Intro: Crash appears from a Time Twister portal and jumps into his fighting stance.
Stance/Idle 1: His default idle animation from the N. Sane Trilogy.
Idle 2: Crash looks to either the left or the right.
Notable Palette Swaps: Coco, Crunch, Cortex, Aku Aku, Uka Uka, Fake Crash, JP Crash
Walk: His walk from the N. Sane Trilogy.
Jog: His iconic run from the N. Sane Trilogy.
Dash: The Crash Dash, where he dashes forward looking straight down.
Damage: Crash spins for a split second, in a manner similar to his death animation from the very first game.
Jump: His iconic Jump and Double Jump.
Crouch: His crouch from the N. Sane Trilogy.
Weapon of Choice: Crash mainly uses his body to attack, but he can also pull out a Fruit Bazooka and some crates.
Jab: Crash slaps twice (4%, small knockback) and then performs a weak spin that goes continuously (.5-2% each hit, small knockback), then finishes with an uppercut with his right fist (6%, small knockback)
Forward+A: Crash spins once and sticks out his left foot (5%, small knockback). This is based on Coco's spin kick from Wrath of Cortex.
Down+A: Crash punches from on the ground (7%, small knockback)
Up+A: Crash lunges his legs upwards and spins them twice to look like kicking (8%, small knockback)
Air+A: Same as his Forward Tilt (6%, small knockback)
Air Forward+A: Crash slightly hops forward and kicks with his left foot (5%, small knockback). This is based on his animation for when he jumps after a slide.
Air Back + A: Crash kicks behind himself with both legs (8%, small knockback)
Air Up+A: Crash does a quick spin with both arms in the air (9%, OK knockback). This is based on his spin from Crash of the Titans.
Air Down+A: Crash does a weak Belly Flop that bounces him back up when the hit connects, possibly meteor smashing the opponent (11%, OK knockback)
Dash Attack: Crash attacks using his famous slide move (9%, OK knockback)
Edge Attack: A tiny TNT crate explodes under Crash and he flops up above the edge and back onto the stage (12%, OK knockback)
Smash Moves
Forward+A: Crash spins horizontally in his direction, moving forward a little (15%, OK knockback). This is based on when he spins underwater in Crash 3 and Wrath of Cortex.
Up+A: Crash attempts to put on his jetpack on (which is upside down), only for it to malfunction and shoots its flames upwards (17%, OK knockback)
Down+A: Crash jumps up and performs a Super Belly Flop (23%, medium knockback; has a 1.1x multiplier on metal opponents)
Grab: Crash spins quickly and attacks with a Crystal, only for the opponent to grab it.
Pummel: Crash punches the opponent in the face (2%)
Forwards+Throw: Crash lifts the opponent from the ground and tosses them back down (12%, OK knockback). This is based on a move in Crash Twinsanity where you use the Crystal Cortex steals to use him like a hammer.
Down+Throw: Crash swings the Crystal in a downward arc, shaking the opponent off of it (13%, OK knockback)
Back+Throw: Crash lifts the opponent behind himself, and the two land flat on the ground (14%, OK knockback; 1.3%)
Up+Throw: Crash successfully lifts up the Crystal, and its shine pushes the opponent back (10%, OK knockback). This is based on an animation in Crash 3 where Crash is shown holding the Crystal up in victory whenever he wins a race in the motorcycle levels.
Special Moves
B : Death Tornado Spin; Crash's most iconic move. Pressing B once performs a short, quick spin that reflects projectiles (11%, OK knockback). Holding B turns into a much faster spin that lasts for a few seconds (26%, medium knockback); not only is it faster, it can help Crash glide a good distance.
B + Forwards : Fruit Bazooka; Crash takes out a bazooka that he can aim by tilting up or down (10%, OK knockback). The Wumpa Fruit juice that sticks on opponents is a weaker variation of the Inklings' Ink that adds a 1.3x multiplier to all other attacks, including another Wumpa Fruit.
B + Up : Crate Bounce; Crash will spin a crate under his feet, and he can use the one seen under his feet by pressing the jump button.
B + Down : Dig; Crash digs for four seconds to dodge attacks, but he can spin out of it by either letting it time out and spinning once (14%, OK knockback) or pressing B once to spin rapidly and get out (19%, medium knockback)
Final Smash: Invincible Aku Aku; Crash dons a golden Aku Aku mask that makes him invulnerable to all attacks and greatly boosts his speed with a 1.1x attack multiplier. The Final Smash lasts for 20 seconds before Crash turns back to normal.
Gimmicks:
Aku Aku: If Crash takes too many hits simultaneously, Aku Aku appears and reduces the damage taken to .7x, appearing for a while before going away.
Crate Bounce: One of these crates will appear during the selection;
>Arrow Crate (which is purely metal), a Crate that takes Crash a fair distance up despite briefly preventing horizontal movement.
>Bounce Crate, which has five uses before it breaks and gradually increases height with each use (you can press the jump button to jump higher, but it uses up two uses).
>TNT Crate, which explodes 3 seconds after being summoned. Crash can either use it as a platform before it explodes-whether he jumps away from it time or takes the hit to get a tremendous boost in height (20%, medium knockback)-or let it drop by pressing a dodge button. It can be picked by other fighters before it explodes.
Sometimes a Nitro Crate appears and explodes the second it makes contact with something (35%, far knockback), namely if Crash presses most buttons. However, he can still air dodge to use it as a trap for unwary opponents.
In addition, Crash also has his famous death animations:
-Whenever he falls down offscreen, his shoes fly up and fall back down.
-Whenever Crash loses a Stamina Battle for good, he appears as an angel (he also plays a didgeridoo when he dies from a Nitro Crate).
-Whenever Crash dies from a TNT Crate in a Stamina Battle, his shoes, eyes and teeth appear and fall down.
Taunts:
1: "Yeee-HAW!" Crash squats for a second, and then performs his victory animation against bosses in the very first game.
2: Crash performs the pose he does in the first game right before he properly begins the first stage.
1+2: Crash performs the pose he does after defeating a boss in the N. Sane Trilogy.
Winposes:
1: Crash does the first part of his victory dance before pointing finger guns to his left.
2: Crash does the second part of his victory dance before doing his victory pose from the first game for whenever he gets a gem.
3: Crash performs the final part of his victory dance.
Icon: A Wumpa Fruit
Boxing Ring Title: Wonder from Down Under
Victory Music: A shortened version of the Warp Room theme for Crash 3 (
https://youtu.be/NaDrcT3UxZw)
Kirby Hat: A Crash Bandicoot replica hat.