again,RT u dont get why we dislike this game.
its slower
mobility is gone(WD,DD,L-cancel)
I will agree with you hear. After trying Melee again for a couple times, I do miss the fast pace as well. But, if this one of the main reasons why you hate Brawl, then so be it. Learn to foxtrot or bait your opponent more. Also, DD is still in, the timing just isn't as forgiving. And I'll go ahead agree with the whole tripping is ******** before anyone mentions it.
over all, combos are harder to do(some chars this isnt true)
I'll concede here as well, but once again we don't know enough about the unique properties of everyone's attacks. Some characters aren't going to be able to combo because their move properties won't allow it (Ganon is the big example). Also, since DI makes a bigger difference in Brawl than it did in Melee, I don't expect there to be as many guaranteed combos anyways.
auto ledge UP+B(this make edge guarding almost impossible)
Ganon (for the most part) and Ike don't apply. Also, you can still miss the sweetspot and get punished. In other words, be more aggressive and CHASE your opponent. Sitting there on the ledge and simply rolling back up won't cut it anymore.
CC is gone(this is EXTREMLY horrible)
I agree again, but learn to deal with it. DI better when you get hit or stop standing around and try to CC everything. Breaking the habit of trying to CC is hard, but it's not impossible
Super armor on alot of characters(9 i believe)
Hardly a valid complaint IMO. I've only seen it used correctly only in certain situations. I fsmashed someone with Squirtle and used Fly with Charizard while the attacked me. Super armor frames prevented me from flinching, but I still took damage and could still be easily punished afterwards. Super armor frames are only a small addon and aren't gamebreaking in any form or way. Look over the list that's being made and take notes. Also, by this logic, throws are now broken since ALL throws have some SA. Should we stop using throws?
nerfs for nearly ALL the ssbm cast
If by nerfs you mean attempts at balancing, then yes, you are correct (Marth being the exception). I hate to use the cliched "This isn't Melee 2.0" reason, but...this isn't Melee 2.0. Changes were to be expected. Remember Kirby's transformation from 64 to Melee? Did anyone really expect that they would keep Sheik, Fox, and Falco the same? That they would leave the low tier characters unchanged? Heck, just for fun, I'll go ahead and give general impressions on the Melee crew:
Mario-a little better
Luigi-better
Peach-a little bit worse but not by much
Bowser-better
Link-maybe a little worse
Zelda-better
Sheik-a little worse
Ganondorf-worse
Samus-worse
Yoshi-better
Fox-still good but lost a lot of techs
Falco-still good
Falcon-worse
G&W-much better
Pikachu-better
Kirby-better
DK-about the same
IC-still good, if not a little better
Jigglypuff-worse
Marth-much better
Ness-better
More characters that are viable in tourneys? NO WAY.
Horrible online lag(perfect connection or not. its expected cause fighters cant be good online)
No arguement here. Nintendo's online can't match up to Microsoft's...