Wreked
Smash Lord
Yeah it's good news. If i'm right.So I was (kinda) right!!!!! Hadn't noticed the target colors.
Good news?
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Yeah it's good news. If i'm right.So I was (kinda) right!!!!! Hadn't noticed the target colors.
Good news?
From what I read for another user and which I agree on, the most you can save on one replay a piece is 3 minutes. How many replays you can save depends on the memory.You guys do know u can only save about 3mins of replay time?? how lame is that?
That's a pic from the team update. It has nothing to do with today's expect for the colors of the difficulities and the target. Which I think makes sense. DK's looks pretty easy, meta's a little harder but still quite easy and samus a little harder.i dont think it's just 5 maps, in the last picture posted, it also says thats for SKY WORLD!
look at it, 5 difficulties on skyworld, so there has to be other stages too doesn't there?
I think the map matches the difficulty.Stupid people it's five x five because there's FIVE maps each with FIVE difficulties. How many maps is that total? 25 again.
Jesus, this was on PAGE 2 man! >_<
Because there are five different maps, we saw three of them each in a different difficulty. That isn't strange, it's told to us in the update itself. There are five difficulties (Easy, Normal, Hard, Very Hard, and Intense) and then five different maps. Each map has all five difficulties and each difficulty changes the layout of the map. I severely doubt they would create five different maps that each has one difficulty (which btw he clearly mentions each map has varying difficulties). That would be dumb.I think the map matches the difficulty.
You don't think it's ood that the three map we saw were all different and the targets were different too? Coincedince(spelled it wrong) I think not.
I i'll try and get the gist of what you're saying. Basically you see it as you pick your character then you pick the map. Say you want the one meta's on. Then you choose the difficulty. Easy enough.Because there are five different maps, we saw three of them each in a different difficulty. That isn't strange, it's told to us in the update itself. There are five difficulties (Easy, Normal, Hard, Very Hard, and Intense) and then five different maps. Each map has all five difficulties and each difficulty changes the layout of the map. I severely doubt they would create five different maps that each has one difficulty (which btw he clearly mentions each map has varying difficulties). That would be dumb.
I see what you're saying though, that is another way to inerpret what Sakurai meant.
Why is the notion of 30-40 unique target placements per stage absurd?Yeah, it's most certainly only 5 stages. I don't think it's a coincidence that we're shown 3 different colored targets in 3 different maps.
There's still a chance of unlockable stages, or that the stage changes slightly per character. That, I doubt, considering the how absurd the notion is of 30-40 unique target placements per stage.
I'm no expert in German, but I believe the second sentence says, roughly, "You can do these Target Tests with your favorite character."German Dojo said:Fünf verschiedene Areale mit unterschiedlicher Schwierigkeit gilt es für dich zu bestehen. Diese Herausforderungen kannst du mit deinem Lieblingscharakter bestehen.
It's implied. If you look one or two pages back and see my post with the picture you will see what I mean. See the difference between the colors of the targets? Then the pic from the team update showing the difficulities. They looks similar no? Falco is saying that each map, which there are five different choices, and five different difficulities to choose to play on that map.Falco400: Where exactly does it say that each stage itself has five difficulties? The wording on the site makes it seem like theres five stages total, each with one level of difficulty.
You don't understand what we're saying. Maybe there are 5 sets of textures and models, one per difficulty. For each difficulty the stage is rearranged for each character.How many of you guys think that the developers are actually going to make 5 different stages for every character? If there's, say, 35 characters in the game, that's 175 stages. Just for target tests. Utterly unlikely if you ask me.
Falco400: Where exactly does it say that each stage itself has five difficulties? The wording on the site makes it seem like theres five stages total, each with one level of difficulty.
QFT! I totally agree...>___>lmao @ all the people in denial...there are five maps TOTAL. Don't kid yourself.
Ah, I see now. Seems more likely.It's implied. If you look one or two pages back and see my post with the picture you will see what I mean. See the difference between the colors of the targets? Then the pic from the team update showing the difficulities. They looks similar no? Falco is saying that each map, which there are five different choices, and five different difficulities to choose to play on that map.
Sounds simpler, but still a waste of time for the developers; they may as well make the targets randomly placed, which contradicts the overall implication of the update that strategy and practice takes part, or, the targets aren't random.You don't understand what we're saying. Maybe there are 5 sets of textures and models, one per difficulty. For each difficulty the stage is rearranged for each character.
175 target arrangements would not be a huge deal. A single arrangement could be made in about five minutes.
5 maps. 25 differnt layouts throughout the 5 maps.It's 5. Just plain 5.
"Each of the five maps is distinctive." Gives it away.
This is not "all the maps", not "Each character's maps". It's just
"Each of the five maps".
Get over it.
Some are thinking that they will make the stages unique to fit the character's abilities. Like having to use a gun or ness's pk thunder.5 maps. 25 differnt layouts throughout the 5 maps.
They arent going to make 200 maps people.
5 maps * 5 difficulties = 25.
Its really not that hard to understand.
Look at the map with metaknight on it.Some are thinking that they will make the stages unique to fit the character's abilities. Like having to use a gun or ness's pk thunder.
I don't really care if he does have unique stages that fit the character's abilities but it would be nice.
What name calling? I don't see any. Except for one stupid.Why so much name-calling? Christ, the GameFAQs people were more civil about this than you lot and they're the rabid Stadium mode crowd.
Personally I'm convinced that there will be 5 total stages. Not 5 per character; No varying difficulties, except those inherent in the stages themselves. Just 5.
Look at the map with metaknight on it.
It looks like a map that practically any character can do easily.
If the maps were unique to metaknight there would mostlikely be a really really really far off target somewhere. (due to meta's excellent recovery.)
I stand by my statement. Its the only one that makes sense.
Cmon people. 200 stages? yeah right.
Do you really think they would put so much time in a game, and only make "5" break the target stages?Why so much name-calling? Christ, the GameFAQs people were more civil about this than you lot and they're the rabid Stadium mode crowd.
Personally I'm convinced that there will be 5 total stages. Not 5 per character; No varying difficulties, except those inherent in the stages themselves. Just 5.
Yeah my comment wasn't directed at you mostly.I was explaining to you why other people were saying that they thought that there would be 100 plus stages. I never said that I fully believed or wanted it. At the end of my post I said that I really don't care but it would be nice.
Do you really think they would put so much time in a game, and only make "5" break the target stages?
25 is a much more reasonable number, and it makes the most sense.
It's kinda common knowledge. Which would you rather have, five stages that around 40 characters will have to play on or 25.How do you figure?
Ok let's look at it this way. There are five maps. All characters are able to use these five maps. After you pick your character you choose the map. And after that you then choose one of five difficulties that you can choose for all five maps. As pointed out earlier in this thread by Jumpin meta's map seems like none of the targets seem to be only obtainable by one of his unique abilities, flying. So let's do the mathActually, I was thinking that 5 stages total made much better sense, and fit the wording on the site a lot closer than anything else. Look at it this way:
SSB had 12 characters with their own stage. That was 12 possible challenges.
SSBM had 25 characters each with a stage. That's likewise 25 combinations.
If SSBB were to have 40 characters, for the sake of argument, and 5 total stages that all characters can play on, the combinations allowed by the inherent differences in all the characters still makes for 200 possible challenges. Putting another 5 difficulties on top of that would up the number to 1000. Doesn't that seem a little excessive?
I think the truth is we don't know. Either way, it's cool. I'm betting it's just 5 in general, or like 1 for each character, and 4 general, though it's definitely probably the earlier. If we were to get a 40 character roster...we'd have 200 stages=too many. But it's cool=5 for each, and speed runs will now have more options, chances, and a lot more uniqueness. Speed run city, HERE-Wii-COME!Are you sure he didn't mean 5 varied difficulties of Maps for each character?
How do you figure?
Yeah, the site is very explicit that each difficulty has its own map. There aren't 5 maps with 5 difficulties each. The only ambiguity is whether he meant there are 5 maps per character or 5 total. One of which sounds too good to be true and the other sounds awful."Five different maps of varying difficulty" means there are five total, and that the difficulty varies among them. Just five. I really don't think the translation was that poor.