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Type it out as it says in the opening post.Do I put
FitMeta-Knight03
FitMetaknight03
FitMetaKnight03
FitMeta-knight03
Which???
The files are not case sensitive, but using capital letters does make the file more readable.Type it out as it says in the opening post.
In this case, FitMetaknight03. I don't think caps has any effect on the texture.
He was originally un-texture hackable...uhh Falco400 you forgot the numbers for GameandWatch
Fit Artifex cracked itHe was originally un-texture hackable...
Anyway, I thought I heard any texture hack he receives affects ALL of colors. So you choose 6 random colors for G and W or you go with one costume for all of them. I have no idea though.
The pit fighter folder. Effects go in the normal directory.Where do i put the character effects .pac files? example: pit arrows glowing effect
Sorry, for the long absence, but something came up. Unfortunately, I'm too busy with school to dedicate an hour or more to this so I don't want to try and solve it over AIM. Would you be willing to help over PMs?Weird, your using lz77ex.exe right??? 921 means you are using..... Mario. Got an AIM, I can try to help you out there.
Call it FitLucario00 (I think, if it doesn't work, then call it FitLucario). It goes in this: pf>fighter>lucario>FitLucario00.I have a lucario aura effect named MewtwoAura.pac
what should i name it? and based on your post i just put it in pf/fighter, not pf/fighter/lucario, right?
Put it in pf/fighter/lucario, name it FitLucario.pac.I have a lucario aura effect named MewtwoAura.pac
what should i name it? and based on your post i just put it in pf/fighter, not pf/fighter/lucario, right?
Google is your friend when it comes to questions like thisHow do I get the Homebrew channel?
I mean what file are the emerald textures? I can't seem to figure out which file to edit.They are SSE textures for some weird part, i think its subspace but anyway it allows you to edit G&W essentially and they edit differently I believe generally.
Stack Smash Downloads: http://stacksmash.cultnet.net/STUFFZ/Could someone post a link to the textures. I am having a hard time finding them. That would be much appreciated. Thanks.
http://www.smashboards.com/showthread.php?t=232455Could someone post a link to the textures. I am having a hard time finding them. That would be much appreciated. Thanks.
You need CSPTools for that.How do you set the "Picture" for your character in "Character Selection"? And the "Picture" for your "Stock"?
WOOT 6,000 posts of pure help and trolling![]()
Yes, and fire too.
lets hold a party, objects like character projectiles are effects right?
http://www.megaupload.com/?d=Q0FA3PA4Where are these CSPTools available?
There is a new Ocarina, called GeckOS, which instead of having a maximum of 256 lines, has a maximum of 8000 lines. Download that and you should be fine. No matter what you do.Im sorry, but this is all very foreign to me. Could you explain it a little more in depth? please
Dude gecko 1.9 failz for me it always says disc read error but 1.07 works and im running on 4.0 pls tell me whats wrong.You have to take their codeset and export it and the File Replacement 2.1a.
Use GeckOS 1.9, it allows 8000 lines of code default.
Gecko OS 1.9 had some bugs that needed fixing. Try Gecko OS 1.9.0.1 out to see if that helps.Dude gecko 1.9 failz for me it always says disc read error but 1.07 works and im running on 4.0 pls tell me whats wrong.
thats what i have been using i guess ill just have to wait till they make a new version.Gecko OS 1.9 had some bugs that needed fixing. Try Gecko OS 1.9.0.1 out to see if that helps.
You have to have the loader code named RSBE01.gct in the codes folder, and in the pf folder you need the other code.So how would i use multiple codes if they all need to be named RSBE01 or can it be named like RSBE02?