Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
As long as he throws a kick during the combo...yeI've been playing Lucario lately and I kinda hate his ssb4 FS. What if it was his EX move from pokken as his new one? Or a bone rush combo move kinda like Sheik's new fs or Ike's as Mega Lucario?
Because Lucario really likes chocolate?I was recently able to acquire a Lucario Amiibo, which I will not only use to gain access to him at the advent of my playing of Ultimate, but I will actually train the resulting Figure Player, who I will name Cadbury.
Any guesses as to why I would use such a name for a Lucario Amiibo?
We could find at least tentative frame data by using . and , on YouTube. I am looking forward to labbing his DSmash which appears to have a hitbox out on frame 19. ASC to DSmash I already call No Hugs Pawease.I wish we got more info or some more gameplay with him. I’d like to see more info on him so I can judge some ideas.
I wish i knew of teens like Shoryufloof before this. It’s brilliant.We could find at least tentative frame data by using . and , on YouTube. I am looking forward to labbing his DSmash which appears to have a hitbox out on frame 19. ASC to DSmash I already call No Hugs Pawease.
I hope Shoryufloof will still work (ASC to USmash).
I think the Roys already have a decent amount of data iirc.
For each Smash game it is now tradition that I geve Lucario techs/combos increasingly fluffy names.I wish i knew of teens like Shoryufloof before this. It’s brilliant.
Wait, what?!? Did Aura Storm seriously reach that far in Brawl, or is this a mod? Seriously, this extends way past the blast line...Aura Storm needs to unnecessarily extend this far if it comes back for Lucario.
![]()
Yes. Yes it did. But, I guess this normally wouldn't be seen too much, but it's real.Wait, what?!? Did Aura Storm seriously reach that far in Brawl, or is this a mod? Seriously, this extends way past the blast line...
This is primarily what I want as well.I hopebecomes less dependent on aura, for it is way too stressful to score any K.O.s at low percent. In fact, I would argue no aura Lucario has worse kill power than Sheik in SSB4. A better K.O. ability at low percent would make him less stressful to use and make him feel less gimmicky.
I can't vouch for the correctness of this, but this wiki says that they did what most of us were hoping with his arua. Overall base damage increased across the board, lower boost from aura.This is primarily what I want as well.
The issue with low/aura Lucario isn't so much his lack of KO power, it's his lack of range and knockback on his moves that hinder his neutral and constantly throw him into disadvantage.
It may or may not be actually true as far as technical hitbox and frame data, but it just feels like he has tiny little hitboxes barely the size of his paws that are only out for 1 frame. My aerials lose out to basically anyone else's aerials, and his grounded moves are too small with no knockback or hitstun that they're not even safe on hit due to his standard endlag and terrible frame data in general.
This all resulted in him having an absolutely abhorrent neutral and disadvantage game (and I'm also a Zelda main, so I would know). Basically just tank hits until you're over 80%, then you can try to go in because only now do your attacks even have hitstun.
It's really hard to put my finger on it, but in playing Brawl recently, 0% Lucario just felt more capable to going toe to toe with most fighters than 0% Lucario does in Sm4sh, and that's a huge issue.
I'd really be OK with his aura being weaker at >150%, if it meant he was stronger at <50%.
First, I definitely agree about the down air. While it does still stall in the air, it doesn't seem as effective at stalling or as an attack in general. I almost never use it now.I just want brawl Lucario back in some way. The forward air comboing into itself, down air stalling in the air particularly...
Why didn't he fit you?Two more days and I can give Lucario another try.
Didn't fit me in Smash 4 but I'll see where I end up with him on another go.
In Sm4sh, the FP aura made this huge laser that got longer with more aura... but the visualization was insanely misleading. The hitbox only covered a little more than half the distance it appeared to. I had screenshots where the end of the FP aura laser was actually going through someone and they didn't get hit.Speaking of Force Palm, the cosmetic aura changes might actually kinda hurt him. I couldn't tell if the flame/projectile part got a hitbox nerf cause I was spacing it at ranges where I'd assume it would connect but it wasn't. Probably just needs more testing though.
Doesn't look like he got any of his Brawl floatiness back though.Lucario's acceleration speed got buffed. From 0.07 to 0.09
https://www.ssbwiki.com/Air_acceleration
http://kuroganehammer.com/Ultimate/AirAcceleration
Whoa you're still here!? That's sick!Two more days and I can give Lucario another try.
Didn't fit me in Smash 4 but I'll see where I end up with him on another go.
Yeah and his falling speed is the exact same 1.68 that it was in Sm4sh. Basically the same as Sheik, ZSS and Sonic.I'm guessing that would have to do more with gravity and fall speed?
I've been doing considerable lab work with Lucario's Aura mechanics over the last week, and I've got some pretty solid results now. If Zoa isn't going to maintain the Aura thread posted already, should I post my results there, or is an entirely new thread warranted?Actually I’m gonna have to retract helping out with the aura findings. Kinda had enough of the game’s crap already. >>;
Good luck with your testing and all, but I’m not committed to this game. Just constantly frustrates the hell out of me. Sold it off.
Go ahead and post it. I’ll maintain it as needed for you all. Just let me know what you need done.I've been doing considerable lab work with Lucario's Aura mechanics over the last week, and I've got some pretty solid results now. If Zoa isn't going to maintain the Aura thread posted already, should I post my results there, or is an entirely new thread warranted?
There, it's up. Hope it's useful!Go ahead and post it. I’ll maintain it as needed for you all. Just let me know what you need done.
I think ASC->USmash, ASC-> bair and up/down throw->up air as well as just chucking Aura Sphere give Lucario a healthy amount of ways to seal a stock, especially since you can just bully the hell out of people at the ledge or suddenly land on someone with ASC. What I'm concerned about is what are we going to about shield pressure because Browny raised a good point about Lucario's lack of out of shield options outside of risking a parry. Like closest thing that comes to mind is slightly delayed dair since shield grab has been universally gutted.I think the things I am most concerned about right now is frame data and hitstun. I think once we get that I'll stare at it an figure out combos.
Aside from Shoryufloof, No Hugs Pawease, Double Team, and DAir Hit 1 to buffered landing Force Palm... I'm having trouble figuring out kill confirms. What confirms we have is a lot harder to get compared to Smash 4. I might try making an Aura Chart with every single percentage increase like I usually do. Just to get a better feel for Ultimate Lucario. Even though there already is an Aura Chart.