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Yea, I love you all in the small time I've known you guys.Possible bomb threat at Uni tomorrow.
If I don't post tomorrow just remember that I love you all.
it seem that i have also taught you well ericI see I've taught you well dave
lol you taught my puff wellI see I've taught you well dave
loool. reminds me of when my parents took me out of school on 911Alot of ******* were missing school today.
yeah i dunno that stuff
i just know how to grab
and that ftilt is my best move but i dont know how to use it yet
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actually i know a decent amount of frame data but oh well
LOL @ hypocrisy <3 (even though you said actually i know a decent amount, im going to ignore that for some lols)well it's helped me in a couple spots
for example, knowing that Marth's Nair and Fair have the same L-cancelled landing lag is good, because if you do a nair on their shield you know that it's possible to avoid the shield grab in time. However, bair has slightly more lag (2 frames?) so you'd have to be a lot more precise with your timing to avoid a shield grab if you didn't space.
A lot of people think Nair will always get shield grabbed and Fair is faster, but that's simply because of the mechanics of Nair (hits twice, not many people time the 2nd hit to be right before they land), not because it's slower.
OR
Falco's shield pressure, Dair has 9 frames of L-cancelled lag, Nair has 7. Which means Dair is easier to shield grab (2 frames does make a noticable difference, you can tell that it's slower). HOWEVER, dair also has more payoff if it hits (at low percent, won't be CC'd as easily, sets up for consecutive hits at all percents). So if someone is shield grabbing your dairs, you can either decide to do them much later (closer to the ground), or use nair which will probably throw them off more.
But if you didn't know that dair was slower, you would never choose to use Nair for shield pressure ever, since it has less payoff.
AND
like it's an aid to help you time your shine better. you can shine after a Nair slightly sooner than you can after a dair, even though you don't know EXACTLY how much sooner you can experiment with it and eventually find the fastest (frame perfect) timing.
So like with Sheik when I'm doing dairs on a platform, I won't try to jump as quickly as I would after a Fair, cause I know she's gonna be lagged for slightly longer. My inputs won't matter for like 3 extra frames, so I can learn to time it differently. Or on the flip side, I can learn to jump much sooner after a fair than I would from a dair.
And then eventually it becomes "muscle memory" and you don't have to think about waiting a bit longer after a dair, you just know.
One more:
You can see the fastest thing to do out of shield. What's faster, marth's shield grab or his up B? Does reverse up B hit later than normal up B? A frame perfect fair out of shield hits before or after marth's shield grab? What about wavedashing out, can you escape faster than fair out of shield? You have to keep in mind startup frames, jump frames (marth's shield grab hits on frame 7, but he leaves the ground on frame 5), how long it takes for the Fair hitbox to hit in front of him, how hard it is to do any action frame perfectly (is it easier to up B out of shield frame perfect or fair out of shield frame perfect), etc.
Hope that helps.
non-consensual sexMe, Gsub, Signia
But 10 of you will fill up the list!me.
10mes
Thanks manLOL @ gsub ahaha
yeah sure. ill also bring a full setup too :D (love me more please i need the attention)