewhat help tide us over until it does arrives sometime next year.
 
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KirbyWorshipper2465

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Coco's come a long way. It took until Mind Over Mutant for developers to even take her seriously at all as a playable heroine, and even then the remakes were needed to have her be available outside of 2-player mode. The other characters outside the siblings likely won't have skins, but I won't mind it.

What I like about all of this is that they've revealed so much about this game so far, yet we still don't know everything. I had a feeling this one is going to be huge, especially if the "100+ levels of play" thing is meant to be taken figuratively.

By the way, Crash and Coco's timed exclusive costumes have been found by Crashy News.

https://www.flickr.com/photos/playstationblog/albums/72157715387852002



This one is so pretty, I don't even.

I’m suprised Dingodile managed to land a playable role before the likes of Tiny or N. Gin but I ain’t complaining! He’s always been my favourite side villain in the series after all.
I’m gonna guess this means that the other characters in that puzzle will be playable.
Seems that way. The one I'm most curious about is Good(?) N. Tropy.

It does help that Dingodile's always been more likely to run on his own tangents, and is the (former) mutant henchman that's the least nuts and that isn't nearly as dumb as some.
 
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Darktheumbreon

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Coco's come a long way. It took until Mind Over Mutant for developers to even take her seriously at all as a playable heroine, and even then the remakes were needed to have her be available outside of 2-player mode. The other characters outside the siblings likely won't have skins, but I won't mind it.

What I like about all of this is that they've revealed so much about this game so far, yet we still don't know everything. I had a feeling this one is going to be huge, especially if the "100+ levels of play" thing is meant to be taken figuratively.

By the way, Crash and Coco's timed exclusive costumes have been found by Crashy News.

https://www.flickr.com/photos/playstationblog/albums/72157715387852002



This one is so pretty, I don't even.



Seems that way. The one I'm most curious about is Good(?) N. Tropy.

It does help that Dingodile's always been more likely to run on his own tangents, and is the (former) mutant henchman that's the least nuts and that isn't nearly as dumb as some.
I wonder if the 100+ levels thing comes from the fact that the mirror/new game + is an entire playthrough of the game with plenty of changes, doubling the level count? I mean, that makes more sense than there somehow being 100 regular levels, at least in my opinion. At the least, I expect at least 40 real levels, probably 10 bonus unlock levels, the respective alternate perspective versions of said levels, where Dingodile's levels fit in, and N. Verted equal somewhere around 100 something levels to play.

Also, I heavily appreciate that Coco's is now treated as a normal playable instead of sometimes, or through a remake as well. Coco in the older games always felt a little plain and too much like an expy of Tails. Same with Tawna: even though Nitro-Fueled is the first game to give her true personality outside of the 3 instances in N. Sane, she was still tacked to the Nitro Squad. I may be one of few who hopes that new Tawna design is normal Tawna.
 

KirbyWorshipper2465

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I wonder if the 100+ levels thing comes from the fact that the mirror/new game + is an entire playthrough of the game with plenty of changes, doubling the level count? I mean, that makes more sense than there somehow being 100 regular levels, at least in my opinion. At the least, I expect at least 40 real levels, probably 10 bonus unlock levels, the respective alternate perspective versions of said levels, where Dingodile's levels fit in, and N. Verted equal somewhere around 100 something levels to play.

Also, I heavily appreciate that Coco's is now treated as a normal playable instead of sometimes, or through a remake as well. Coco in the older games always felt a little plain and too much like an expy of Tails. Same with Tawna: even though Nitro-Fueled is the first game to give her true personality outside of the 3 instances in N. Sane, she was still tacked to the Nitro Squad. I may be one of few who hopes that new Tawna design is normal Tawna.
Seems likely, though the 100+ thing makes me think it'll be more around 45-50 "normal" levels (including the alternate character ones).

Coco's goofiness from later pre-reboot games has been kept to a degree, yet not nearly be as abrasive, so I appreciate that.

That being said, the banner art is currently seen as not definite final art (since Tropy doesn't match it and Lani-Loli replaced one of the masks), so I guess we'll have to see what has been done with Tawna, exactly (especially since the Numskull merch page for Crash 4 mentioned that she's in there).

Personally though I wouldn't mind the final design/story outcome too much seeing how 4's approach to dynamic storytelling has drawn some amusing comparisons to Uncharted (especially since Lost Legacy features action women leads), so I'm with you on Tawna. I just want her to actually interact with Crash and Coco more meaningfully.
 
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Darktheumbreon

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Seems likely, though the 100+ thing makes me think it'll be more around 45-50 "normal" levels (including the alternate character ones).

Coco's goofiness from later pre-reboot games has been kept to a degree, yet not nearly be as abrasive, so I appreciate that.

That being said, the banner art is currently seen as not definite final art (since Tropy doesn't match it and Lani-Loli replaced one of the masks), so I guess we'll have to see what has been done with Tawna, exactly (especially since the Numskull merch page for Crash 4 mentioned that she's in there).

Personally though I wouldn't mind the final design/story outcome too much seeing how 4's approach to dynamic storytelling has drawn some amusing comparisons to Uncharted (especially since Lost Legacy features action women leads), so I'm with you on Tawna. I just want her to actually interact with Crash and Coco more meaningfully.
That's right, Tawna and Coco have never officially interacted outside of spin off games! So with Coco being a full main protagonist, they have to give them at least one interaction. It was also good to finally see Aku Aku talk to Crash in a regular fashion through IAT's known cutscenes, I felt N. Sane should have reimplemented Japan's Crash 1 Aku Aku hints or guide at least as an introduction to what he even is. Also glad N. Tropy's design looks more usual than what that leaked concept art design was, because it seemed too drastic of a change.

Partially related, but it'd be a shame if the other known dimension hoppers (N-Trance and Fake Crash, specifically the N-Tranced/CNK iteration) don't appear in this game, even if it's a small cameo. I figure Fake Crash is kinda guaranteed as the 100% completion easter egg again, but I'd love to see him appear as an alternate dimension Crash, his actual implied story from GBA CNK and N-Tranced, instead of an easter egg. N. Trance was also robbed out of canonical appearances since N-Tranced is apparently not canon? We don't even know what the N in his name stands for.

Related to thread, I've come to realize that IAT's Crash design is a way better look for Smash than N.Sane. Don't get me wrong, N. Sane/CTR Crash is super expressive and all that, but outside of cutscenes his actual personality is slim to none. Sure, he reacted just like he did on the PS1 to most things, but that's my problem: I feel like N.Sane's design philosophy was really safe? Granted, it had to be to make sure Crash came back in a good way, but I look at Reignited for what it changed to make the Spyro trilogy an improved experience and kind of grimace at N. Sane.
 

KirbyWorshipper2465

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That's right, Tawna and Coco have never officially interacted outside of spin off games! So with Coco being a full main protagonist, they have to give them at least one interaction. It was also good to finally see Aku Aku talk to Crash in a regular fashion through IAT's known cutscenes, I felt N. Sane should have reimplemented Japan's Crash 1 Aku Aku hints or guide at least as an introduction to what he even is. Also glad N. Tropy's design looks more usual than what that leaked concept art design was, because it seemed too drastic of a change.

Partially related, but it'd be a shame if the other known dimension hoppers (N-Trance and Fake Crash, specifically the N-Tranced/CNK iteration) don't appear in this game, even if it's a small cameo. I figure Fake Crash is kinda guaranteed as the 100% completion easter egg again, but I'd love to see him appear as an alternate dimension Crash, his actual implied story from GBA CNK and N-Tranced, instead of an easter egg. N. Trance was also robbed out of canonical appearances since N-Tranced is apparently not canon? We don't even know what the N in his name stands for.

Related to thread, I've come to realize that IAT's Crash design is a way better look for Smash than N.Sane. Don't get me wrong, N. Sane/CTR Crash is super expressive and all that, but outside of cutscenes his actual personality is slim to none. Sure, he reacted just like he did on the PS1 to most things, but that's my problem: I feel like N.Sane's design philosophy was really safe? Granted, it had to be to make sure Crash came back in a good way, but I look at Reignited for what it changed to make the Spyro trilogy an improved experience and kind of grimace at N. Sane.
Well, the franchise changed hands many times, and N. Trance was mostly just used by Vicarious Visions anyway (Traveller's Tales Oxford were going to use him for Twinsanity, but their deadline was too short)...so needless to say, I can see why he was underused until Nitro-Fueled. I feel that Fake Crash and N. Trance showing up in Crash 4 would be more of a guarantee if VV was the main developer, so we'll have to see. If nothing else, they could appear in On the Run in the meantime. Though on the other hand, it looks like N. Tropy might be the main villain here.

I think that Beenox's animation in Nitro-Fueled made the N. Sane design more appealing, though that may be just me.

And yeah, I have a feeling that the IAT design will be what shows up in Smash. If the dev timing for this is good...

On a related note, if Crash is going to get in and receive an alt, it has to be the biker outfit. It's practically iconic at this point.
 
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KirbyWorshipper2465

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Unsurprisingly, there was a leak basically confirming a port for the Switch
I mean it was pretty obvious it was gonna get a port to the switch eventually.

Still just gonna get it on PS4 for now. I don't want to wait to play this game
Also, insiders went "well, duh" since it's already been known for months.

There was a problem fetching the tweet

Given that, I wonder if anyone saw the source code for a PC port of Nitro-Fueled, seeing as Crash 4 would need to be released first...

Oh, also, I'm still on PS4, no way I'm going to miss those Marsupius Erectus and Serious Upgrade skins.
 
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PatPrime

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Oh yeah, here's the post in question:

There was a problem fetching the tweet
You know, while I'm happy that a Switch version is most likely going to happen, I'm a little annoyed at how despite the Switch doing super well, developers are still keen on making Nintendo fans wait longer for releases. Yeah, difference in power probably results in longer development time but still...
The code in the box thing I'm seeing happening more is also annoying as all hell but that's a different topic (and hopefully Activision won't be stingy enough to do this).

No excuses for no PC versions though, and this is coming from someone who barely plays games on a computer.
 

KirbyWorshipper2465

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I think this is more about Sony wanting that sweet, sweet exclusivity early adopter bonus money as they try to take advantage of Crash having once been their mascot, so that doesn't help. Not sure about Xbox though.

In regards to Nitro-Fueled, it's likely that there will be a PC version (alongside a complete version re-release) coming a few months or less after Crash 4 releases, due to how...finicky its online server has been.

At the end of the day though, it's the usual schedule, so not really anything to get fussy about. At least Crash 4's not shipping with a third of it missing at launch.

Oh, also, the E10+ rumors of mild language still remain for the game.

https://crashynews.wordpress.com/20...ted-12-by-pegi-pan-european-game-information/

Of all the things to come back from the Radical era, swearing is likely to be the least expected thing at the bottom of my list.
 
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Michael the Spikester

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Been working at my place all day. What I been missing regarding speculation and the conclusion with M Theory?
 
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KirbyWorshipper2465

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Been working at my place all day. What I been missing regarding speculation and the conclusion with M Theory?
M Theory is at a Mexican standoff, August 17/between 11th and 20th rumors for a Nintendo event still hold up, and apparently fans suspect that Tropy is the head villain. So, not much, really.

On a side note, I don't even remotely defend the M Theory at all.
 
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LiveStudioAudience

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You know, while I'm happy that a Switch version is most likely going to happen, I'm a little annoyed at how despite the Switch doing super well, developers are still keen on making Nintendo fans wait longer for releases. Yeah, difference in power probably results in longer development time but still...
The code in the box thing I'm seeing happening more is also annoying as all hell but that's a different topic (and hopefully Activision won't be stingy enough to do this).

No excuses for no PC versions though, and this is coming from someone who barely plays games on a computer.
I honestly think I'm more annoyed by Activision's lack of clarification. We all know its coming, so the empty publisher talk of "well we're evaluating other platforms" is silly on top of being BS PR.
 

Lukingordex

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It will be painful for me to not get Crash 4 on release since I don't have a Ps4 or Xbox One, but I guess It can't be helped. At the very least I avoid supporting Sony's desire of making people jump to the ps4 with their scummy deals.
 

CrusherMania1592

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So there's the rumors about the Switch system. NOW there's comments and discussions that may lead to Crash being playable just for this alone. Is there a connection?

It sucked this thread was under maintenance while we got the leak for the Switch port. I'm pretty excited! I never wanted to get a PS4 JUST to play this game so I am glad its coming to the Switch eventually! [Even though it was obvious it was coming eventually].
Crash being announced was the main reason I bought a PS4. That was 2016 lol
 

KirbyWorshipper2465

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So far, not really, just the usual "okay, I need this on Switch now" talk. Whether anything is Smash-related won't happen unless a peep is officially said.

That aside, this is really neat and definitely a Toys For Bob signature:

 

Lukingordex

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Although a Crash Smash reveal & a Crash 4 switch port announcement don't necessarily have to go hand and hand with each other; it would be an absolutely killer way to release a character and drive sales even further up
tbh releasing the character before releasing the game on switch might be even better, because it will give time for Crash to get more popularity from those who don't know him or don't care about him right now.
 

KirbyWorshipper2465

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Edit: Apparently, the title theme got leaked!

There was a problem fetching the tweet

tbh releasing the character before releasing the game on switch might be even better, because it will give time for Crash to get more popularity from those who don't know him or don't care about him right now.
That good old Activision Pattern (patent pending from Canadian Guy Eh) might ironically be the only time people actually want a character released before the game they tie into (albeit, a port of it).
 
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