Rapax
Smash Apprentice
Yes, RSBE = RSBP
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So i have to name the Codemanager file RSBP01Yes, RSBE = RSBP
umm... well all i know about textures in general(and they might not apply for brawl textures) is that a texture is two files. a color and alpha. the color file has the actual colors in it, while the alpha is just black and white. the alpha tells the game where to apply the textures. the white means apply color here, and the black means no application of color(which is why the white in between the color UV maps doesn't show up). if you can figure out where the cape is on the alpha(maybe) and make the white>black, that would tell the game to not apply color there. if your lucky, you won't get just a gray cape following you around. but that will only work if the cape is a paper thin model.Ok, but look at this:
There is no cape. Or at least, i can't see it...
So there must be a way to get rid of it...
Ok, thanks for help =)umm... well all i know about textures in general(and they might not apply for brawl textures) is that a texture is two files. a color and alpha. the color file has the actual colors in it, while the alpha is just black and white. the alpha tells the game where to apply the textures. the white means apply color here, and the black means no application of color(which is why the white in between the color UV maps doesn't show up). if you can figure out where the cape is on the alpha(maybe) and make the white>black, that would tell the game to not apply color there. if your lucky, you won't get just a gray cape following you around. but that will only work if the cape is a paper thin model.
Yes what is up? and how can I get the custom music on vbrawl I'm not really a fan of brawl plus and if its on vbrawl do I still need gecko and hombrew on the SD card?I now have standaard brawl with some view extra's:
Char Textures
Infinete Replays
Tags in Replays
It works all fine. but when I lose a stock/die my wii freezes and my GC controller begins te rumble really hard.
WHATSUP?
just put the file patch code in a .gct without the brawl+ codes in itYes what is up? and how can I get the custom music on vbrawl I'm not really a fan of brawl plus and if its on vbrawl do I still need gecko and hombrew on the SD card?
i would look here for any base pacs and tgasHey all, not sure where to put this - but I have a brief request.
I'm just looking for TGA files of the three individual Pokemon (standard, regular old Squirtle, Ivysaur and Charizard). I searched and searched, but I came up with nothing. =/
If nobody wants to bother with this, don't worry about it. Its not a huge deal, though I'd appreciate it if someone could at least point me in the right direction.
I believe this can be fixed by using both the .PCS file AND a .PAC file. .PAC is usually only required for transformation characters, but I have noticed they are required for sound effects too. If you only have a .PCS file and can't find the right .PAC file, you'll have to put up, unless you know how to convert .PCS into .PAC (don't expect me to explain it to you, you need a whole load of software to do so).Everytime I try to add colour effects to a character, it gets muted >.<
It's probably because of my PAL wii and brawl disc >_>
Any solutions?
I would suggest you buy a new sd card and put the codes you want on it >_>Ok, I've downloaded Brawl+ and I like it a bunch (Except I have a hard time syncing with other online players), but I also want to play regular Brawl with all my texture hacks, replay longer than 3 minutes (which seemed to come w/ the B+), and the tags in the replays. How do I keep those but get rid of B+ for just that amount of time, and how do I get B+ back after that?
(I'm worried if I don't have B+ that I also won't have the replay hacks...)
I actually like that SD card idea... But the problem is, I have no idea which folders are B+ and which aren't.I would suggest you buy a new sd card and put the codes you want on it >_>
And then you can simply switch between them ._.
Or if you don't want to buy one, make a folder anywhere on your computer, put your files into it and pick out what you need now. Then just switch between the folders...
So, for example, you might have a Brawl+ folder on your PC with everything you need for it in it. And on your SD card you have the file replacement code and all such things you want for the moment. Then, when you wanna play Brawl+ again, switch the folders back...
All you need to do is take "RSBE01" (or RSBP01, depending on your region) out of the private\codes directory. That's the only Brawl+ file.I actually like that SD card idea... But the problem is, I have no idea which folders are B+ and which aren't.
Yes but I want those without the B+. Unless I'm just misunderstanding you.Or even better, just add in the codes you want to the Brawl+ set. Not to mention, the three codes you said you wanted are actually all already in the Brawl+ codeset, I believe...at least 4.1. 4.1 has "Infinite Replays", "Tags in Replays", and "File Replacement 2.1" all included.
yes, if you had the text file you could switch between them.Assuming 4.1 has the .txt version, you can simply run it code manager, extract it to your SD card for brawl+, then run it through Code manager again, uncheck the brawl+ codes, then throw it somewhere on your computer.
Then just switch between the two whenever you need to.
Edit : Concerning Wi-fi batles and textures. Textures only seem to come up for opponents that transform. Is one to assume that I need the .pac file for my textures to work for opponents?
Are there any picture guides to code manager? Because once I open it I have no idea what anything isAssuming 4.1 has the .txt version, you can simply run it code manager, extract it to your SD card for brawl+, then run it through Code manager again, uncheck the brawl+ codes, then throw it somewhere on your computer.
Then just switch between the two whenever you need to.
Edit : Concerning Wi-fi batles and textures. Textures only seem to come up for opponents that transform. Is one to assume that I need the .pac file for my textures to work for opponents?
yeah.quote... Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink
is it supposed to go from 00 to 02?
Just seeing if someone could answer these questionsAre there any picture guides to code manager? Because once I open it I have no idea what anything is
Also in your "edit" are you saying if you put the .pcs & .pac versions of the texture hack your online opponent can see it?
(Sorry if these are horrible questions, I'm REALLY bad with computers XD)
No, the opponent won't see it unless they have the same textures.Also in your "edit" are you saying if you put the .pcs & .pac versions of the texture hack your online opponent can see it?
Do you use only the .pac or .pcs and .pac?No, the opponent won't see it unless they have the same textures.
The .pcs is for all characters. and the .pac is only required for transforming ones.
.pcs is all that is needed for non-transforming characters. (but you can have both)Do you use only the .pac or .pcs and .pac?
And do you only use .pcs on stages?
Well I did, but I'm confused about something. I'm trying to download stages at kittycorp, but all the stages are .pac and not .pcs.pcs is all that is needed for non-transforming characters. (but you can have both)
.pac AND .pcs are for transforming characters (Samus/ZSS, Zelda/Sheik, PT, Bowser, Wario)
And yes, only .pcs are needed for stages
Please read the OP, all of this info is there
One more thing. I think I'm getting the two stage things mixed up. Is the stage folder supposed to be named .PAC as well? or is the stage folder supposed to be .pcs?Oops, you're right it is .pac only for stages