I know with MK that the games shifted from 2D to 3D after MK 3 (I believe) so the game are entirely different. The community had no problem picking up MK9. On 3rd Strike, the community didn't try to go back to SF3. Once they moved on, they stay there. There is a transition period with any game since people will still be playing the last one as the new one comes out. Starcraft 1 was still played when Starcraft 2 was out. Eventually, the SC1 pros that were left moved on. The issue here is that the community doesn't want to move on. Once 3rd Strike was adopted, they didn't try to go back. Once SC2 was adopted, they didn't try to go back. The Smash community (the American one) doesn't want to move on. The issue is the Melee worship and the community doesn't want on. They basically took their ball and went home. The reason is because now players couldn't win based on raw tech skills and had to use zoning, spacing and map control to win (oh noez). SSB WiiU/3DS is already getting the cold shoulder by some because it's "too much like Brawl," which is code for "Not Melee." If you want a better analogy, it would be like SF fans complaining that SF4 doesn't have parries and then trying to denounce the game and it's players while trying to stay playing an 11 year old game.
Please, Chu, will you consider our perspective for one, tiny, small moment, to put aside your framing of the supposed issue and listen to what we think the issue is? Also, do not respond to this post unless you intend to respond and address it in full. You do not understand our intention, please do not assume it. I think many competitive people will agree with me when I say zoning, spacing, and stage control is vital in Melee, and they are required to win. Raw tech skill will only get one so far, and in my opinion it's the easy part, learning spacing and zoning and comboing and DI is incredibly important and takes critical thinking skills, please do not downplay the mechanics any further. This is what we assert and it has always been what we have asserted, and you have not ever, as far as I have seen, been able to comprehensively disprove our assertion, you simply claim it is untrue and go on with your perspective about how we all need to move on. Why? You seem to be saying as well that the next game in the series is always better than the preceding one, but better by what standard? Certainly not the competitive community's standards, and that's what you do not take into account.
Next, all your analogies are flawed. Did you know that Blizzard/Activision disallowed many events of SC1 after SC2 came out? It's one of the reasons I know that SC1 died, and SC1's gameplay is making a comeback in the Starbow mod, and there's absolutely nothing wrong with that. Further, and this goes for all your other examples here, the next in the series was only marginally different in terms of mechanics, and the competitive communities of each made the estimations that they lost very little in the coming generation, and indeed gained some things, that is why they did not switch. The reason why a portion of the Smash community did not like the change is not because they're special, as all communities principally act the same as all humans principally act the same, but because the margin of change from Melee to Brawl, and the things competitivity lost therein, was so vast as to cause that portion to estimate that they would rather keep the last game than move on. If a game in the SF series or the Starcraft series came out that was so radically different, I guarantee you 100% that it would tear the competitive fanbase asunder most especially if the developer's vision interfered with their vision of what a competitive game of that series should entail. You must consider what competitivity means to us, the archetypes that flow throughout the more and less competitive games of Smash, and you must do the same with the other communities. So far, this has fortunately not happened to the other communities, but it would, your analogies are confounded, sir.
When I say that all humans act principally the same, and competitive communities are no different, I would do well to point out that you have implicitly stated that one competitive community unto another does not act similar, and in that you must say they do not have the desire to fulfill their ends through the means they employ, as 'competitive community' implies a collective goal, and the community acts towards that goal.
Funnily enough, the collective wishes of the competitive element of the community have taken manifestation in the forms of 'not Melee' only because they do not understand the archetypes that govern the differences between the games, and what makes Brawl finally and ultimately less competitive than Melee, but I guarantee you that there are many, as myself, who have reasoned through what makes Brawl exactly less so, please do not attempt to make our arguments for us and then proceed to summarily dismiss them saying we are hard-headed and worship Melee, I most certainly do not worship Melee, and I hope you would trust me when I say that, as I believe my estimation of my own intentions are greater than yours.
It is concluded in saying that this is not an issue of the community not wanting to move on, it is the issue of SmashChu not wanting to accept that the community, or part of the community that has created its own collective goal, has an end in mind that is both different, as well as their perception of the means to best achieve those ends, than his. Why he cannot accept this is beyond me, and I am not willing to assume his intentions, as he is ostensibly not part of said collective. That is my perspective, sir.