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I'll look into this weekend when I can actually try it. Sorry I can't help until then.EDIT: And somebody really needs to make a better guide for using custom portrait things. I'm pretty sure I've got everything I need but I've no idea what to do with it all.
Awesome,Guys check out my photostream. http://www.flickr.com/photos/9538713@N06/
You sure about that? I was using some for awhile on Basic Brawl to test it out and nothing happened.Wow,
No matter how few codes you have, Wi-Fi WILL freeze up from time to time.
Biiiiiiiiiiig set back.
1) Phantom wings is finding a PAL hacker to start the port1. Pal code for this ?
2. Would it be possible to not replace files, but tell the game that there are more alt costumes than the default ones, and have it fetch them on the sd card ? I would like it if adding a custom texture didn't mean removing a default one.
Well might it be possible to find the code that points to the textures? Then just add new code to point to the custom tex.2)It isn't possible,because you have to edit all the in-game data.
Seeing as the File Replacement code can also be used to replace large segments of code that are loaded up, it sounds like it may sometime be possible - just not right now...Would it be possible to not replace files, but tell the game that there are more alt costumes than the default ones, and have it fetch them on the sd card ? I would like it if adding a custom texture didn't mean removing a default one.
Read the first post.I really want to say good job on this code, it's so amazing and everything works perfectly fine for me.
Does the code allow texture replacement for items/pokemon/assist trophies ? If yes, how should I put the files in SD card ? Thanks( for that and for file names I can look in the game iso itself but well...)
I want every pokemon to be shiny so bad![]()
Phantom Wings said:Character Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)(Color #).pcs/.pac
Final Smash Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)Final.pac (PT will have a color # in between Final and .pac)
Stage Textures:
X:\Private\Wii\App\RSBE\pf\stage\melee\(StageName)
Pokemon Textures:
X:\Private\Wii\App\RSBE\pf\item\(Pokemon Name)\Pkm(Pokemon Name)Brres.pac
Assist Trophy Texture:
X:\Private\Wii\App\RSBE\pf\item\(AT Name)\Asf(AT Name)Brres.pac
Character Images(CSPs):
X:\Private\Wii\App\RSBE\pf\system\common5.pac
X:\Private\Wii\App\RSBE\pf\info\portrite\InfFace###.brres
X:\Private\Wii\App\RSBE\pf\menu\common\char_bust_t ex\MenSelchrFaceB###.brres
You're probably either going over the limit of lines available (256 lines) or you copied the codes wrong.For some reason the codes wont load for me. It just goes to a black screen. I am using firmware 3.3 if that helps at all...
So... common5 is just for everything, you don't need to repeat that? That's good to know... and what about the other 2. I don't understand what to put in the ###. Like, say if I want to insert the portrait for something like Ike's Blue Outfit so it looks like Roy, what would I put, and how would I know? And is the ### the same for both for a single portrait?X:\Private\Wii\App\RSBE\pf\system\common5.pac
X:\Private\Wii\App\RSBE\pf\info\portrite\InfFace## #.brres
X:\Private\Wii\App\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB###.brres
Loader 1.1 allows you to replace the common5 file which is loaded before the opening.Btw, does it really matter if we use Dynamic SD Loader 1.0 or 1.1? Is there a significant benefit over it loading at boot-up over booting at the opening cinematic?
Common5 is a compilation of all the portraits, it must be unpacked and repacked using CUPASH - likewise with the other files. The file numbers will be automatically chosen when you've run everything through CUPASH. Guides on using said program have been posted in the SSBB code thread at GSCentral.So... common5 is just for everything, you don't need to repeat that? That's good to know... and what about the other 2. I don't understand what to put in the ###. Like, say if I want to insert the portrait for something like Ike's Blue Outfit so it looks like Roy, what would I put, and how would I know? And is the ### the same for both for a single portrait?
That's all I'm confused about right now. And I can't actually test this stuff til friday.
Is there a way to change in-battle portraits yet?Loader 1.1 allows you to replace the common5 file which is loaded before the opening.
Common5 is a compilation of all the portraits, it must be unpacked and repacked using CUPASH - likewise with the other files. The file numbers will be automatically chosen when you've run everything through CUPASH. Guides on using said program have been posted in the SSBB code thread at GSCentral.
Well, I guess I'll understand when I try CUPASH. Gotta wait til friday though...Common5 is a compilation of all the portraits, it must be unpacked and repacked using CUPASH - likewise with the other files. The file numbers will be automatically chosen when you've run everything through CUPASH. Guides on using said program have been posted in the SSBB code thread at GSCentral.
It works for me. I haven't had a single freeze since I've started using it and I press start as soon as my character is selected.disabling custom stages with that code doesn't help remove game freezing if you load textures too quickly (I tried it). it's exactly like loading it with other methods, you need to wait a bit before loading other characters and such.
The Backup Launcher has the Ocarina options as well. You're using the backup launcher as a Wii channel, right? What you do is hold the 1 button when launching the channel and you'll be taken to a menu like GeckoOS's where you can turn on Ocarina.anyway to do this using the backup channel? my wii is set up (cuz of a friend) to only read from that and not gecko. If not then how do i set it up for gecko to read my games?
if it helps my brawl is burned to a dvd
yea i turned that on but the texture codes still dont work. Do i need to use code manager or just put the folders where they go, cuz i have the stuff in the right place according to the guideThe Backup Launcher has the Ocarina options as well. You're using the backup launcher as a Wii channel, right? What you do is hold the 1 button when launching the channel and you'll be taken to a menu like GeckoOS's where you can turn on Ocarina.
From what I've heard, you still have to wait like 30 seconds the first time, then afterwards, you can press start immediately.I'm using the 1.3 code and the custom stage disabler, but for some reason the game keeps freezing after I press Start/+ and the crowd cheering sound plays. I'm positive the files are all categorized and named properly. Any idea what could be up?