elatedshyguy
Smash Cadet
- Joined
- Aug 16, 2012
- Messages
- 57
You are gonna be my signature. This is the best thing ever written in these forums.Melee is not always entertaining. Brawl is not always boring.
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You are gonna be my signature. This is the best thing ever written in these forums.Melee is not always entertaining. Brawl is not always boring.
That's a matter perspective honestly.Melee is not always entertaining. Brawl is not always boring.
Ummm, smash attacks are meant to push your opponents away. I don't see why you should be able to follow that up with a neutral attack indefinitely.Yes it would be needed because it allows for options for connecting ground combos.
Let's say I forward smash you and I dash after you I can only connect with my dash attack.
If I forward smash you and wavedash towards you I can follow up with a neutral attack, any tilt attack, any smash attack, etc.
Omg, If I chose to combo out of a Smash attack that is my option is there something wrong with that? Also obviously you would be at a low health when I perform that combo because if I use a smash attack at any higher damage you would die. Think guy think, I was explaining a prime use for Wavedashing, connection grounded attacks.Ummm, smash attacks are meant to push your opponents away. I don't see why you should be able to follow that up with a neutral attack indefinitely.
Do you guys just want skills for the sake of there being skills?
I don't.Do you guys just want skills for the sake of there being skills?
My point exactly, I sat here all day explaining the benefits of wavedashing and it is as if for naught because no one seems to care to try to understand. I said if I use a grounded attack that knocks you back and I dash after you I would only be able to connect with my dash attack. If I knock you back and wavedash after you I could follow up with any grounded attack because I am still technically standing. And the person replied that I want techs just to tech... -__-I don't.
However from the gist I'm getting you, and people who agree with, are going to call any tech skill found as only being there for tech skill since you find Wavedash to be a tech skill for the sake of tech skill when it most certainly is not. Hell, while I may not fully agree with it L-cancel can be argued, legitly, as a tech skill that isn't there for the sake of having a tech skill.
You have to look at the techs deeper. As long as you continue to be stubborn and not listen to what some of us are trying to say and explain, like Wavedashing by a very legitimite tech skill, you will think any tech skill is there for the sake of being tech skill. And with that logic we should get rid of Short Hopping and Power/Perfect Shielding.
There is a big gap between wanting Smash Bros like Mario Party and this subject of disagrements on techniques.People want smash to become luck based like mario party.
Still looks like ballon fighter to me. Mario party is has better high level play than that game.
You were saying?
Doesn't work that way. The specials have different versions of them that are all important.Street Fighter's special system is arbitrary, they should just have a designated special button right? lol
That is Melee, the more competitive game lolStill looks like ballon fighter to me. Mario party is has better high level play than that game.
I haven't heard anyone complain about DACUS which was a glitch (unlike Wavedashing which was a side effect) and it was actually difficult to pull off and it was also unnatural in nature. Lol whatever, and pointless advance techs? Well Moonwalking was just a slower, glitch version of Wavedashing. Also Jump Cancel Grab is something I don't really like even though I do understand why it is used. I don't like it because it removes the risk of dash grabbing, it's kind of like L-cancelling why not just have little lag after dash grabbing?Can we all agree if there is an advanced technique in a game it should add depth,options and balance(?) and have simple imputs(?)
Can we all agree that Advanced techniques like L cancelling should not be added as they give pointless options with one being the best option(do you want more ending lag don't press l, do you want less ending lag? Press l) these techniques give us needless imputs.
Advance technique such as wave dashing(melee), dacusing (brawl), perfect shield(melee and brawl) , pivot grab etc. are all techniques that helped smash's meta game and added more depth with options.
With that said what are some useless advanced techniques smash games that are just needless imputs?
I agree, sakurai has already stated that smash 4 will be faster than brawl and be slower than melee.My last statement on this thread (I hope)
Wavedashing is an extremely useful technique that is about as unnatural as short hopping and fast falling (tell me how you do this in real life) which adds a lot to Smash in the forms of movement, it is the only way to chain/connect grounded attacks other than a dash attack, and it can be used for mindgames. There is no reason not to add new, useful skills to a fighting game. Since, I see people are to stubborn to accept other ideas I'm just gonna be grateful for Melee and Project M and hope for the future of Smash because we the competitive community are already the minority in terms of people who play Smash and we are now further broken up into groups who want a technical progress or another Melee (a truly deep fighting game) and a group who wants a "faster" Brawl (little ground combo options, and more focus on defense) . I explained how simply making a game like Brawl faster isn't going to work (look at the Brawl + mod, I don't see that at big events, however I see Project M there) but whatever, to each his own opinion.
Great post, but the notion that "logically, MMA is a much deeper" competition with a much higher skill cap is NOT a sentiment, it is exactly that which you have said, logical, reasoned, cold, hard, de facto. MMA requires, beyond any reasonable doubt (you may have unreasonable doubts), more technical skill and knowledge than boxing.I know this isn't exactly what you are asking, but your post makes a nice jumping off point for mine.
Let's compare Boxing to MMA I am in no way saying Boxing does not require high technical skill, because it does, but the point of the thread seems to be that, logically, MMA is a much deeper, more skilled form of competition. You have a wider variety of Martial Arts that you can employ and more options for tactics and techniques allowed by the rules of the game. Yet, I would not agree with that sentiment. I think Boxing is just as, if not more, deep and skillful.
I know it has been said already, but complexity for complexity's sake does not automatically make an experience deeper. In fact, limitations and restrictions can actually do more for making a game enriching and deep. You can't think outside of the box if the box is too large to fully comprehend, you know?
Bro, you're in denial. (no srsly, I see ur location)Here's what I ask:
Does it give depth? Sure. But, like others have said, it's not a necessity. Look at Brawl, it's as "barebones" as it gets, but people still played it. How you ask? People just found different techniques to replace the old ones. Now was it as big as Melee? No. But it's not like everyone abandoned it because L-canceling didn't come back nor Wavedashing.
Me? Advertise? Now...What game are you playing? What are you getting at? Why do you say these things? Are you trying to lure people somewhere? Did you read my post above (shameless advertising)?
Forgive me, I usually don't get suspicious unless someone hides their intention and frames the argument in such a way as the amount of people that do X or Y. It's a post hoc fallacy.
For me the best part is being in a neutral stance. For example on falcon with his short hop B approach you can land and wave dash into anything from a moving shine, to a non dash grab, or any attack. Where as dash gives you a bit of delay from the SH b to dash as well as limits your attack options.What if instead of wavedashing there was quick movement things out of shield instead? Like, use the second stick to go not as far but have virtually no endlag.
You misinterpret me! I was advertising my post above you.Me? Advertise? Now...
Why would I do something like that?...
...What?You misinterpret me! I was advertising my post above you.
When I said "Did you read my post above (shameless advertising)?" I was referring to the fact that I was shamelessly advertising my post which was vertically, in the virtual space that is the monitor, above yours. In that, I assumed you did not read it....What?
I'm getting confused here...
Ah...When I said "Did you read my post above (shameless advertising)?" I was referring to the fact that I was shamelessly advertising my post which was vertically, in the virtual space that is the monitor, above yours. In that, I assumed you did not read it.
You gave him a weird feeling and he clarified I rated your guys convo 6/10 meh kawiiAh...
Then why'd you go after me?
What did I do?
Sorry but no, they are wrong.Here's what I ask:
Does it give depth? Sure. But, like others have said, it's not a necessity. Look at Brawl, it's as "barebones" as it gets, but people still played it. How you ask? People just found different techniques to replace the old ones. Now was it as big as Melee? No. But it's not like everyone abandoned it because L-canceling didn't come back nor Wavedashing.
That stage is banned dawg. Would it be fair to judge the brawl metagame on a match on luigis mansion or temple?
But here's what I ask, why do we specifically need L-canceling?Sorry but no, they are wrong.
Whether they like it or not or how much they try to get around, Smash is still a fighting game at heart. And an important part of any fighting game is tech skill. If it isn't a nesscisty then let's take out every single effing tech skill in existence in Smash and see what happens. That includes everything from Short Hopping (the most common tech skill ever) to SWD(hardest AT that came to my mind). The game would be a poor excuse then.
The simple fact is, for a fighting game, tech skill is a necessity. Brawl has tech skill still, not as much as Melee but it is still there.
Your opinion is wrong, there is no decision.The "always the better choice" isn't a legit argument in my opinion.
You totally missed the point. I didn't even mention L-cancel or Wavedash in that post, well I did mention SWD but that's a super Wavedash and not a regular one.But here's what I ask, why do we specifically need L-canceling?
Like I also said. We adapted, when we lost L-canceling, we got DACUS.
Sure, I'll agree that tech skill can make a game "deep". But we don't need L-canceling, nor Wavedashing.
I'm arguing with the main topic while replying to yours...You totally missed the point. I didn't even mention L-cancel or Wavedash in that post, well I did mention SWD but that's a super Wavedash and not a regular one.