WHOO i love talking about this. the bread and butter for any sheik vs spacies
first of all understand that i am only one sheik of many. so my style may not work for you. take everything with a grain of salt but also give everything a chance! what a contradiction -_-
1. basically the first 40% you tech chase with grab, because dash attack won't combo. dash attacking under 40% just lets them escape, but above 40% leads to another dash attack and a billion combo options that lead to death like all the time
2. you can't react to tech in place. really, i don't know what everyone else is thinking but you really can't so just dont try. tech chasing is an art, not based off reaction skill. what i do is randomly (yes, randomly) predict tech in place and just grab in place. if you hit, you hit, if you miss, there's very little lag so you can run towards whichever direction they teched in and try to keep applying pressure. you can also charge upsmash (again, somewhat randomly). Nobody likes getting hit by upsmash so it scares them into not teching in place. Which is great because if they roll it's REALLY easy to react to it (assuming you know they will roll) and you can dash attack which will combo to death pretty much all the time. Basically, your goal is to get them to roll, because if you KNOW they will roll, THEN you can start reacting to the direction and you will get a grab or dash attack out of it 100% of the time (if you know they will roll, that is). So do this by scaring them away with upsmash. Yes, this is a psychological attack, don't underestimate it, because it has reliably worked for me for about 6 months straight.
Example: At 0%, i have never played this fox before so i dont know his tech pattern YET, I'll downthrow, charge upsmash in place. If they roll, I miss, but they can't punish, upsmash is completely safe. I like to do ftilts after my upsmash cause everyone tries to punish but they run into it. It's great. If they tech in place, they get hit (maybe they escape) but either way they won't tech in place next time. So you know they will roll, aka you will get a free tech chase next time you grab them. The point of this is basically to cover at least one option while gaining some insight into their tech pattern, habits, and mindset.
After that, there are three types of styles you need to quickly recognize and follow the methodology accordingly. It's basically rock-paper-scissors game theory for the most part:
- Against a noob, they'll probably do the same tech as they did last time, so just assume their last action.
- Against a good/decent player, they'll NEVER do the same tech as they did last time, IF you punished it. If you missed the punish, they'll probably do the same thing again. This is ESPECIALLY true for techs AFTER the first tech. That's confusing, but basically, if you get the first tech out of your throw correctly, all the consecutive techs have a very good chance of following this pattern. The first tech out of your initial throw is slightly harder to predict because people are so conscious of getting tech chased, so they are generally thinking more on their toes for this first one. After that, their human nature and instinct takes over, which is exactly what you want.
- Against an excellent player, they'll be very unpredictable (as they should be). However, this section of players is very slim, more slim than you think. Even your top players will likely fall into the second (good/decent) category. BUT do not fear even if they do prove themselves to be in this category. Everybody has a pattern. If you know they're trying to be unpredictable, then you can account for this and be unpredictable yourself. Start with the basics (assume tech in place, since that's the only tech where they can counterattack; the rest are safe) and use your brain to start learning their pattern.
some pointers:
- don't hesitate. make sure you at least cover one option (usually tech in place). the worst that happens is that you miss but you're still safe. every time i hesistate they decide to tech in place and shine me and then i die so don't hesitate lol
- pretty much your whole goal vs any space animal is to dash attack them at 40%, because from there you literally can combo to death. And death combos always include down air. Mango's sheik taught me how brutal down air is, so now i abuse it all day. Luckily for me, his sheik is a rare sight so i have an exclusive advantage =) Haha, nah i'm sure other people abuse dair but i probably just havent seen it yet.
- if you have a full set of needles, at 0% downthrow to needle. if they dont tech it jab resets. pretty cool lol
- Keep in mind, people have different tech patterns when they have different emotions. There are confident tech patterns, there are scared tech patterns, there are last stock patterns, there are "let me just get out" patterns, there are stubborn patterns, and SOMETIMES the patterns carry over to other people and sometimes they don't. It's up to you and your experience to decide what kind of person they are or what kind of mood they are in. If you're new, don't expect to be able to do this any time soon, but if you're pro, you probably already have an idea of what im talking about. There are patterns and there are people, sometimes they overlap and sometimes they don't, just try to figure out which category they go in. once you do this then you get 0-deaths every grab, it's ****.
Sorry for the text wall but last thing. I can't speak for the East Coast or Florida or Midwest, but people on the West Coast (including canada) tend to not tech behind you. They "know" it's a bad tech because you're closer to that side and can cover it more easily WHICH IS TRUE but that also allows you to not worry about that one.
Oh yeah and last, LAST thing. Against falcon you can react to the tech in place. don't ask me why, i dont even know myself, but i just know that i do it lol. my theory is that shine is faster than roll/run/jump so you have more leighway against falcons. also you're not scared of dying.