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Target test only has five maps now. Oh.

Equilibrium

Smash Rookie
Joined
May 27, 2007
Messages
20
Never 5, those texures are way to simple and repeditive for there to be only 5 stages. Atleast there will be 25. And with TLoZ:TP on a GameCube disk I think 5 for each character would easily fit. These stages are so simple we could get an editor with it.
 

Sprigginz_Caldo

Smash Apprentice
Joined
Sep 17, 2007
Messages
110
I read the Target Test update several times, and I still can't tell if he meant 5 maps total, or 5 maps for each. Whoever is translating needs to reword the sentences...

But I'm sorta edging towards the '5 map total' approach. Sigh...
 

Metalknux

Smash Ace
Joined
Oct 3, 2007
Messages
538
Location
Ellenwood, GA
man, cuz i'm gangsta *****, man up. nonetheless your sentence means nothing. you know what it says. it says there are 5 different difficulties that all the characters can enjoy. thats it....peace

-hiroshi
LMAO at the man up part. Anyway, I think each character has one targest test, you just get more lives on easy mode. Someone found the stock counter on one of the screenshots, and I think it would be dumb to have a stock meter when you only have one stock. For example, Easy = 5 lives, Normal = 4 lives, Hard = 3 lives, Very Hard = 2 lives, Intense = 1 life.
 

RedKnight

Smash Ace
Joined
Oct 20, 2007
Messages
563
Maybe they are using the extra space on the game disc for Target Test to have more for SE
 

Foxman15

Smash Journeyman
Joined
Jan 26, 2007
Messages
283
Location
MN
I don't know how there could be only 5 stages and expect the hardest level to be the same sort of challenge as the rest. With different floatiness, projectiles vs. no projectiles, and varied recover (ones that go farther, ones that can break target) there is no possibility of having a balanced target test stage. If there was, it would have to be very simple, so all characters can complete it.
 

Jammer

Smash Lord
Joined
Oct 9, 2007
Messages
1,568
Location
Blarg.
I said I was leaving this thread, but I cannot help myself. It's getting very annoying how people are making stuff up because it sounds good, instead of reading the actual update.

This is how it will work: There will be 5 maps. Total. An easy, medium, hard, very hard, and intense map.

For each character, you will have 5 time records: one for each map. For example, Samus on medium took 8 seconds and Bowser on medium took 15 seconds.

If there are 45 characters, there will be 45 * 5 = 225 different Break the Targets times. This is what Sakurai was talking about when he said it would be great for speedrunning.

5 maps
5 maps
5 maps

There is a small chance that the position of the targets within each map will be changed for each character. I don't think that will happen.

I guess I can't make you believe something. We'll just have to wait until Brawl is released.

Remember, wanting something doesn't make it true.
 

Wight

Smash Apprentice
Joined
Oct 5, 2007
Messages
160
Location
Finland - Hell
well seems quite controversial either way so there really is no point in debating something so unclear. However it does seem to fit, in the sense that there are five different difficulty levels in classic, so with each difficulty you play you get the corresponding TT not only enemy difficulty. Well, that and doing them only separately as in melee.
 

Equilibrium

Smash Rookie
Joined
May 27, 2007
Messages
20
These stages are so simple we could get an editor with it.
I said I was leaving this thread, but I cannot help myself. It's getting very annoying how people are making stuff up because it sounds good, instead of reading the actual update.

This is how it will work: There will be 5 maps. Total. An easy, medium, hard, very hard, and intense map.

Lots of blah, blahblah.

I guess I can't make you believe something. We'll just have to wait until Brawl is released.

Remember, wanting something doesn't make it true.
Im going to laugh so hard in your face if its not what you say it is. I will track your face down and laugh in it.
 

Jammer

Smash Lord
Joined
Oct 9, 2007
Messages
1,568
Location
Blarg.
Im going to laugh so hard in your face if its not what you say it is. I will track your face down and laugh in it.
Okay.

If I'm wrong, make sure to PM me to laugh at me.

Also, don't forget to make a "Jammer's Stupid!" thread.

I am comfortably certain that I am correct.
 

Kittah4

Smash Ace
Joined
Oct 17, 2007
Messages
832
Location
Southeast US, 0516-6936-7436
Feel free to laugh at me too. As I've described, the english is pretty clear and other assumptions are only being read into it. You have to think of it with an unbiased mind or what you "think" would be good for Brawl.
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
Location
MN
Wow, people are still in denial? There are 5 stages TOTAL. Get over it, it's not that bad! Like I said before, since playing it with each character will be a unique and different experience, it's really like having 5 stages per character.

*unsubscribes*
 

Mido02

Smash Apprentice
Joined
Apr 19, 2006
Messages
99
I don't know how there could be only 5 stages and expect the hardest level to be the same sort of challenge as the rest. With different floatiness, projectiles vs. no projectiles, and varied recover (ones that go farther, ones that can break target) there is no possibility of having a balanced target test stage. If there was, it would have to be very simple, so all characters can complete it.
very well put. so in conclusion, there will be more than just 5 maps. end of debate.
 

Yeroc

Theory Coder
BRoomer
Joined
Feb 28, 2004
Messages
3,273
Location
In a world of my own devising
Except that what he's worried about isn't really the issue. Look at Melee. Everyone has their own stage. Balanced right? Everyone's stages are equally difficult and you can get comparable times on all of them right? Hardly. The point of the target test has always been, and will always continue to be, how quickly one can finish a given map with a chosen character. The only difference now is that they're all playing the same map. Obviously Times will be different for different characters, but that's not the object here, as times were different before even when characters had "unique, balanced" maps to complete.

Another point: look at 1P mode. That was the same for every character, wasn't it? Everybody had to go through the same progression (well in Melee it was random) and do the same things, and for some characters it was possible to get higher scores than other characters. Every character had the same Race to the Finish map, right? Not everyone moves at the same speed, so somebody had to have the advantage, right? Well, now it will be the same with the target test. All characters play the same maps, and the differences in character fundamentals provide the differences in approach to said map. It's the same number of different challenges. More actually, because there are 5 possibilities for each character to choose from. When you factor in characters-stage combinations that's multiples more than Melee ever had, barring the Mixed-Up BTT that GameFAQs created using AR. And get this, when they did that, they discovered that many approaches became largely the same, because the levels were so specialized, so conducive to breaking the targets in a particular order. From the images we received, I'd say that things have been broadened, opened up a little, allowing for more creativity in sequencing and a better overall experience for players, with the added benefit of less work for developers. It's a win-win. It's just different from before.
 

Dragonbreath

Smash Ace
Joined
Oct 18, 2007
Messages
881
Location
Big, spooky castle in eastern europe.
While I think Sakurai might have the free time to make five maps for each character (Especially with that nifty stage editor), I doubt there would be much of a point to it, unless he figures that it would add some depth to the target mode. Which it kind of would, but I doubt a lot of people would pay it much attention. At least, not until they'd beaten SSE. And Classic mode a whole bunch of times. And their WiFi was down. And they'd gotten all the music already. And. . .

Also, I dunno if this has been pointed out yet, but it looks like you can use items in Target test now. Pretty cool, I guess.
 
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