Not bad honestly. What do you have planned for his Smashes? In my case I was giving him Jak's uppercut since Jak & Daxter have Crash's spin. I want to work the jet board into one of his Smashes but I'm not sure whether to make it Forward or Down and I got a few candidates for the remaining Smash which ranges from a kick, a device or one of his rides.
Here were the rest of his moves
Jab: Just a one two three type (karate chop, chop with other hand, then spin (yes spin will also shoot normal crates)
Up Tilt: Does a paw swipe above him (similar in animation and function to little mac up tilt) (good at starting combo’s due to extreme weak knockback
Forward Tilt: Quick swing of his Yo yo (come’s out a tad slower than the faster f tilts but is safe on shield and has solid knockback)
Up Smash: Crash charges an up kick with all of his might and then falls on his back after out of exhaustion. Kills when you expect it would.
Down Smash: Similar animation to down air (similar to K Rool Down smash) is a belly flop that covers both sides, leaves a little shockwave around hitbox around him as well, kills when youd expect it to
F Air: Basically a less kill power version of luigi’s forward air, crash snaps a quick karate chop
Up Air: Typical up Flip Kick, nothing special here, not terrible for juggling at lower percents
N Air: Similar in function (drags opponent with crash) and animation to Pikachu’s back air, Crash’s tongue hang’s out in his usual way when spinning and he holds up a peace sign. Punishable up close on shield.
F Smash: (Crystal swing) forgot to mention this is one of his stronger kill moves outside his tnt/nitro/wupa fruit stuff. It’s speed is also comparable to Ness’s bat.
Air Dodge is about standard
Run Speed is average
Throw pummel is a headbutt
Up Throw: is a simple Up kick with both feet where he puts his hands on the ground to support himself for the kick, just puts the opponent upward.
Note: changed the TNT throw to down Throw
Forward Throw: Crash does his spin quickly (the both become a blur for a second) while the opponents in his clutches then throws them forward. (becomes kill throw around 180 can kill sooner if near ledge)
Back Throw: Crash does his spin quickly (the both become a blur for a second) while the opponents in his clutches the throws them backwards (becomes kill throw around 180, can kill sooner if near ledge)
Forward and Back Throw are good for DI mixups since the animation is the same.
Crash’s facial expression is very animated in most of his moves.
Crash has a crawl as well
Up taunt: Crash has a crystal, gem and relic float around him
Final Smash: Three Aku Aku crates drop on crash’s head (cue music) and while in his invincible mask state runs into the opponent sending them flying (followed by the aku aku disappearing noise for when you take damage)